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Post by GamerL on Jan 23, 2018 7:12:50 GMT -5
How can the game be so depressing when 2B's ass is so fine? That'd certainly cheer me up.
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Post by Deleted on Jan 23, 2018 10:36:49 GMT -5
How can the game be so depressing when 2B's ass is so fine? That'd certainly cheer me up. My wife is getting tired of my comments about how "perfect" 2B's design is. Resident Evil 3: NemesisThis game is still super hard. Like omg. I just finished with the Police Station, and I think I still consider this one of the hardest games in the entire series (with maybe Resident Evil 7 giving it some competition in terms of difficulty). It's definitely a struggle if you're aiming to take out Nemesis each time. I kind of appreciate that, since most REs tend to be pretty simple.
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Post by 🧀Son of Suzy Creamcheese🧀 on Jan 23, 2018 11:11:58 GMT -5
I just learned that the creator of Downwell, Ojiro Fumoto, is joining Nintendo. I loved Downwell, so I'm pretty curious what he'll bring to the company. Kinda makes me wonder how far UFO50 must be to being done, and if it'll come to Switch some time. I know it's coming to PC first, at least.
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Post by JoeQ on Jan 23, 2018 11:32:00 GMT -5
Anyone play Iconoclasts yet? I'm waiting for possible physical release myself, but the reviews have been very good so far.
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Post by Discoalucard on Jan 23, 2018 11:43:47 GMT -5
Anyone play Iconoclasts yet? I'm waiting for possible physical release myself, but the reviews have been very good so far. Yes, it's very good! I haven't posted a review yet since I haven't beaten it (I think I'm near the end, 8 hours in or so). Even though Konjak points to Monster World IV and Metroid Fusion as inspirations, I think it reminds me most of Cave Story. Mostly in how fairly intricate (and unusual) its story is, structural similarities (moreso than Metroid) and the general enjoyment of running-and-gunning. There's not much equipment but what you do have is put to good use for some light puzzle solving, and thinking of clever uses for the tools you have. The boss battles are mostly "puzzles" in this sense too, though they're a little more confusing since you have to figure out what to do while you're under fire, and a few of them aren't so great at telegraphing at what you're supposed to do. But generally they're excellent, like Noitu Love 2, it's these moments that are the most graphically impressive. Just make sure you read up on the backstory, I found it confusing in the opening hours because there are a lot of terms that aren't really defined and you just have to learn by context. The two cultures at the center of the conflict, and all of the characters, are very well defined for a game like this, where storytelling isn't exactly their strongest suit. What is unusual is that technically you have a "party" but they're mostly just other characters tagging along for story purposes. In some boss battle they help out, and there's at least one part (so far) where you get to play as another character, but for the most part, it's just Robin, which feels like a missed opportunity based on the powers of the others. Also, the opening area theme is so good I had to open Audacity and record it myself until the actual soundtrack comes out. The rest of it isn't quite as good, but it's still pleasant.
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Post by X-pert74 on Jan 23, 2018 14:39:07 GMT -5
Resident Evil 3: NemesisThis game is still super hard. Like omg. I just finished with the Police Station, and I think I still consider this one of the hardest games in the entire series (with maybe Resident Evil 7 giving it some competition in terms of difficulty). It's definitely a struggle if you're aiming to take out Nemesis each time. I kind of appreciate that, since most REs tend to be pretty simple. I've actually been avoiding Nemesis so far. It's the zombies that are tougher to deal with. There are wayyyyy more of them at any given time, and they have a tendency to speedwalk toward the player, which they never do in the first two games, so I can't simply stand in place and pick them off. Dodging is also really inconsistent too.
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Post by GamerL on Jan 23, 2018 16:37:00 GMT -5
How can the game be so depressing when 2B's ass is so fine? That'd certainly cheer me up. My wife is getting tired of my comments about how "perfect" 2B's design is. She's sexy as hell, to be sure.
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Post by JoeQ on Jan 23, 2018 17:46:28 GMT -5
DS3: -SLGs timings are pure evil, they go against all my ingrained instincts. I'm wasting way too much estus during that first phase, otherwise I'd have beaten him already. Excellent fight though, way more fun than the one in Ashes in Ariandel. Definitely one of my favorites in DS3. -I found a way to enjoy PVP! The key was to throw away all notions of honor and fair play and become the sneakiest, evilest bastard you can be. Sneak around with the help of rings and spells! Hide in the middle of enemies! Throw shit dung pies at your foes and run away! Shoot your victims in the face with a greatbow while they pick up items! Watch in delight as they stumble into their deaths when the bridges collapse under them! I only stopped because PSN is down
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Post by X-pert74 on Jan 24, 2018 1:46:20 GMT -5
I feel like a lot of the difficulty of Resident Evil 3 comes in the fact that gunpowder mixing was added as a gameplay mechanic, which means you're not as likely to find plain old ammo lying around on its own throughout the game. Thus, the dilemma comes in, of how exactly you should mix together said gunpowder in order to receive what you need. Do you mix together mostly handgun bullets, or mostly shotgun shells, or something else? Herbs also aren't very common; I actually came down to having literally no herbs in either my inventory or in the safe room, until I finally came upon a batch of a whopping two green herbs on a street. Then there's the fact that zombies tend to speedwalk toward you, requiring you to run in many situations, and that there are far more zombies per area here than there ever were in the first two games. Plus there's Nemesis himself, who's always a pain in the ass. blegh.
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Post by toei on Jan 24, 2018 1:54:30 GMT -5
This kinda makes me wary of playing RE3. I already didn't like the concept of a powerful monster you have to run away from all the time (there were little moments like that in RE2 and they weren't my favorite), so...
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Post by X-pert74 on Jan 24, 2018 2:18:02 GMT -5
This kinda makes me wary of playing RE3. I already didn't like the concept of a powerful monster you have to run away from all the time (there were little moments like that in RE2 and they weren't my favorite), so... I guess it's worth noting that I'm playing this on Hard difficulty. For some reason Resident Evil 3 doesn't have a "Normal" difficulty; there's just "Easy" and "Hard". From what I've read, "Easy" has a lot of concessions given to the player, so both when I first played this years ago, and right now, I decided to play it on Hard.
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Post by Bumpyroad on Jan 24, 2018 3:02:55 GMT -5
I feel like a lot of the difficulty of Resident Evil 3 comes in the fact that gunpowder mixing was added as a gameplay mechanic, which means you're not as likely to find plain old ammo lying around on its own throughout the game. Thus, the dilemma comes in, of how exactly you should mix together said gunpowder in order to receive what you need. Do you mix together mostly handgun bullets, or mostly shotgun shells, or something else? Herbs also aren't very common; I actually came down to having literally no herbs in either my inventory or in the safe room, until I finally came upon a batch of a whopping two green herbs on a street. Then there's the fact that zombies tend to speedwalk toward you, requiring you to run in many situations, and that there are far more zombies per area here than there ever were in the first two games. Plus there's Nemesis himself, who's always a pain in the ass. blegh. Hard really is Normal in this game i believe. It was rushed, lots of assets were copy-pasted and the game balance suffers as a result imho.
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Post by ResidentTsundere on Jan 24, 2018 3:07:14 GMT -5
It helps to make ice rounds for the grenade launcher in RE3. Trust me on this.
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Post by Feynman on Jan 24, 2018 11:33:33 GMT -5
I'm surprised you're finding RE3 so difficult. I've always considered it to be a much easier game than the other classic RE titles (with the sole exception of maybe Code: Veronica and its comically overpowered knife), largely because the game gives you such an overabundance of ammunition that you don't really have to bother rationing and can just blast every single zombie that crosses your path. Only the occasional Nemesis encounter offers any threat when you're swimming in shotgun shells and grenade rounds.
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Post by dsparil on Jan 24, 2018 13:30:13 GMT -5
Two things:
1) Lost Sphear is finally out (yesterday)! I go so crazy between mid December and mid January from the paucity of new games. I'm not too far into it—just past the first area—but it has some good changes over IaS. For one thing, you don't need to find cooking recipes anymore. Fluxations and singularities seem to be out too, but spritnite and their "crafting" is still around. Weapons and armor are separate now, but there's no accessories so far. Of course the biggest change is being able to move in battle. Attacks that hit in a line are more useful now. At some point regular movement will help with defense, but it's too early for enemies and bosses to do more than single target attacks. One semi-trolling decision I kinda love is how the plot deals with sections of the world disappearing and turning white. I didn't mind the all snow environment of IaS, but pure white might drive the snow haters crazy! 😜
2) Started up a new game of Might Gunvolt Burst as GV on hard. It feels a lot easier than with Beck on normal which is weird.
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