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Post by 🧀Son of Suzy Creamcheese🧀 on Sept 14, 2019 4:28:47 GMT -5
Wow, that's quite some hardcore gaming. Good look. I survived and really enjoyed DQ 1, 2 and 3 on NES, so I assume I have the patience for this one as well. Though battles move a lot faster in DQ, I'll say. I did already spent about 3 straight minutes looking at the screen one time as my characters got pelted over and over by some weak-ass attacks but couldn't do anything because they were all stunned. If all your characters are stunned, the game moves on to the next turn without your imput, so I just literally sat there for 30-40 turns while they got hit with attacks that did like 1-2 damage. So who knows what crazy stuff lies ahead.
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Post by lurker on Sept 14, 2019 18:08:09 GMT -5
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Post by retr0gamer on Sept 15, 2019 5:43:37 GMT -5
Atelier Dusk Trilogy got announced with a worldwide release confirmed. Release date probably announced at the end of September.
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Post by ZenithianHero on Sept 15, 2019 9:27:05 GMT -5
I still gotta get the Arland games. nice that they are persistant with bringing the series together. Now if they get Iris trilogy going that would be impressive.
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Post by shelverton on Sept 15, 2019 12:35:20 GMT -5
Why are those promo cups only for Canada? I WANT ONE
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Post by Apollo Chungus on Sept 15, 2019 15:51:35 GMT -5
For whatever reason, I've been playing a bunch of demos for independent games from itch.io and the Sonic Amateur Games Expo from last year. I haven't written much in a while, so I thought I'd talk about each of them for a bit.
The first of these was Nytro by OhiraKyou, a 3D platformer inspired by the PS1 Spyro the Dragon games where you play as a robotic cat who has pretty much all of Spyro's abilities thanks to her rocket boosters. There's currently a demo available that only contains the game's first hub world (the page says it also contains a proper level, but I have no idea where it is or how to access it), though it's been updated frequently enough to suggest it's still in the works. I've got an old PC from 2010, meaning I wasn't able to run the game particularly well without reducing the resolution and disabling most of the effects, so I can't really say much more than it was a decent enough approximation of the old Spyro games. Hopefully, I'll have a more powerful PC by the time the full thing comes out, and I hope I can give a better appraisal of it then.
The next game I tried out was Anubis and the Buried Bone by artist Harmarist and programmer Kitaness, which is an MSX-inspired open-ended action platformer by artist Harmarist and programmer Kitaness where you explore a massive world full of tricky traps and enemies as the Egyptian god of death (who happens to look like a young buy because why not). The demo's quite enormous, featuring an overworld and three dungeons to check out, and it'll likely take a good bit of time to go through it when exploring the overworld can be quite challenging thanks to tough enemies and no map to keep you oriented. I happily admit that I really suck at this game, but I'm charmed enough by the game's adorable character portraits and well-made gameplay that I keep wanting to give it another chance with the hope that I'll make some progress. While the demo was released back in 2016, it's still being worked on and should be hopefully released at some point in the future.
(Also, just so folks know about this in advance, there's a NSFW version of this game that includes scenes of a sexual nature between the main character and the bosses. The demo linked above doesn't feature those scenes, but I'm putting this out there so anyone who decides to do further research on the game or its creators is at least aware of that.)
The one I've spent the least time on was Tribal Hunter by Usez and Eggo21, which is a side-scrolling action platformer where the main character gets bigger and stronger by eating more and more food. I'll happily admit that I only checked this game out because I've got a thing for overweight but muscular anthro characters, and the artwork really appealed to me. Sadly, I didn't enjoy myself that much. The core gameplay is functional enough and there's some clever ideas like firing consumed food as projectiles and sitting down to digest your food and heal, but there wasn't anything that satisfying about it. The challenges on offer were also pretty generic, with jumping onto stationary platforms and punching enemies being as complex as things seemed to get. (On a side note, the game's got a massive resolution that I wasn't able to change, making playing it a pain in the butt.) Maybe I'll try it again, but we'll see...
The last game I played was Polyroll by Spicy Gyro Games, which is a 2D platformer inspired by 90s PC platformers where you play as an armadillo who travels through colorful worlds to rescue his friends. The demo (which features the first five levels) was released as part of the Sonic Amateur Games Expo 2018 event, so it might not be too surprising to hear that this game takes plenty of inspiration from Sonic the Hedgehog in terms of having a character who can roll into enemies. But thankfully, the game manages to be its own beast with some pretty cool shield power-ups, secrets that are hidden in all kinds of nooks and crannies, and a great sense of control that make for a fun game you can approach in all kinds of ways. The game is supposedly planned to come out this year, and I really hope it does because I want to play the shit out of it!
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Post by ZenithianHero on Sept 15, 2019 18:00:30 GMT -5
Lineup for Hamster's Arcade Archives Scramble (Konami) - Also part of the Anniversary collection. Time Tunnel (Taito) Vs Golf (Nintendo) T.A.N.K (SNK) - Also part of the SNK 40th Anniversary collection. In the Hunt (Irem) Vs Castlevania (Konami) - Harder version compared to NES Vs Balloon Fight (Nintendo) - Stages are double the size vertically. Detana!! Twinbee (Konami) japanesenintendo.com/2019/09/15/scramble-and-more-coming-to-switch/
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Post by lurker on Sept 15, 2019 18:49:50 GMT -5
Lineup for Hamster's Arcade Archives Scramble (Konami) - Also part of the Anniversary collection. Time Tunnel (Taito) Vs Golf (Nintendo) T.A.N.K (SNK) - Also part of the SNK 40th Anniversary collection. In the Hunt (Irem) Vs Castlevania (Konami) - Harder version compared to NES Vs Balloon Fight (Nintendo) - Stages are double the size vertically. Detana!! Twinbee (Konami) japanesenintendo.com/2019/09/15/scramble-and-more-coming-to-switch/How does the Vs part work for Castlevania?
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Post by kaoru on Sept 16, 2019 2:47:33 GMT -5
How does the Vs part work for Castlevania? It's a harder port of the NES game to Arcades. Those cabinets were called VS Systems, the game is still single player only.
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Post by ZenithianHero on Sept 16, 2019 8:33:11 GMT -5
Yes if the game wsa originally single player it remains single player. Not sure I'd like the idea of a harder version of the game. Castlevania has just the right balance of difficulty for its time. Having strict time limits and harder hitting enemies is just looking for a bad time. It's still a worthy curiosity for diehard fans of the series, reminder that the Nintendo VS arcade games never really had ports until now.
I"m trying to figure out what Golf does compared to the NES version. Some of these ports range in exclusive features. They were intended for arcades after all.
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Post by psygnosis8 on Sept 16, 2019 8:47:44 GMT -5
Yes if the game wsa originally single player it remains single player. Not sure I'd like the idea of a harder version of the game. Castlevania has just the right balance of difficulty for its time. Having strict time limits and harder hitting enemies is just looking for a bad time. It's still a worthy curiosity for diehard fans of the series, reminder that the Nintendo VS arcade games never really had ports until now. I"m trying to figure out what Golf does compared to the NES version. Some of these ports range in exclusive features. They were intended for arcades after all. Golf and ladies golf have music! They’re a little faster paced as well.
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Post by ZenithianHero on Sept 16, 2019 8:55:00 GMT -5
Huh I always thought NES Golf had some music to it. Been forever since I played or looked up footage of it until now I must admit.
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Post by shelverton on Sept 16, 2019 10:19:01 GMT -5
Meanwhile I’m trying to remember if Mario was in Golf for NES, but then I realised I was thinking of NES Open Tournament Golf.
The guy in Golf definitely looks related to Mario though, albeit with bizarre ”realistic” body proportions.
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Post by psygnosis8 on Sept 16, 2019 10:21:15 GMT -5
Meanwhile I’m trying to remember if Mario was in Golf for NES, but then I realised I was thinking of NES Open Tournament Golf. The guy in Golf definitely looks related to Mario though, albeit with bizarre ”realistic” body proportions. I’m pretty sure it is Mario. I just wonder why player 2 isn’t Luigi. It’s the same sprite in a red shirt. I actually like Vs. Golf. It’s no Neo Turf Masters, butbits pretty fun.
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Post by Snake on Sept 16, 2019 10:30:37 GMT -5
How does the Vs part work for Castlevania? It's a harder port of the NES game to Arcades. Those cabinets were called VS Systems, the game is still single player only. Oh! Is that all the VS stood for? And this whole time, I was imagining 2 connected cabinets where players competed against each other for score and time-attack.
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