One of those Square SFC RPGs that no one really talks about anymore, like Bahamut Lagoon. It's essentially an offshot of a SaGa game (in otherwise, it's directed by Akitoshi Kawazu) but with a cool spellcrafting system.
I played this game some time ago and came to the opposite conclusion: the story is interesting, but the gameplay isn't. The battle system is rather simplistic. I ended up following a set pattern for most boss battles: raise your attacker's strength, berserk your attacker, boost magic/physical defense, and use magical attacks or healing alternatively in subsequent rounds. Most boss battles last three to four rounds in this way. Final Fantasy games (or Chrono Trigger) tend to have more interesting boss battles with the party needing to bypass Reflect or minions or counter-attacks or something to keep you on your toes.
The random encounters aren't better. Treasure of the Rudras is mostly about grinding. You need to grind for levels or money (to buy much needed equipment) or rare drops. New equipment is necessary due to the elemental system of weapons and armor. You'll want to have extra on hand in case you come across an area with enemies of the same (defense) or opposite (attack) affinities. Some stores become inaccessible due to plot reasons, so it's important to stock up.
Weapons have properties on top of their elemental attributes such as Lizard-killer, Human-killer, Plant-killer, etc. Just as their names imply, they cause extra damage to such creatures, but I don't think it's possible to change weapons mid-battle.
I only played one party at a time (I'd reach the end of a scenario then start the next team from the beginning). I don't think there's a major difference between mixing the parties or doing one at a time. A few extra Mantras will be learned and shared among the parties, but the powerful end game ones won't be learned until much later. You can guess a few good ones just from playing Final Fantasy games. Surlent actually starts in an area where he can grind for levels as long as he has a late game spell. This works best when he's alone or with one other party member as experience is split among said members. New party members come in at the same or average level of the other characters.
There is a wandering merchant called Nurk who allows the three parties to sell/trade items among each other... except he's only available on certain days in certain (sometimes inaccessible) locations and charges four times the value of the item. He isn't even available at end game, so you can't use him to store valuable items until then. I think Nurk represents my frustration with the game.
My recommendation is to cheat and max out a character's experience/level and money. You'll win all the fights in one hit, but that's the end result from all the grinding the game requires. Just explore around and follow the story.
Last Edit: Jul 22, 2013 17:05:55 GMT -5 by Alshoff
Nope. Zero grinding required since it's all scaling.
First scenario I grinded, second I didn't, and third scenario I just ran from pretty much every battle with no difference. Though in the final combined scenario I had to grind like crazy just to even out the huge level gap between the characters.
Every JRPG that isn't SMT has mostly braindead battles (and one could argue that SMT is mostly memorizing). It's always the tough bosses that forces you to bring your A-game, even more so in this one.
The enemies scale? That didn't seem to be the case when I played.
To be fair, I was fine with the game through Sion's scenario, but all the grinding I did in the other two scenarios eventually wore me down and I just wanted the game to end. That's happened in a few Final Fantasy games (right at the final dungeon for IV and the entire last half or third for XII).
Read the article. Tried to play it. Reminded of why I hate Kawazu's games. Random battles against the same two bird weenies every eight steps. And then I meet a guy running from soldiers and I'm suddenly a member of the resistance or something and none of it any dramatic weight and I can think of better things to do.
Last Edit: Aug 8, 2013 20:54:33 GMT -5 by Pitchfork