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Post by windfisch on Oct 12, 2019 5:50:14 GMT -5
Mega Man, Sonic, Mario, Street Fighter, Doom, Diablo... all those series have survived just fine despite their countless imitators. I think Cuphead will too. Btw. there was another relatively recent indie game vaguely reminscent of Cuphead, at least in terms of aesthetics. I think it was a bit darker thematically and obviously not as well animated. But I can't remember what it was called, or where I've heard about it. I've either read an article (maybe even on HG101) or seen a video (possibly on Get Indie Gaming?). Would anybody have any suggestions as to what title that could be? Is it perhaps this one that I have posted above? Yes, I think that's the one. Thanks!
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Post by 🧀Son of Suzy Creamcheese🧀 on Oct 12, 2019 5:54:44 GMT -5
Mega Man, Sonic, Mario, Street Fighter, Doom, Diablo... all those series have survived just fine despite their countless imitators. I think Cuphead will too. Well of course. But that doesn't mean it's a commendable thing to do.
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Post by windfisch on Oct 12, 2019 7:10:05 GMT -5
Mega Man, Sonic, Mario, Street Fighter, Doom, Diablo... all those series have survived just fine despite their countless imitators. I think Cuphead will too. Well of course. But that doesn't mean it's a commendable thing to do. It depends. I'm not advocating for straight up theft. But imitation usually leads to moving a genre forward. Maybe this Cuphead-like will bring something special to the table or maybe the next one will. Sometimes we just get a Streets of Rage and sometimes we get a Streets of Rage 2. And even if it's just more of the same but slightly different, it's still fine. Not every game has to be revolutionary.
I mean many official sequels copy from previous iterations, sometimes to the point of being practically identical. But the creative teams behind those can consist of completely different people. The only difference then would be that they work for a soulless company holding the rights (legally right ≠morally right). From a creative and ethical standpoint that's not really that different from people working on an unofficial clone.
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Post by lurker on Oct 12, 2019 9:01:33 GMT -5
That I don’t know. I’ve always beat the color dungeon as soon as I could. Does it actually follow you inside or somehow prevent you from reaching the dungeon? Yeah it stops me and displays a text indicating I should go alone.
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Post by ZenithianHero on Oct 12, 2019 9:19:38 GMT -5
Well of course. But that doesn't mean it's a commendable thing to do. It depends. I'm not advocating for straight up theft. But imitation usually leads to moving a genre forward. Maybe this Cuphead-like will bring something special to the table or maybe the next one will. Sometimes we just get a Streets of Rage and sometimes we get a Streets of Rage 2. And even if it's just more of the same but slightly different, it's still fine. Not every game has to be revolutionary. I mean many official sequels copy from previous iterations, sometimes to the point of being practically identical. But the creative teams behind those can consist of completely different people. The only difference then would be that they work for a soulless company holding the rights (legally right ≠morally right). From a creative and ethical standpoint that's not really that different from people working on an unofficial clone.
I see the takeaway from this being they are under kickstarter, so people are FUNDING a game like Enchanted Portals that is being accused of encroaching into Cuphead's style for cheap sale. One good thing is the developer could see the controversy as an opportunity to change the gameplay up a little. I would hate to see the art go away.
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Post by dsparil on Oct 12, 2019 10:22:17 GMT -5
The Kickstarter isn't up for almost two weeks so time will tell how it goes.
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Post by lurker on Oct 12, 2019 12:24:43 GMT -5
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Post by windfisch on Oct 12, 2019 12:30:13 GMT -5
One good thing is the developer could see the controversy as an opportunity to change the gameplay up a little. I would hate to see the art go away. That's another thing many don't seem to realize: It's still work in progress, possibly at a rather early stage. Some things may be placeholders and could get replaced or refined later on, others like the music seem tailor-made for the trailer and may not be in the final game at all. The devs have already stated that there will be some new mechanics not shown in the trailer, so maybe that will be enough to satisfy some critics? What is it about Cuphead anyway that makes people loose their minds and turn into an angry mob? Wasn't there also that silly difficulty-debate? Funnily enough many of the responses to the trailer that complain about it being unoriginal are the same tired copy/pasted memes..
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Post by 🧀Son of Suzy Creamcheese🧀 on Oct 12, 2019 14:36:32 GMT -5
The difficulty debate is much more general than Cuphead and a reoccuring thing everytime a 'difficult' game gets released. I'm sure 99% of people who bitched about it when Sekiro came out were the same that bitched about it when Cuphead came out. It was especially silly in the case of Cuphead since that game has an easy difficulty. It depends. I'm not advocating for straight up theft. But imitation usually leads to moving a genre forward. Maybe this Cuphead-like will bring something special to the table or maybe the next one will. Sometimes we just get a Streets of Rage and sometimes we get a Streets of Rage 2. And even if it's just more of the same but slightly different, it's still fine. Not every game has to be revolutionary. It doesn't have to be revolutionary, but it also doesn't have to literally take all of its inspiration from one game. By doing that you're not helping the genre move forward at all.
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Post by jorpho on Oct 12, 2019 15:52:14 GMT -5
Man, I still need to do the Genocide run of Undertale one of these days.
I finally settled down to play something, namely Minit. It's kind of cool, especially for a freebie on the Epic store – reminds me of the ol' ZZT and Megazeux games from the days of yore, right down to the nonsensical non-plot. Except I'm at 80% completion and I suspect that last 20% is going to be very, very stupid. Did anyone else here solve the "The start shows the end where it grows" riddle without any help?
By the way, does anyone here play Brawlhalla? I also had a chance to try that recently and I can't understand why anyone would play it at all. It is slow and tedious, and the characters don't seem to have much personality at all. I don't see the appeal to competitive Smash either, but at least that looks entertaining most of the time.
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Post by windfisch on Oct 12, 2019 16:47:53 GMT -5
The difficulty debate is much more general than Cuphead and a reoccuring thing everytime a 'difficult' game gets released. I'm sure 99% of people who bitched about it when Sekiro came out were the same that bitched about it when Cuphead came out. It was especially silly in the case of Cuphead since that game has an easy difficulty. It depends. I'm not advocating for straight up theft. But imitation usually leads to moving a genre forward. Maybe this Cuphead-like will bring something special to the table or maybe the next one will. Sometimes we just get a Streets of Rage and sometimes we get a Streets of Rage 2. And even if it's just more of the same but slightly different, it's still fine. Not every game has to be revolutionary. It doesn't have to be revolutionary, but it also doesn't have to literally take all of its inspiration from one game. By doing that you're not helping the genre move forward at all. It's part of the creative process, only a few spiritual succesors manage to truly differentiate themselves from the rest. But it's important that people are allowed to keep trying. Like I stated before, I don't think Enchanted Portals takes all of it's inspiration from Cuphead. Gameplay-wise, having only one trailer to judge by, I'd pretty much agree, so far it *seems* to be the case. But in terms of visual desing that's already only partially true (and visuals are arguably the main thing that set Cuphead apart from other run and guns). Games like Streets of Rage 1 and Blazing Chrome could be considered being even less original: All things considered, they resemble their source of inspiration more cloesly than EP does. Both feature similar gameplay, similar art styles, but on top of that also similar character designs (Axel = Cody) and settings compared to Final Fight and Contra III/Hard Corps respectively. And I'm totally okay with either of these existing. Aren't you?
edit: Scrap Blazing Chrome, since we've already established that the age of the original compared to the clone matters to you. So let's just focus on SoR.
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Post by 🧀Son of Suzy Creamcheese🧀 on Oct 13, 2019 3:50:16 GMT -5
Let's just agree to disagree. I think it crosses to line from homage to ripoff, you don't. That's fine.
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Post by windfisch on Oct 13, 2019 5:58:18 GMT -5
Okay.
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Post by jorpho on Oct 13, 2019 22:12:53 GMT -5
No one else playing Minit, then..?
100% completion has been achieved, thanks to a FAQ. I was right: four of those last coins are pretty silly. (The Waiting Room, Bandits, Hotel, and Truck, if anyone's wondering.) The last hidden achievement was rather absurdly undiscoverable too. But I feel kind of bad about missing that fifth coin and last item; I probably could have puzzled it out eventually.
Oh well. Onward.
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Post by kaoru on Oct 14, 2019 1:32:22 GMT -5
After a month and a hundred hours, with a lot of procastrinating in Master Rank 4 by doing everything in the game but hunt monsters, I've now finished the Iceborne storyline. And am kind of burnt out on it for now, so the post game monsters will wait for the time being. Was a really great expansion, my first G Rank fwiw, the only thing I did not enjoy was fighting MR Elder Dragons.
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