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Post by 🧀Son of Suzy Creamcheese🧀 on Apr 23, 2019 6:57:03 GMT -5
Depends. The Illusion games were made by Sega themselves, so they just needed Disney's permission. Aladding was developed by the long gone Virgin Games, which might complicate matters. Quackshot might have a better chance.
You could say that with the live action remake coming out this year, Aladdin might've been worth the extra effort for Disney's sake, but I'm now noticing the movie comes out in May already, and the MD Mini not until September. Still, the game has a very positive reputation, and with these mini consoles banking on nostalgia a lot, it would be at least be fitting. I'm not expecting it to show up, though.
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Post by lurker on Apr 23, 2019 13:00:39 GMT -5
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Post by windfisch on Apr 23, 2019 18:54:04 GMT -5
I did use save states. While I try not to use them exessively, as this breaks the flow of a game, I find them to be valuable time savers for games that would otherwise test my patience. The SNES version looks and sounds even nicer than the MD one and being more familiar with the game by now, I'll probably try to beat it with less "cheating" some day. If you want to go semi-legit, there's a hidden door in the main staircase room, which itself has another hidden door. This leads to a secret series of rooms with a bunch of 1ups and freely available powerups. It was spoiled for me in a Nintendo Power years ago, and it makes the game considerably less annoying. Thanks for the advice! I already found out about it just recently. You can easily get about 30 or so lives, there's also some on the roof and inside the chimneys. It certainly makes the game more manageable, without taking all the challenge away (reminds me of the 99 lives cheat in Rayman, which is an even harder game). One slightly annoying thing remains: the message screen each time you loose a life. It's baffling why they included that - maybe it was there originally to mask loading on the Amiga/ST versions and they just left it in?
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Post by lurker on Apr 24, 2019 0:07:13 GMT -5
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Post by kaoru on Apr 24, 2019 2:31:45 GMT -5
That's so cool, I didn't expect the Doraemon crossover to come over at all. And it looks a lot more interesting to me than other recent entries in the franchise. On PC to boot. Cool beans.
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Post by dsparil on Apr 24, 2019 11:55:50 GMT -5
At the end of Romancing Saga if it'll let me finish. From what I've read, the original version does have the concept of an "event level" that's tied to battles fought although I think it's actually tied to progress in the remake. I would say my main issue has been that quests occasionally seem to need to have that level bumped up before being able to progress. It's very confusing and makes some quests seem unable to be completed. At least I'm hoping that it hasn't glitched out leaving me unable to finish.
Edit: I forgot to say what my problem even was, but it actually turned out that I was expecting a dungeon to show up on the wrong part of the world map 🤦‍♀️ I did have problems with the event level though but not in this case.
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Post by lurker on Apr 24, 2019 15:47:14 GMT -5
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Post by GamerL on Apr 24, 2019 16:54:17 GMT -5
I took a little break from gaming after the big undertaking that was Vampire The Masquerade Bloodlines but guess who's back? Gamer Griff's back! (tell a friend)
Next I'm going to give Sekiro a shot.
Should I be afraid? Is it really THAT hard? I know a ton of salt was flowing due to the game's difficulty, which makes me nervous, I appreciate a challenge but there can definitely come a time when a game is simply too hard for me (Nioh being one example)
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Post by kaoru on Apr 25, 2019 1:02:28 GMT -5
As far as I heard Sekiro divides people between "it's easier" and "it's way harder" than Soulsborne. Mostly depending on if they get the rhythm down of the changed, very parry+reposte kind of fighting in it. It also doesn't give you the fallbacks that can make the Souls games a lot easier: No magic builds, little character customisation, no summoning, not turtling up behind high poise armor and shields.
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Speaking of Soulsborne: I made it to the Dragon Shrine in Dark Souls II now. Decided now is a good time to tackle the DLC before finishing it up (I know the NG+ doesn't start right away, but it still would feel strange to do the DLC after having the final boss beaten)
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Post by retr0gamer on Apr 25, 2019 3:29:33 GMT -5
Playing Sekiro on Pc also makes it a lot easier as it's not dropping random frames so you have a consistent window for inputs.
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Post by kaoru on Apr 25, 2019 3:44:16 GMT -5
That's interesting. Is it also a problem on the X/Pro, or just the standard models?
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Post by JoeQ on Apr 25, 2019 4:30:17 GMT -5
That's interesting. Is it also a problem on the X/Pro, or just the standard models?
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Post by kaoru on Apr 25, 2019 7:03:45 GMT -5
Too bad then that they don't give you the option to cap at 30FPS and use the horsepower toward eleminating the frame pacing issues of the standard models instead.
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Post by dsparil on Apr 25, 2019 9:17:18 GMT -5
In a bit of a weird place with Romancing Saga. I got up to the final boss only to get totally pummeled because it is a gigantic spike in difficulty. I think missing out on the pile of summon items you get for finishing one of the quests I messed up would have helped (it's some kind of trading chain with a bunch of dragons). Luckily though, the fire dragon you trade with in that series is also available as part of a separate quest and that summon helps immensely with the battle before the final boss. The combat guide of all things on GameFAQs explains the section where you acquire the ultimate weapons, and I might have put myself into a situation where I can gain access to the "good" weapons having already unlocked the "neutral" weapons. Messing up that quest was what ended up keeping me off the "good" path and I think I might have gotten an event that'll bump me up to it. My plan now is the buy the 2 weapons I can afford (the neutral weapons are purchased), do that event and unlock the 3 good weapons (which you get after fighting bosses), loop through the dungeon to the neutral weapons again and buy one more, and then try the final dungeon again. If that doesn't work, I'm going to give up.
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Post by 🧀Son of Suzy Creamcheese🧀 on Apr 25, 2019 10:20:44 GMT -5
I'm kind of obsessed with/agitated by Block Out at the moment. If you don't know, that's essentially that Virtual Boy 3D Tetris game but from half a decade before that came out. Specifically I'm playing the arcade version which has stages to beat instead of just being an endless mode, which I think the other verions all are. It's probably the best "other" take on Tetris (well, besides Puyo Puyo Tetris, but that's really just two games in one) I've yet played. But it's also very frustrating, in that pretty much every aspect of the game is quite maddening in one way or another. The controls especially are just very hard to grasp, and I keep mapping everything to different buttons in the hope that I'll get to a good scheme. You can rotate pieces along the X, Y or Z axis, but that's harder to map in a logical way to a controller than you'd think (or I'm an idiot or something). GamerL From what I can tell, it's about on par with the other Soulsbournes. I haven't played it myself of course, but every other person I follow on Twitter seems to have the game, so I've probably heard more opinions about that game than any other game in recent years.
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