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Post by vnisanian2001 on Sept 17, 2009 0:10:31 GMT -5
What are some unused ideas in games you can think of that was used in other games from the same company?
Here's an example of what I'm talking about:
Technos Corp.'s Return of/Super Double Dragon was originally supposed to have a scene in mission 6 where the broken bridge would fall apart, and after sailing for a bit, it would arrive at a steel door behind the waterfall where the boss of that mission emerged from. The door lead to the final boss' hideout. That idea was later incorporated into Shin Nekketsu Kōha: Kunio-tachi no Banka, also from Technos Corp.
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Post by Ryu the Grappler on Sept 17, 2009 0:36:02 GMT -5
I think the Metal Gear series had plenty of unused ideas in most of the earlier games that were revived in later installments like a remote controlled Metal Gear Mk. II that was planned for MGS1 and appeared in MGS4, and the character of Old Boy in MGS2, who was planned to be a 100-years-old soldier who was Big Boss' former mentor (like a combination of The Boss and The End from MGS3).
Also Hugo from 2nd Impact was originally planned to be in the original Street Fighter III (his sprite data was even programmed into the game).
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Post by Sturat on Sept 17, 2009 10:13:27 GMT -5
This doesn't quite fit the theme, but the arcade version of Border Down has a flock of birds at the beginning of stage one. G.Rev thought it would be interesting to make them not appear in the Extra mode, but accidentally took them out of the entire Dreamcast port at the last minute. (They're pictured on the back of the game.) The birds were added to the beginning of Under Defeat as a belated gift to the fans.
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Post by Deleted on Sept 17, 2009 11:26:17 GMT -5
What are some unused ideas in games you can think of that was used in other games from the same company? Here's an example of what I'm talking about: Technos Corp.'s Return of/Super Double Dragon was originally supposed to have a scene in mission 6 where the broken bridge would fall apart, and after sailing for a bit, it would arrive at a steel door behind the waterfall where the boss of that mission emerged from. The door lead to the final boss' hideout. That idea was later incorporated into Shin Nekketsu Kōha: Kunio-tachi no Banka, also from Technos Corp. Holy crap! Glad to see I'm not the only one who noticed this! The only example I can think of is a bad one, but it's amusing to note. Wolfenstein 3D was originally supposed to have stealth as an integral element, akin to its predecessor, Castle Wolfenstein. Many of the plans they had were mechanics that are amusingly akin to Thief; being able to sneak around, kill guards instantly by backstabbing them, hiding their bodies from other enemies, and all that other stuff. The technology was not powerful enough to incorporate these features, so much of it was cut out to give us the straight-on action-blaster we know today. HOWEVER, when it came to Return to Castle Wolfenstein, many years later, stealth was a minor factor in the game, where you could sneak behind enemies and stab them in the back if so inclined. Here's the ironic bit, though; two missions in the game FORCE stealthy action upon you, and if you are spotted and a Nazi reaches the alarm, it's over for you. These are considered to be the scrappy levels of the game, particularly the first one, as it requires you to somehow remain stealthy IN A WIDE OPEN FIELD. So... yeah, stealth ain't what Wolfenstein's about, save for the original two games.
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Post by derboo on Sept 17, 2009 19:45:22 GMT -5
I think a few of the insurmountable things PM promised for Fable 1 are in Fable 2.
Early demonstrations of Mass Effect showed a dialogue system where Shepard could enhance the conversation physically at certain points, but it got cut. They're building that now for ME2.
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Post by Smithee on Sept 17, 2009 20:01:12 GMT -5
Wow, Way of the Samurai had that and it is pretty awesome. Hopefully 3 gets it better.
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Post by Weasel on Sept 17, 2009 23:08:35 GMT -5
Kojima's games have these all over the place. Though technically some of them aren't so much "unused" as they are "unrepresented in the States"...like Meryl, who despite being in Policenauts, didn't get an awful lot of face time - so Kojima brought her back, in a slightly different/younger version, for the MGS games.
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Post by bioniccommando83 on Sept 17, 2009 23:22:20 GMT -5
The character of Ristar by Sega evolved out of an early design to Sonic the Hedgehog, eventually staring in his own game.
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