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Post by TheGunheart on Jun 8, 2011 20:30:02 GMT -5
Everything up until Arkham City Since it's out this year, maybe you should delay the article and have a complete set?
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Audi
Full Member
Posts: 133
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Post by Audi on Jun 8, 2011 21:07:36 GMT -5
I would kind of like it to be published around the same time of the release of that game so that new and old fans can easily read about the complete history of Batman games to appreciate the game more, though I have no idea when it will actually be done so might be later and included too. We'll see.
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Post by Gendo Ikari on Jun 10, 2011 3:46:32 GMT -5
A few errors I spotted:
- Magical Quest 3: flotation "advice" instead of "device" - D. Duck 2: "three3" "neccesary"
Finished reading, great article all around, and I was surprised about Goin' Qu@ckers - never heard of it before! And for its easyness it's surely a game they invested a lot on, seeing all its versions and their differencies. Also interesting about Maui Mallard, so it's an aborted franchise.
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Audi
Full Member
Posts: 133
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Post by Audi on Jun 12, 2011 12:54:07 GMT -5
This probably means very little to y'all, but it's meaningful to me so I'll share. My father recently did a piece in the newspaper on the history of specialized Donald Duck comics and pocket books released in Norway over the ages. Despite not reading English, he still felt inspired to do his own take on this subject, and the similarities are pretty interesting since he uses a lot of the same structure and humor to his pieces, even including a part about unofficial albums, mirroring the D.Duck part of my article. Anyway, this marks the very first time me and my father have written about the same subject and it feels pretty good, since both our journalistic and writing careers have been very separate until these articles. Here's an example which revolves around christmas themed Donald comics.
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Post by KeeperBvK on Jun 12, 2011 16:50:10 GMT -5
Some quick corrections for the last page:
- The second picture in the Darlene section has the same caption as the second Al Lowe one
- The last section of her interview starts with the same paragraph as the prior section ended with
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Post by brianc on Jun 20, 2011 20:13:11 GMT -5
cool article. I love Quackshot and World of Illusion.
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Audi
Full Member
Posts: 133
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Post by Audi on Dec 24, 2011 5:39:21 GMT -5
I'm spending my christmas morning watching "From All of Us to All of You" which is retitled "Donald Duck and all his friends" here in Norway. It is aired for the 32nd time in a row this year and is an essential part of the Christmas spirit.
Merry Christmas everyone!
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mpx
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Posts: 130
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Post by mpx on May 17, 2012 2:45:53 GMT -5
In Donald Duck: Goin' Qu@ckers part I found some error.
This sentence: A few years after its release, the game was once again updated and released on the Playstation 2 and Nintendo Gamecube.
IIRC PS2 version was released same time as PS1, N64, DC and PC versions. I found on gamespot PS2 release date Dec 13, 2000, and fotr other versions is only 2000, and Game Cube release date is Mar 25, 2002 (US).
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Post by apachacha on May 17, 2012 15:48:04 GMT -5
This probably means very little to y'all, but it's meaningful to me so I'll share. My father recently did a piece in the newspaper on the history of specialized Donald Duck comics and pocket books released in Norway over the ages. Despite not reading English, he still felt inspired to do his own take on this subject, and the similarities are pretty interesting since he uses a lot of the same structure and humor to his pieces, even including a part about unofficial albums, mirroring the D.Duck part of my article. Anyway, this marks the very first time me and my father have written about the same subject and it feels pretty good, since both our journalistic and writing careers have been very separate until these articles. Here's an example which revolves around christmas themed Donald comics. I'd be interested in knowing more about this, especialy how fascinated I have become by italian made Donald/Scrooge comics, published in large anthologies that germans might recognise under the name "Lustiges Taschen Buch". These stories are sometimes far far superior to regular pieces, and due to their length running several dozen pages at a time, they can do lots more then simple american Donald comics. I had read some good ones, like alot of Rosa's stories (including "Life and Times", of course), but I actualy preffer this medium. One story I'd love to get my hands on in particular is Paperino e la terra della rocciafiamma. Running at nearly 140 pages. I read the sequel to this, but seeing as the original is twice the size and there are refferences in the sequel to things that happened in the original that I'd like to find out. coa.inducks.org/s.php?c=I+TL+1938-APAnother of my favourites is one of the "Donald in paralel setting" stories. I ran across at least four, but this one has the distinction of not only not featuring a Daisy character in any way, but also the fact it takes place in Vienna, and features people shooting real guns at Donald, just barely missing his vital organs in the process. And every character's dialogue was purposefuly amended to give them a horrible austrian accent, at least in my version. Sorry for the off-topicness people, but I rarely get to talk about this stuff.
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Post by derboo on May 17, 2012 19:00:14 GMT -5
I usually only bother about the Ducks when it's Barks or Don Rosa, not too much a fan of the European comics. I did love the one Duck/Mickey Mouse crossover where Scrooge McDuck plans to make a movie about Marco Polo's travels, though.
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Post by evktalo on Jul 21, 2016 9:26:55 GMT -5
Really a fantastic article, for so many reasons. I'm from Finland and Donald Duck is really huge here, so that alone made this well-researched and well-written article fun to read. I also really like Castle of Illusion on the Master System, so now I know there are a lot of other Sega Disney games worth checking out, Quackshot especially is intriguing. (I have played the GG version of Lucky Dime Caper on an emulator but I suspect it didn't run at full FPS, probably need to see if it's actually more fun than it seemed.) Now I also feel I should've picked up that copy of Going Quakers I saw pretty recently..
So cool to have the interviews as well. Here are some grammar/typo nitpicks etc:
Page 2
“although with the two of the events missing.” → although with two of the events missing. (Had additional "the")
“Donald the Hero” is listed in the contents for page two, but it’s not on the page.
Page 3
“What really sets this game apart from most other Disney game” → What really sets this game apart from most other Disney games (plural)
“giving the game a very surreal and sometimes bizarre mood that again is owed a lot to its roots in Alice in Wonderland.” → giving the game a very surreal and sometimes bizarre mood that again owes a lot to its roots in Alice in Wonderland. (owes, not owed)
Page 4
“and stepping on the radio leads them to start playing loud music.” → and stepping on the radio leads it to start playing loud music. (Or: and stepping on a radio leads them to start playing loud music. )
“Next to Sega, the company who had the biggest success with licensed Disney video games were Capcom.” → Next to Sega, the company who had the biggest success with licensed Disney video games was Capcom. (were->was, I think at least, since "company" is singular)
“a soft spot for beautiful women who continuously breaks his heart.” → a soft spot for beautiful women who continuously break his heart. (plural verb)
“The sprites are all drawn from animation cells and contains more animation frames and detail than most games on a 16 bit console.” → The sprites are all drawn from animation cells and contain more animation frames and detail than most games on a 16 bit console. (contains->contain)
“Every frame is carefully drawn with no expenses shed,” → Every frame is carefully drawn with no expenses spared,
“Both Maui and Jim makes use of hooks to swing themselves around,” → Both Maui and Jim make use of hooks to swing themselves around, (makes use->make use)
“both characters makes use of an oversized and powerful gun.” → both characters make use of an oversized and powerful gun. (makes use->make use)
“but both the controls and the level design remain pretty much as confusing as they were on mega Drive.” → but both the controls and the level design remain pretty much as confusing as they were on Mega Drive. (proper capitalization of the console name)
“starring in a game which has such a distinctly different tone than anything he has been in before.” → starring in a game which has such a distinctly different tone than anything he had been in before. (past tense)
Page 5
Perhaps something definitive can be said about Going Quackers’ rumoured 3DS version?
“Donald goes back to his roots and is simple, bumbling underdog with a bad temper.” → Donald goes back to his roots and is a simple, bumbling underdog with a bad temper. (missing the indefinite article)
“Donald also has a barrage of punches and kicks which a strung together in a small combo by pressing the attack button.” → Donald also has a barrage of punches and kicks which are strung together in a small combo by pressing the attack button. (a->are)
“and it lives to corner itself in the most unhelpful places” -> and it likes to corner itself in the most unhelpful places (lives->likes)
Page 6
“So it is only natural for the many video games based around Donald to focus on his ability to hold down a job and excel at it.” I was going to suggest “inability”, but this is probably sarcasm on the subtle side (especially if you’re not familiar with the character).
“shoot with his upgrade able gun” → shoot with his upgradeable gun
“Aunt Scrooch quickly realizes she is, of course ,the grandmother of the egg” → Aunt Scrooch quickly realizes she is, of course, the grandmother of the egg (typo with comma and space placement)
“The ducks look like things out of the darkest nightmare in a serial killers mind” → The ducks look like things out of the darkest nightmare in a serial killer’s mind (killers->killer's)
“released three3 years after the first freeware adventure.” → released three years after the first freeware adventure. (three3 already mentioned by another poster)
“In Life of D.Duck too, dialogue is more precise,” → In Life of D.Duck II, dialogue is more precise, (too->II)
“actually feels like he the more reasonable person.” → actually feels like he’s a more reasonable person. (perhaps? could've been "the more reasonable person" ... but, than who?)
Page 7
“As far as the idea was concerning” → As far as the idea was concerned
“which soon after bought by Sega of Japan” → which soon after was bought by Sega of Japan
The “That sort of thing” paragraph appears twice. (already mentioned in another reply)
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Post by 320x240 on Jul 21, 2016 16:37:36 GMT -5
The cult of Donaldism in Norway is really quite sickening but also typical of Norwegian culture and Norwegian attitudes - where something quite mediocre, safe and harmless is proclaimed to be some unique work of art just because it was part of somebodies childhood. Everything to avoid being serious. It is all a big lie.
Of course it is mainly in academic circles that this kind of thing takes place so real people don't need to be bothered by it. I can picture them clearly now... listening to the Rolling Stones, holding the newest issue of Donald Duck & Co in their sweaty hands, whilst watching english football on the telly...
One of my brothers actually bought the Mickey and Donald Game And Watch game back when it was still popular. I remember how our father had to drive us to Sweden to buy it as those kind of games wasn't available in Norway at the time. I had Parachute myself and another brother had Donkey Kong Jr. We used to borrow games from our friends and classmates and Donkey Kong was king.
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Startling
Banned
A better gamer than all of you plebs
Posts: 54
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Post by Startling on Sept 21, 2016 12:15:02 GMT -5
It's a good thing there's nothing actually mediocre about any of those three things, then, or you'd have a much bigger problem than people liking what you don't like. ---------- I take issue with page 4. There's this demand for a very particular jump that you basically will not find in video games without programming it yourself. Both the Mahou no Boushi and Maui Mallard writeups go through all this effort to explain why the games are actually great, and then completely undermine that with what is probably a very minor complaint in practice. MM vaguely tries for a tiny sentence about the second half of the game supposedly falling apart, but there is zero detail to that bit and it's an incredibly common complaint with pretty much any game ever; people get bored or ADD takes over more often than any given game actually falls apart in such a manner. Worse, the "one major flaw" in Mahou no Boshi mysteriously becomes two, because the writer does a very poor job of splitting the collision detection (even more common than the mid-game nonsense is collision detection never always allowing the player to do whatever they want) and the jump "issues". This is followed by mysterious claims of Maui Mallard being a "failed experiment", completely failing to explain what this could mean beyond the meaningless "didn't sell as well as expected".
Two things I've noticed about a lot of the articles in HG101 is that 1. they have this incredibly inconsistent tone, and that 2. they always have to make a really big deal about a very minor issue that they typically don't understand very well. These minor issues are always talked about as fatal flaws, which is something that you can typically only figure out by studying a game for months or years. Never mind the incredibly casual way that 99% of the games on this site are played, never mind that at all. Some of the writeups in this article are a perfect example of excelling at being so terrible. I'm sure they all would reveal themselves, if I read them.
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Post by alphex on Sept 21, 2016 12:58:12 GMT -5
Of course it is mainly in academic circles that this kind of thing takes place so real people don't need to be bothered by it. I can picture them clearly now... listening to the Rolling Stones, holding the newest issue of Donald Duck & Co in their sweaty hands, whilst watching english football on the telly... I got a Master's degree, like select works of the Donald Duck cannon (mainly Don Rosa's stuff) and like the Stones. What do I win?
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Post by Discoalucard on Sept 21, 2016 14:35:02 GMT -5
These minor issues are always talked about as fatal flaws, which is something that you can typically only figure out by studying a game for months or years. In the future, we will make sure only scholars of Maui Mallard, who have attended the required courses and attained the specific credits, to be allowed to address the jumping controls (and numerous other issues) with this game.
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