|
Post by JoeQ on Oct 20, 2019 8:36:19 GMT -5
Maybe at some point, I'll check out one of the other Castlevania Mapformers, but I'm good for now after finishing Aria. That said, I can't think of anything else to play at the moment, and I would like to play something in between various college things I've got going on at the moment. I'll happily take any suggestions, just for the hell of it. (But I'd like it to be something older, since I don't have any new consoles and my PC's pretty old.) I highly recommed Enviromental Station Alpha. It's very much Metroid-inspired and also very hard, so I recommend starting out on Easy difficulty store.steampowered.com/app/350070/Environmental_Station_Alpha/I also have an extra key for Valdis Story (https://store.steampowered.com/app/252030/Valdis_Story_Abyssal_City/) if you or anyone else wants it.
|
|
|
Post by windfisch on Oct 20, 2019 9:37:58 GMT -5
Maybe at some point, I'll check out one of the other Castlevania Mapformers, but I'm good for now after finishing Aria. That said, I can't think of anything else to play at the moment, and I would like to play something in between various college things I've got going on at the moment. I'll happily take any suggestions, just for the hell of it. (But I'd like it to be something older, since I don't have any new consoles and my PC's pretty old.) Looking for another open world platformer or something with more pick up & play appeal?
For the former I can recommend Knytt Underground - a game that takes as much inspiration from the Metroid series, as it is different. For example there's no combat to speak of and you get all the necessary tools from the start (plus some temporary power ups along the way). Exploring its huge map, with only a handful of areas being locked away initially, has a rather meditative vibe. But there are still some tricky platforming bits, requiring you to master said tools, which reminded me of Metroid's "shinespark"-puzzles.
Steamworld Dig is another one I like. It's shorter and more condensed than Knytt UG and features some interesting mining and item/resource-management mechanics. Took me a while to really get into it, though.
For something shorter, hmm.. how about 10 Second Ninja X? (Just be wary of that "delete save" option, which idiotically is placed where most games would have you exit the game...)
|
|
|
Post by Apollo Chungus on Oct 20, 2019 10:53:12 GMT -5
I'd actually prefer to play something besides a Mapformer. Playing one at a time tends to be enough for me since there's usually plenty to do in any one game and I'd rather not get burnt out, so I'd prefer to try a game from a different genre. That said, JoeQ I really appreciate the offer of the Valdis Story key, but I'm good for now. Anyone else can ask for it if they want. windfisch I like the idea behind Ten Second Ninja X, but it looks like exactly the type of game I'd have a very difficult time trying to pull off since it would likely require a lot of replaying to finish off each level. I'm not really into games like that, so I'm afraid I'm gonna have to pass on that. Still, thanks for the recommendation.
|
|
|
Post by windfisch on Oct 20, 2019 13:41:40 GMT -5
Yeah, I like 10 Sec Ninja, but it can be quite stressful. And I was half joking with that suggestion, since it was the "shortest" game by title that came to mind (as opposed to the longer games I mentioned). Was worth a shot, though. Now we're one step closer to THE correct suggestion. Actually make that two steps, since Transfor.., Mapsplorers are excluded, too.
I'm currently playing Mega Man 8 and so far gameplay feels pretty smooth. Looks gorgeous, too, featuring wonderfully animated cartoon sprites and painterly backgrounds. So maybe that's more your thing (if you haven't played already)? For the most part it actually seems to be one of the easier Mega Man games difficulty-wise. Though be warned, there are "minecart"/"speederbike"-like bits with a snowboard that took me some replays to get right.
|
|
|
Post by Apollo Chungus on Oct 20, 2019 14:10:59 GMT -5
I dunno. I've never been that much into the Mega Man games, and have largely been indifferent to them despite having heard countless praises sung their way over the years (apart from Legends, of course). Granted, that might be because I've only played the most mediocre of the classic games - 5, 6 and 10 - and despite getting to Wily's Castle in 10, I didn't particularly care for any of them. Much like 10 Second Ninja, I dig the concept (in fact, I once drew up an idea for an Evangelion-themed Mega Man fangame), but I just can't seem to get into it myself. That said, maybe I'll give 8 a shot and see how it turns out; I've often heard it's not that great, but you never know with these things.
Also, your mangling of Mapformers put this sentence in my head to the tune of the old Transformers theme:
"MAPFORMERS! METROIDS IN DISGUISE!"
|
|
|
Post by windfisch on Oct 20, 2019 15:05:25 GMT -5
|
|
|
Post by chronotigger65 on Oct 20, 2019 21:02:18 GMT -5
Good luck with the term "Mapformers" - I bet you'll always have some explaining to do when using it. "Metroidvania", for better or worse, is here to stay. Mapformers a term I'm new to. But I agree with windfisch. Metroidvania is a easier word to understand then mapformers and probably won't be very popular. It reminds me of in the past Doomclone was the name for first person shooters until it was replaced first person shooters. If you still use Doomclone today you'll have some explaining to today's younger generations when you mention it to them. On to a different topic. I think I mentioned already I got a Xbox recently. I looked over a bunch of used Xbox games over at a used game store and seen some games i'm not familiar with but look interesting. I looked at Gamefaqs for reviews (only looked at critic ones,) and their opinions are varied. Like to know if their worth getting. THey are.. Advent Rising Curse The Eye of Isis Malice The Matrix Path of Neo (I know about this one but unsure if it's worth playing) Pariah Vexx Whacked Marc Eckō's Getting Up: Contents Under Pressure
|
|
|
Post by jorpho on Oct 20, 2019 22:00:26 GMT -5
Advent Rising Curse The Eye of Isis Marc Eckō's Getting Up: Contents Under Pressure These three are on Steam (and presumably other digital services). I know Advent Rising at least has some rather useful mods (despite being widely regarded as a poor game). I hear Stubbs the Zombie is quite well-regarded – it had a Steam release once but is long gone, and apparently it does not cooperate at all well with modern systems even if you find it for download somewhere. Aside from that I would look out for Panzer Dragoon Orta, Jet Set Radio Future, and Breakdown.
|
|
|
Post by wyldesyde on Oct 21, 2019 0:14:17 GMT -5
Started playing Until Dawn to get in the Halloween spirit. Not a lot of gameplay, really brings to mind of old point and click games where you needed an object or perform a certain action to progress. Creepy atmosphere. Shouldn’t be hard to finish it. The trick is keeping as many alive as possible
|
|
|
Post by kaoru on Oct 21, 2019 1:28:13 GMT -5
Finished The Cat Lady. It's similar to Downfall: Redux, if a bit more polished. The atmosphere is there, but it is a bit more trashy and less thoughtful than probably intented, and the dialogue is often really badly written. I wished there'd be less of it, because I liked the parts that are mostly wordless and just visual impressions a lot more.
|
|
|
Post by windfisch on Oct 21, 2019 6:30:53 GMT -5
Aside from that I would look out for Panzer Dragoon Orta, Jet Set Radio Future (...) Never having owned an XBox, those two specifically were the ones I always wanted to play so badly. bit was Sega at their most creative! Gunvalkyrie looks interesting, too.
|
|
|
Post by dsparil on Oct 21, 2019 6:31:52 GMT -5
Totally given up on Little Town Hero. It is way too random to be that much fun, and it's hard to have a strategy when it's perfectly possible and frequent for a boss to use an ability that wipes out all your available attacks in some way. A few small tweaks like being able to select what attacks are in your "hand" from your "deck" directly instead of dealing with random chance and having Struggle always deal 1 point of damage instead of having a 50% change would gone a long way. I put in 10 hours and the story barely moved too. Just disappointing all around.
|
|
|
Post by 🧀Son of Suzy Creamcheese🧀 on Oct 21, 2019 12:01:19 GMT -5
Granted, that might be because I've only played the most mediocre of the classic games - 5, 6 and 10 5 and 6 are pretty lame, but 10 is great. If you don't like that one, you probably just don't like Mega Man. By the by, what's with some people's dislike for the Metroidvania term? Maybe Metroid-like would be more appropriate in some cases, but I think it serves it purpose pretty well. If there's term that gets used a lot and needs revising it's roguelike. It used to refer to games like Rogue, but now it just refers to anything that has randomly generated levels that have some form of permadeath. But the term roguelite is already available for that.
|
|
|
Post by dsparil on Oct 21, 2019 13:06:04 GMT -5
Metroidvania is a little clunky in my opinion but every single alternative barring Metroid-like or similar is even clunkier. The -vania is a smidge of misnomer as SotN was apparently influenced by LoZ and not Metroid which itself is clearly akin to a side scrolling LoZ anyway.
Roguelike has definitely gotten misused to the point of being little more than indicating some kind of randomness. Even the permadeath aspect has gotten watered down. "Open world" is another one that's basically meaningless. It used to pretty specifically refer to a GTA clone e.g. all those Ubisoft "checklist" games, but now might as well mean nothing at this point. I mean SMO got called an "open world platformer". It has levels!
|
|
|
Post by windfisch on Oct 21, 2019 13:53:36 GMT -5
There are things in SotN (the map, some power-ups etc.) that are pretty likely inspired by Metroid games, specifically Super. Yes, I've heard that quote about Zelda II, but that doesn't mean nobody in the team did take ideas from Metroid games. Before this, one of the producers also worked as a director on the TMNT 3: Radical Rescue for the Game Boy, which is pretty much a Metroid-like. So that most likely also served as a stepping stone to SotN.
|
|