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Post by Discoalucard on Feb 19, 2013 23:50:30 GMT -5
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Post by pseudo3d on Feb 22, 2013 18:39:45 GMT -5
Why wasn't this posted on the main page as an update?
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Post by derboo on Feb 22, 2013 18:46:21 GMT -5
It will be. If you compare the dates, you can see that this was put up after the last main page update. We typically post the articles on the forums a couple of days early.
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Post by pseudo3d on Feb 22, 2013 18:52:51 GMT -5
Ah! I need to be checking in here more often. Kinda like a "members only" page, even if you don't have to be registered to check the newest articles. Very cool.
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Post by Gendo Ikari on Feb 23, 2013 14:11:42 GMT -5
There's an urban legend around this game, according to which many unsold cabinets were dumped in the ocean. It was most probably generated by what happened with the E.T. Cartridges.
That said, it was impressive indeed, way too ahead of his time.
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Post by aganar on Feb 24, 2013 21:08:50 GMT -5
Time to put on the proofreading glasses:
ld branch out into the home console market with the Atari 2600 while continuing to make arcade titles. They hit hard times in 1983 (which continued into 1984) when their quality control failed to detect a glut of poor 2600 titles and effectively incurred a crash that let Nintendo pick up the ball they dropped and promote the NES in America.
Not sure "incur" is the word we want here. "Cause" seems much more appropriate.
I, Robot is a milestone in video game history, as it was the first commercial video game to feature graphics made entirely out shaded 3D polygons.
I believe there's an "of" missing here.
Its design is actually complimented by a small bit of story in which you essay the role of "Unhappy Interface Robot #1984," a work droid in a futuristic regime watched by a giant floating blue head called "Big Brother."
The word you want is "complemented."
There are two distinct phases in each level: The platforming phase and the flying phase.
No reason to capitalize that "t" if it's after a colon.
The game carries on like this for twenty-six levels (an impressive quantity of variety for the time) with increasingly difficult hazards until you get far enough to loop the stages over, where the color palette changes and repeats the maps anew.
"Quantity of variety" is redundant. Variety already implies a quantity of differentiation. You might use "level of variety," since "level" at least qualifies the degree, or just use "variety."
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Not many, overall.
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Post by kal on Feb 24, 2013 21:27:05 GMT -5
I adore I, Robot ; one of my favorite Atari games from the time period. There's such ridiculous creativity in it and the aesthetic is just so wonderful. Plus the two modes of GAME and multiple level types - it's like the ultimately anomaly of 1983.
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