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Post by Discoalucard on Feb 10, 2013 11:34:29 GMT -5
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Shou
New Member
Posts: 15
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Post by Shou on Feb 12, 2013 22:18:06 GMT -5
Non-fighting game players shouldn't write critical articles on fighters. Saying that fighters didn't have 3D movement before Soul Calibur really just shows the ignorance of the writer.
Virtua Fighter 3 pioneered full 3D movement (look up Korean step) where it is actually an essential part of the game play as attacks could be fully circular (unavoidable if moving in 3D), half circular (meaning 180 degrees so you could safely move in 3D in the opposite direction of the opponent's limb or fully linear (can avoid in any case). Virtua Fighter 2 also featured a limited concept of this for 2 characters who had built in 3D movement in their move set. On the namco side, Soul Edge and Tekken 3 introduced limited evade mechanics but didn't impact gameplay as much as VF did. To date, SC's 8-way run system to date is still not as in depth as VF3 from a game mechanics perspective.
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Post by derboo on Feb 13, 2013 2:32:08 GMT -5
That's funny, cause the ignorant writer who never plays fighting games didn't even say that.
3D movement in Virtua Fighter 3 is not "full free 8-way movement," it's bound to the dodging maneuver. Dedicated players have also taken the stepping far beyond what AM2 had in mind when designing the game, hence all the advanced stepping techniques look so utterly silly.
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Deleted
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Post by Deleted on Feb 13, 2013 11:03:04 GMT -5
I remember seeing a few tiny screenshots of this game in Gamefan way back - I'm guessing they picked really good shots of it because it looks like a mess. Interesting idea though.
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Post by Bobinator on Feb 13, 2013 14:09:07 GMT -5
This game, you do realize, is basically Ballz 3D with an actual budget. Well, more of one than Ballz had, anyway.
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Post by Allie on Feb 13, 2013 16:06:46 GMT -5
Oh System 32, you and your WACKY gratuitous scaling that you were compelled to show off at every opportunity.
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Post by Snarboo on Feb 13, 2013 16:10:45 GMT -5
Sotenga and I played a few rounds of this, and it's actually not too bad with other people. It's just immensely confusing and bizarre, like a lot of Sega games.
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Shou
New Member
Posts: 15
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Post by Shou on Feb 18, 2013 0:55:25 GMT -5
That's funny, cause the ignorant writer who never plays fighting games didn't even say that. 3D movement in Virtua Fighter 3 is not "full free 8-way movement," it's bound to the dodging maneuver. Dedicated players have also taken the stepping far beyond what AM2 had in mind when designing the game, hence all the advanced stepping techniques look so utterly silly. You can play fighters but that doesn't make you an expert on them until you play on a competitive level in 2D and 3D. For a site like this which is looked to as a definitive guide, it's a discredit to not have an expert write up articles which focus on that genre's gameplay. 8-way run doesn't mean the game play is fully 3D. You can move around 360 degrees on a single plane in Psychic Force and Power Stone. It doesn't add much depth to their game play. As to what AM2 originally had designed, they designed the possibilities and never removed them in future revisions (tb). What matters is what is possible in the game and what it pioneered, actual 3D gameplay with pioneering defensive techs that no fighter has bested to date including the latest iterations in the series.
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Post by Gendo Ikari on Feb 18, 2013 3:47:01 GMT -5
You can play fighters but that doesn't make you an expert on them until you play on a competitive level in 2D and 3D. For a site like this which is looked to as a definitive guide, it's a discredit to not have an expert write up articles which focus on that genre's gameplay. I'd better let Kurt speak but, I think you seriously misunderstood the site then. HG101, at least as I see it, points to be an informative and fun site on both known and obscure games but doesn't strive to be "definitive" by any stretch. Of course, corrections to inaccuracies are always welcome but it's a matter of attitude: looking at your past handful of posts, I can see you are a collector and expert but you sound like you're looking down on everyone else. Of course a "pro player" of fighting games knows better that doesn't mean he's the only one allowed to discuss them.
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Post by derboo on Feb 18, 2013 6:23:15 GMT -5
8-way run doesn't mean the game play is fully 3D. You can move around 360 degrees on a single plane in Psychic Force and Power Stone. It doesn't add much depth to their game play. (...) What matters is what is possible in the game and what it pioneered, actual 3D gameplay with pioneering defensive techs that no fighter has bested to date including the latest iterations in the series. Please quit debating points that have never been made. As to what AM2 originally had designed, they designed the possibilities and never removed them in future revisions (tb). Doesn't invalidate anything I said about that. You can play fighters but that doesn't make you an expert on them until you play on a competitive level in 2D and 3D. For a site like this which is looked to as a definitive guide, it's a discredit to not have an expert write up articles which focus on that genre's gameplay. LOL EDIT: To conclude, this is not the place to obsess over the intricacies of the mechanics in Virtua Fighter 3. Please return when we have an article on Virtua Fighter, you might actually have something of use to say then.
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Post by Discoalucard on Feb 19, 2013 14:05:02 GMT -5
I was curious about this so I did a bit of research. From what I can gather, a good chunk of people say Soul Calibur was the first with full 3D movement, while others indicate VF3. I think it ultimately boils down to how you define full 3D movement, which results in lots of pedantic details.
Regardless, it's ultimately irrelevant in the scheme of this article, since it was just an off-hand remark and not the thesis. It's not like if you searched/replaced "Soul Calibur" with "Virtua Fighter 3" it would change the article in any meaningful way.
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Post by toei on Mar 12, 2017 20:56:32 GMT -5
About the old 8-way direction debate in this thread, didn't Tobal have free 3d movement before Soul Calibur? Hell, even Ehrgeiz came out in 1997 in the arcades. That sour guy was right about one thing though, it doesn't add much to the gameplay compared to just side-steps.
Back on topic, I finished it yesterday on default difficulty with a lot of perseverance. One of the hardest things to get used to is that you need to leave the joystick on neutral for low attacks. Playing with Thud, you can dodge projectiles and other high attacks with low kicks, since you can't crouch. It took me forever to beat Ram-X, the final boss' bodyguard; in the end the best strategy I found is to circle around against the edge of the screen when it shoots its missiles, then jump about half a second after the 5th, when he does his rushing attack, and land on him with a jump punch. If you're close enough when you land you can hit him again before he pulls back. The final boss is a joke in comparison; jump attack, low attack, then jump back. Do this 2-3 times, don't even bother to block or dodge anything, and you win. Which is just as well, cause I wouldn't have had the patience otherwise. In the end to make the game more playable you have to constantly maneuver to get back to a side view or not too far from it. I like the setting a lot, some of those levels look really cool (especially the Space Harrier bonus stage), and it would have been nice to see it supported by a better game.
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