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Post by Discoalucard on Apr 28, 2013 11:33:30 GMT -5
www.hardcoregaming101.net/comixzone/comixzone.htmA beat-em-up developed by the US-based Sega Technical Institute, the whole game is meant to look like a live-action comic book, with "rooms" that are drawn to look like panels. It's an incredible cool concept with a great aesthetic (although definitely 90s character designs), and even the mechanics are fairly well developed. But it's such a short game that the difficulty was also pumped through roof - I don't think I ever get past the pits at the end of the first (or second?) page, and it was always pretty irritating that even punching boxes or manholes took away your health. Enemies also block way too much. Stuff to add: a comparison pic of the EU GBA game. I took a few pictures, and I swear there's some extra dialogue that doesn't seem to appear in the Genesis version.
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jjc14
Junior Member
Posts: 73
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Post by jjc14 on Apr 29, 2013 6:42:13 GMT -5
Glad to see one of my favorite Genesis games added to the site! A few observations:
- Blocking with the 'C' button is the default controller setting, but can be swapped with various other moves if using the six-button pad.
- Because Sketch loses health striking objects, sometimes it's better to eat the damage from making a paper airplane (hold 'A') to simply clear all obstacles in the panel. Just don't let it hit you on the way back!
- No mention of branching paths or multiple endings based on a condition in the last level? I thought those were pretty cool for 1995.
- Comix Zone also appears on the Sega Genesis Collection (PS2/PSP) and is a hidden game in Sonic Mega Collection Plus (PS2/XB). The latter was also released for PC, but I'm not sure if they kept the hidden games.
Still waiting on that sequel Sega! =)
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Post by pseudo3d on Apr 30, 2013 6:58:23 GMT -5
The Game Boy Advance version doesn't look all that terrible, although the colors/depth/complexity looks a bit worse.
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Post by The Great Klaid on Apr 30, 2013 10:50:30 GMT -5
Fun bit of trivia, this was the first game I ever hated. It's actually on a rather short list of games I hate and it's really only an honorable mention I expected a lot out of the cool aesthetic of it all, and it destroyed me. Being much older, that hasn't really changed. I can play it for some time, but the one death thing still hurts this game. I have gotten one redo in the 10 years I've played this game.
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Post by jorpho on May 1, 2013 23:34:59 GMT -5
I have a legit copy of the PC version somewhere. It was so hard as to practically be unplayable.
Is this a typo?
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Post by Dee Liteyears on May 2, 2013 15:16:40 GMT -5
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Post by starscream on May 2, 2013 15:30:28 GMT -5
I recall the game is also on the PS2 "Sega Genesis (Megadrive) Collection" compilation. Apparently also an unlockable on another compilation (Sonic Mega Collection Plus).
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Post by Ryzuki on May 2, 2013 18:49:46 GMT -5
It was also one of seven games for the PC in Sega Smash Pack 2. (If that counts for anything.) I played this game countless times as a kid, but never did finish it. Or make it past the third level for that matter. I'd've done nearly anything for some kind of cheat code back then. I'm gonna have to give this game another shot some time. I'd hate to leave this undefeated.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 3, 2013 2:05:48 GMT -5
There actually is a cheat code for Comix Zone. You can get infinite health by selecting songs on the jukebox in a certain order. It's the only way I was ever able to beat the damn thing.
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Post by jorpho on May 3, 2013 11:47:28 GMT -5
It was also one of seven games for the PC in Sega Smash Pack 2. (If that counts for anything.) It's really kind of weird that they did that, considering that the earlier port was Windows-native. (That, of course, means that said port used Windows MIDI for the music, which probably wasn't too great for it.)
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Post by Discoalucard on May 4, 2013 22:21:01 GMT -5
Did some final tweaks on this, including breaking on the mechanics a little more. On a three button controller, the C button actually just selects items, while auto-blocking is on by default. I don't think you can turn off auto-blocking unless you're using a six button controller. Also added a GBA comparison screen, and made a note that the Japanese release is EXCEEDINGLY expensive compared to the US/Euro releases. As I type this, I have this game running on my TV, playing the 1-2 theme. This soundtrack is so damned good. I still can't get past the second part of stage 2 though.
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Post by Wildcat on May 4, 2013 23:15:43 GMT -5
I'll have to try that infinite health cheat, because while I like the aesthetics of this game, I can't get very far in it without getting angry at how cheap it is. XD
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Post by Resident Tsundere on May 6, 2013 1:17:35 GMT -5
Wow, the Japanese box art for this game is kind of... bad. For once, the American box art is totally preferable to that of the Japanese version!
The good ending seems to have a sequel hook! That's kind of cool, but kind of sucky since a sequel obviously wasn't made. :<
That ending text is just precious besides. XD
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Post by toei on Oct 9, 2016 15:16:46 GMT -5
It's a nice, well-written article, but there's a few things missing or incorrect that I'd point out: Here's how continues work: the game is divided in three Episodes of 2 pages each. You gain a first continue when you reach Episode 2, and another when you reach Episode 3. They are cumulative. The game doesn't tell you explicitly, but it can be verified with a little experimentation. Your health regenerates after completing an Episode, so technically that's after completing every two stages. I don't think there's any page with less than two health potions, so they're not really that rare, but you do need to find them first.
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