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Post by dsparil on Sept 23, 2019 5:04:48 GMT -5
You can't equip the toadstool in the remake so that little trick is out.
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Post by dsparil on Sept 23, 2019 7:02:57 GMT -5
There is so much footage of Link's Awakening circulating already. Even if I had a Switch it would be difficult to justify the purchase. Same here, not planning to get a Switch any time soon. It's dissapointing that gameplay-wise it seems to be more or less the same, so it doesn't hold many surprises to those that are already familiar with the original. Some new areas, enemies, puzzles and changed layouts would've made a huge difference. For purists they even could've thrown in the emulated original, like they did with Metroid Zero Mission. I mean, even the DX version added a new dungeon, that's the least I would've expected from the current remake. But alas, Nintendo is a different kind of company now. Also I'm still not sold on the excessive glossiness of the visuals. And that dungeon-shuffling mode requires the purchase of an actual plastic Link to save, which is utter BS.
For newcomers it's probably a great introduction: it features less item-switching, great animation and fantastic music. But for anybody who values the elegance of the classic design/not willing to pay the relatively high price of admission, quality of life improvement hacks exist to make the original a smoother experience. That was the exact same situation with OoT 3D and MM 3D and no one complained about that then. You also don't need to an Amiibo to save dungeons only if you want to transfer them to someone else; you can always save locally. It's really a puzzle mode although there is free creation mode. It would have been nice if there was online sharing somehow, but I really don't think a secondary element of a bonus addition was ever going to have all that work put into it. The price is also only "high" if you ignore inflation. People constantly do this, but it's almost 100% from '93 and 50% from '98 in the US. The price is completely in line with what the originals went for which is I think $30 and $40.
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Post by lurker on Sept 23, 2019 8:40:32 GMT -5
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Post by windfisch on Sept 23, 2019 8:46:41 GMT -5
Same here, not planning to get a Switch any time soon. It's dissapointing that gameplay-wise it seems to be more or less the same, so it doesn't hold many surprises to those that are already familiar with the original. Some new areas, enemies, puzzles and changed layouts would've made a huge difference. For purists they even could've thrown in the emulated original, like they did with Metroid Zero Mission. I mean, even the DX version added a new dungeon, that's the least I would've expected from the current remake. But alas, Nintendo is a different kind of company now. Also I'm still not sold on the excessive glossiness of the visuals. And that dungeon-shuffling mode requires the purchase of an actual plastic Link to save, which is utter BS.
For newcomers it's probably a great introduction: it features less item-switching, great animation and fantastic music. But for anybody who values the elegance of the classic design/not willing to pay the relatively high price of admission, quality of life improvement hacks exist to make the original a smoother experience. That was the exact same situation with OoT 3D and MM 3D and no one complained about that then. You also don't need to an Amiibo to save dungeons only if you want to transfer them to someone else; you can always save locally. It's really a puzzle mode although there is free creation mode. It would have been nice if there was online sharing somehow, but I really don't think a secondary element of a bonus addition was ever going to have all that work put into it. The price is also only "high" if you ignore inflation. People constantly do this, but it's almost 100% from '93 and 50% from '98 in the US. The price is completely in line with what the originals went for which is I think $30 and $40. I suppose it's true about Ocarina and Majora remakes. But I've never played those either. Don't know if really *no one* complained, though that doesn't really matter to me. Speaking for myself those games simply are not as close to my heart as Link's Awakening. But would I want some bonus dungeons for those remakes, too? Absolutely. At least the Master Quest is included in the OOT remake (like in the GC version), correct?
Okay, I guess I was confused about the Amiibo situation. Thanks for clearing that up. All in all this mode still seems like an afterthought, rather than a fully developed feature, which is a shame, as it could've been that one thing to differentiate itself from the original.
Regarding prices, those are pretty steep in general. I will say that the LA remake, despite its relatively short length, is probably better than most games in its price-range (it's still Link's Awakening after all). But to me it simply doesn't offer enough to justify buying it and a Switch on top of that, mind you.
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Post by retr0gamer on Sept 23, 2019 9:04:40 GMT -5
Plenty of other games on the switch that justify it's price. Might make the make the purchase easier to stomach.
It terms of worthwhile exclusives the Switch is making a mockery of all other platforms.
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Post by dsparil on Sept 23, 2019 9:09:19 GMT -5
That was the exact same situation with OoT 3D and MM 3D and no one complained about that then. You also don't need to an Amiibo to save dungeons only if you want to transfer them to someone else; you can always save locally. It's really a puzzle mode although there is free creation mode. It would have been nice if there was online sharing somehow, but I really don't think a secondary element of a bonus addition was ever going to have all that work put into it. The price is also only "high" if you ignore inflation. People constantly do this, but it's almost 100% from '93 and 50% from '98 in the US. The price is completely in line with what the originals went for which is I think $30 and $40. I suppose it's true about Ocarina and Majora remakes. But I've never played those either. Don't know if really *no one* complained, though that doesn't really matter to me. Speaking for myself those games simply are not as close to my heart as Link's Awakening. But would I want some bonus dungeons for those remakes, too? Absolutely. At least the Master Quest is included in the OOT remake (like in the GC version), correct?
Okay, I guess I was confused about the Amiibo situation. Thanks for clearing that up. All in all this mode still seems like an afterthought, rather than a fully developed feature, which is a shame, as it could've been that one thing to differentiate itself from the original.
Regarding prices, those are pretty steep in general. I will say that the LA remake, despite its relatively short length, is probably better than most games in its price-range (it's still Link's Awakening after all). But to me it simply doesn't offer enough to justify buying it and a Switch on top of that, mind you.
OoT3D does have the Master Quest but mirrored. It seems like there's way more complaints for the LA remake than there was for OoT 3D, MM 3D, WWHD and TPHD. I guess WWHD and TPHD were billed as HD "remasters" rather than remakes, but that's splitting hairs for those two. It's just that after four remakes that only added small new features there's a really clear pattern of not adding substantial new content. The dungeon creator is the biggest addition any of those have had.
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Post by lurker on Sept 23, 2019 9:59:50 GMT -5
The visuals of the Link's Awakening game makes me think it wouldn't be too hard to make a Rankin Bass tribute game.
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Post by windfisch on Sept 23, 2019 11:33:22 GMT -5
OoT3D does have the Master Quest but mirrored. It seems like there's way more complaints for the LA remake than there was for OoT 3D, MM 3D, WWHD and TPHD. I guess WWHD and TPHD were billed as HD "remasters" rather than remakes, but that's splitting hairs for those two. It's just that after four remakes that only added small new features there's a really clear pattern of not adding substantial new content. The dungeon creator is the biggest addition any of those have had. One reason could be that Link's Awakening is a more compact/shorter experience (some reviews I've read have pointed this out), whereas those other games were much bigger already in their respective original versions, featuring larger worlds, tons of hidden stuff, sidequests etc. But that's just pure speculation on my part. Personally I'm more concerned about having a somewhat different experience rather than a longer one.
And speaking of Wink Waker HD, that was dissapointing to me, too. Not only did it go overboard with distracting lighting effects (in this case "bloom" rather than gloss) it was also a huge missed opportunity not fleshing out the previously unfinished dungeons (which ended up as quasi mini-dungeons in the original game).
I'm still glad all of those remakes/remasters exist. Despite my gripes, all of them seem rather well-made and the more people get to experience them, the better, I guess. But I don't feel like missing out much by not playing them.
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Post by windfisch on Sept 23, 2019 12:00:02 GMT -5
Plenty of other games on the switch that justify it's price. Might make the make the purchase easier to stomach. It terms of worthwhile exclusives the Switch is making a mockery of all other platforms. I'm sure there are lots of great games for it, but few that I really, really want to play. Link's Awakening had the potential to be one of those.
Thing is I don't have a lot of money and my priorities are quite different now than they used to be 16 years ago when I actually got Wind Waker+Gamecube at launch. Nowadays If I'll ever get another console, it will be late in the system's life-cycle or when it's already out-dated to reduce costs. At the moment I'm quite happy with indie games on my modest laptop, emualtion on my PSP and just recently replaying some Gamecube stuff, after many years.
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Post by Digitalnametag on Sept 23, 2019 13:34:11 GMT -5
That was the exact same situation with OoT 3D and MM 3D and no one complained about that then. You also don't need to an Amiibo to save dungeons only if you want to transfer them to someone else; you can always save locally. It's really a puzzle mode although there is free creation mode. It would have been nice if there was online sharing somehow, but I really don't think a secondary element of a bonus addition was ever going to have all that work put into it. The price is also only "high" if you ignore inflation. People constantly do this, but it's almost 100% from '93 and 50% from '98 in the US. The price is completely in line with what the originals went for which is I think $30 and $40. The complaints are probably coming from the fact that the N64 remakes were better priced. The N64 Zelda carts were originally $70 and the 3DS remakes sold for $40. That is a much better deal than what we got with LA. I think a remix mode with dungeons that took advantage of the new control scheme would've gone a long way to appeasing people more. As it stands the dungeon builder mode is pretty meh. Granted you still get to play Link's Awakening which is one of the best games of all time.
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Post by jorpho on Sept 23, 2019 20:21:10 GMT -5
I should add that I only just realized that the final boss of Link's Awakening is DethI, as in Death-Eye. Up until now I thought it was Dethl, rhymes with Ethel, which makes much less sense (except maybe as a veiled reference to ethyl mercury?). There's always something new to learn, eh?
It occurs to me that aside from the other Zelda games, Earthbound would be an excellent candidate for revival in this style - though no doubt purists would object.
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Post by lurker on Sept 23, 2019 20:30:04 GMT -5
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Post by 🧀Son of Suzy Creamcheese🧀 on Sept 24, 2019 7:19:52 GMT -5
windfisch, I think it's a shame that they didn't include some kind of second quest/master quest type thing. It probably wouldn't have been too hard for them to come up with 8 dungeons that used the mechanics and enemies already in the game. I can only hope that they use this as a starting point for a brand-new 2D Zelda. Or maybe they'll remake the Oracle duology. I do think that they made the right choice when they stuck so close to the original, though. The core of Link's Awakening holds up really well to this day, but it would benefit from the move to a more capable system. If they would've gone for a retelling or more drastic remake, they would've thrown away the opportunity to improve on the game but keep the core intact. I also don't really see the problem with the price point to be honest. It's a great game, and the production values are high as always. This is fake, actually. It's funny how practically nobody seems to check something like this. Even Grant Kirkhope fell for it. It wouldn't even be a easter egg if it was real, to be honest. People just want to read too much in everything Smash.
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Post by windfisch on Sept 24, 2019 7:43:08 GMT -5
windfisch , I think it's a shame that they didn't include some kind of second quest/master quest type thing. It probably wouldn't have been too hard for them to come up with 8 dungeons that used the mechanics and enemies already in the game. I can only hope that they use this as a starting point for a brand-new 2D Zelda. Or maybe they'll remake the Oracle duology. I do think that they made the right choice when they stuck so close to the original, though. The core of Link's Awakening holds up really well to this day, but it would benefit from the move to a more capable system. If they would've gone for a retelling or more drastic remake, they would've thrown away the opportunity to improve on the game but keep the core intact. Sure, I get the don't fix what isn't broken approach. And like I said before, it's probably a great way for newcomers to play Link's Awakening (or for people who haven't played the original extensively).
I also agree that it would be cool to see other 2,5D Zelda games using the remake as a basis, similar to what the Oracle games were to DX (just tone down the shiny, sparkly stuff, okay devs?). Though I'd prefer a completely new game rather than another remake.
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Post by Ace Whatever on Sept 24, 2019 8:42:34 GMT -5
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