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Hang On
Apr 28, 2013 11:11:13 GMT -5
Post by Discoalucard on Apr 28, 2013 11:11:13 GMT -5
www.hardcoregaming101.net/hangon/hangon.htmYu Suzuki's motorcycle racing game. Not generally as well regarded as his other arcade games, but Super Hang On has some decent music at least. Small things to add - the PSN version allows you to play in 3D (I don't think the XBLA version, which is the one I have, supports this.) I also took some pictures of the cabinet when I played it at Hershey Park last fall. I had severe difficulties trying to control it - the game is MUCH easier with a controller then when you're trying to tilt your body a certain way, so you don't over or understeer.
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Hang On
Apr 28, 2013 14:40:28 GMT -5
Post by mainpatr on Apr 28, 2013 14:40:28 GMT -5
Another thing for the cameos section- In Bayonetta,at the start of the motorcycle stage it shows the controls for the motorcycle.
The word Motorcycle is in the original Hang-On font.
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Deleted
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Hang On
Apr 28, 2013 17:03:14 GMT -5
Post by Deleted on Apr 28, 2013 17:03:14 GMT -5
A bunch of things:
A) The Ride-On version (recently discovered, dumped & emulated by MAME) has a very different race track compared to the normal one (i.e. Shen-Mue's version/Arcade upright cabinet). It also has foot sensors, that aids in bike grip on turns.
B) At level 4 there are "H-A-N-G-O-N" signals on the left edge of the track. Hitting the G with your bike grants you 20 seconds. Probably not really worth mentioning in a review, but I still find it pretty neat to know.
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Hang On
Apr 28, 2013 18:35:46 GMT -5
Post by lanceboyle94 on Apr 28, 2013 18:35:46 GMT -5
Small things to add - the PSN version allows you to play in 3D (I don't think the XBLA version, which is the one I have, supports this.) The XBLA version also does let you play in 3D. I think you changed it on the Graphics menu on the options. It's got both stereoscopic and oldschool red-and-blue glasses 3D. EDIT: Also, the XBLA version too has the jukebox, trials mode, manual and whatnot. I dunno where he got the info that the XBLA version didn't have those things.
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Hang On
Apr 28, 2013 20:29:00 GMT -5
Post by muteKi on Apr 28, 2013 20:29:00 GMT -5
No mention of dirt-road counterpart Enduro Racer anywhere?
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Hang On
Apr 28, 2013 21:31:27 GMT -5
Post by Discoalucard on Apr 28, 2013 21:31:27 GMT -5
I should do an Enduro Racer article for the next update.
Also, a screenshot of the Mac version of Super Hang On would be neat. Calling Weasel/Pseudo3D/any other Mac fans out there who can figure out those infernal emulators!
Furthermore, I think I'm going to flesh out the sections on GP Rider and Racing Hero. There's not really a whole lot more to say about GP Rider, because it's pretty barebones, but Racing Hero is definitely an "unofficial" entry in the Hang On series, and is really damn good, easily what OutRunners is to OutRun. I also love how hilariously awful the geography is in the American stage, where you seem to be riding through the deserts of the West, all while the Statue of Liberty is in the background.
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Hang On
Apr 28, 2013 22:58:23 GMT -5
Post by silvastarripper on Apr 28, 2013 22:58:23 GMT -5
No mention of dirt-road counterpart Enduro Racer anywhere? I didn't put in Enduro Racer since I thought it be better that it'd have its own article. That and the Master System is vastly different. Yeah, those Mac Emulators are a big pain. I found a decent FAQ on one and got a screencap through BasiliskII, but I'm not quite sure of the quality. And originally I had more on Racing Hero, but my hard drive crashed so I had to re-write the whole article. :/
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Hang On
Apr 30, 2013 15:02:14 GMT -5
Post by blacksquirrel on Apr 30, 2013 15:02:14 GMT -5
I can help you (in some respects I think I may already have =P). Also hello Well okay "help" is subjective since this stuff hurts. I came across exactly the same issue back in July while compiling information for Sega Retro (except back then, Super Hang-On for classic Macintosh hadn't even been confirmed as an official product, so it was just as much of an exercise to see whether this thing existed). As it happens it's a hilariously loose interpretation of an arcade game (which was published by Data East under license from Sega of America - undoubtedly none of the parties involved remember it) - it's almost an entirely different and unrelated game to every other port out there. Some screenshots, views, plugs etc.. Getting to this stage was such a pain that I actually wrote a guide just on the subject, in the hopes fewer people would be subjected to the torture: blogsquirrel.blogspot.co.uk/2012/07/squirrels-guide-to-macintosh-emulation.html(I've since been informed there are ways to streamline the process, though I haven't had the time to see if that's true, and it's still an awkward mess) To deviate off-topic for a moment, from a preservation front, classic Macintosh stuff is absolutely horrendus thanks to a reliance on obsolete compression formats. Most of this library is completely inaccessible to the common man - most will fall at the first hurdle (or won't even enter the race!). On the plus side, I believe this is the only Sega game to hit old school Macs (although there's a port of Frogger if you count that (Sega held the license in the west at the time), and the Sega-published Yoot Tower arrived a few years later) Hope this helps!
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Hang On
Apr 30, 2013 15:45:58 GMT -5
Post by Discoalucard on Apr 30, 2013 15:45:58 GMT -5
Definitely helpful, thanks for posting the link!
I dabbled with Mac emulation trying to get those MacVenture games working. I succeeded with most of them, except Shadowgate, where the only copy I could find crashed two screens in for some unknown reason. And there only seemed to be one or two sites that hosted these things, and the links were broken everywhere. I can't believe that it's so much easier to get games working for relatively obscure Japanese formats like the X68000, but Mac emulation is this byzantine process.
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Hang On
Apr 30, 2013 18:05:36 GMT -5
Post by starscream on Apr 30, 2013 18:05:36 GMT -5
The Macintosh Garden's upload guide specificially states that sit is the only format to preserve all data, while zip is apparently suitable for most stuff , but no files made with Diskcopy 6x (rar and 7z not at all on legacy Mac-Os). Possible explaination for the preservance of windows-unfriendly compression. Or maybe Mac users just don't care X68000 files are probably to be expected to be downloaded under Windows and used with emulation, with Mac, that's different I guess.
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Hang On
Apr 30, 2013 18:14:19 GMT -5
Post by Weasel on Apr 30, 2013 18:14:19 GMT -5
Yeah, the Stuffit files are notable for preserving the Resource fork/Data fork relationship that is so integral to old-school Macintosh file systems (possibly new ones as well). ZIPs don't preserve this data. I think the biggest issue with this is that, while there are some Windows-based utilities that can handle stuff like this (HFVExplorer and a Windows version of Stuffit Expander), they're either hilariously impractical or, in HFVExplorer's case, do not work especially well on modern Windows. So you'll either have to run emulators within emulators, or have an actual old Mac lying around...
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Hang On
May 1, 2013 13:28:24 GMT -5
Post by blacksquirrel on May 1, 2013 13:28:24 GMT -5
ZIP isn't a good idea for preserving Macintosh executables and folders and whatever... but the issue is, this isn't how games should be preserved. The correct method is not to preserve the individual files and folders on the disk, but to preserve floppy disk as a whole (i.e. create an image of it). That way you guarantee nothing is missing, and it's a perfect preservation. There's a project out there doing this en masse (although it mainly emphasises the Amiga). As a collective, the Amiga community looked at the current set of dumps and decided they sucked (and they sort-of do - the majority of these games were hacked to pieces in order to break copy protection - from a preservation front that's not great). Ideally all floppy disks should be getting the same treatment regardless of platform - it's the best solution out there But again, vMac wants to be fed disk images in DSK or IMG format (which IIRC aren't quite as "accurate" as the methods above but the differences are negligible for most), but the classic Mac community doesn't agree. Even if they do have images of disk, they often compress them in formats such as SIT... which is a completely pointless extra step to shave off a few bytes on an already relatively small download. ZIPs are more suitable for that purpose (if you desperately need that compression) because we all use them and they're... better at compressing
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Post by PooshhMao on May 4, 2013 2:07:33 GMT -5
This gave me eye cancer
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Post by Allie on May 4, 2013 3:00:48 GMT -5
I kind of think that Cool Riders deserves a mention (either as related or as a cameo). I realize that mechanically, it's basically more like a Motorcycle analogue of Outrunners, but one of the playable characters is a completely concealed guy on a racing bike, and when chosen, his default theme song is "Hang On - The Theme of Love", a re-arrangement of the gameplay music from the original Hang On (which also found its way onto the Hang On Anniversary Soundtrack).
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Deleted
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Post by Deleted on May 4, 2013 7:36:23 GMT -5
Actually Hang On's theme in Cool Riders isn't tied to any character (you need to change it manually in-game, thru the music selectors). But yeah, I think it's worth mentioning in the Hang On article.
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