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Post by Joseph Joestar on Jan 10, 2014 20:38:50 GMT -5
I still want an Evergrace 3, damn it... I don't think I played either of the Evergrace games. I played Eternal Ring or whatever, but it wasn't what I expected.
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Post by tristmegistus on Jan 11, 2014 3:11:38 GMT -5
Awesome, was hoping kf3 winds, since I finished kf2 a couple weeks ago and just started kf3 a couple days ago on psp.
So far this game is somewhat harder to get started than the last game, if only because you don't have access to a healing fountain right from the beginning.
Here are some tips to get started, let me know if I need to spoilertag, as they're very general:
Don't waste money at the inn, just use herbs from drops until you're at least level five. The inn does grant some cool "flashback" dreams that refer to the last game, though.
Circle enemies with L & R, attack when red bar is full, repeat forever.
Tap the O button against all indoor walls, secrets are everywhere.
The sword you start the game with gains power as you level up, but you don't need to equip it for this to happen, I think. Anyone confirm this?
Don't waste money on armor or weapons either, you'll find all of it just by exploring.
All king's field games have secretish areas early on where a skeleton guards some cool armor or the like. Skeletons are even deadlier in kf3, since they have a shield and can block your attacks.
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Post by Soulhouf on Jan 11, 2014 16:30:18 GMT -5
Damn. I need to finish KF2 before I join you guys for the KF3 struggle.
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Post by kal on Jan 11, 2014 21:40:41 GMT -5
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Deleted
Deleted Member
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Post by Deleted on Jan 12, 2014 20:42:39 GMT -5
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Post by Joseph Joestar on Jan 12, 2014 20:56:46 GMT -5
Holy shit yes this is amazing. I love all the King's Field games and I am unbelievably pumped for this podcast. Eternal Ring is closer in style to King's Field 3 than KF2 or 1. It's more linear but has a greater variety of areas and and runs a lot better. If you end up enjoying 3 definitely play Eternal Ring. Eternal Ring is super easy but the freedom you have with the rings totally makes up for it. I'll have to give it another try; I got it when the PS2 came out but for some reason I didn't click with it (despite loving the American King's Field 1 and 2). I think I wasn't used to the emphasis on the rings. Ok, tip time - those Silvera's Keys can be picked up again after using them and reused.
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Post by tristmegistus on Jan 14, 2014 0:12:54 GMT -5
Just got to the forest maze area, not sure what it's called...couple more tips:
-don't forget to hotkey items to the START button in the equip menu, I usually tag it to the Crystal Flasks, which can be refilled at healing fountains. NEVER SELL THESE, by the way as they are incredibly useful.
-ghosts are even more annoying in this game, appearing as nearly invisible 2D sprites. be careful.
-unarmed skeletons' projectiles can cause Dark status effects, which is unbearable when in dungeons. Casting LIGHT(you start the game with this spell) helps a little bit, but I usually make sure all enemies in a room are dead, and just put the game down for a few minutes until it wears off.
-Joestar is right, and sylveria keys are really useful. if you clear out a small room that requires one, remove the key when you leave. Some doors let you insert one on both sides, so you can pass through and still take both of them with you.
-back off from chests/secret passages when they open, some are trapped/skeletons inside.
-all enemies are bound to a certain room or something, so if you need to run, they generally will stop at the doorway or a region of the hall. This can be exploited, if you so wish.
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Post by kal on Jan 14, 2014 9:42:15 GMT -5
This game saps my vital essence like that machine from the Dark Crystal. King's Field is certainly a product of its time.
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Post by Joseph Joestar on Jan 14, 2014 12:07:21 GMT -5
This game saps my vital essence like that machine from the Dark Crystal. King's Field is certainly a product of its time. It's really weird because I guess having played it when it came out, I'm ok with it. I don't think it's really nostalgia either, I just feel like I was able to adjust to it easier than some people have described. The core game isn't bad, it's just that the deliberate pacing and the dated graphics will definitely be a turn-off to a lot of people if not most. One of the things I loved the most about this game and its follow-up was trying to scavenge and survive off of found items. It felt really satisfying to find a new weapon or piece of armor that would help you get that much further into the game.
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Post by cambertian on Jan 14, 2014 18:52:11 GMT -5
This game saps my vital essence like that machine from the Dark Crystal. King's Field is certainly a product of its time. It's really weird because I guess having played it when it came out, I'm ok with it. I don't think it's really nostalgia either, I just feel like I was able to adjust to it easier than some people have described. The core game isn't bad, it's just that the deliberate pacing and the dated graphics will definitely be a turn-off to a lot of people if not most. One of the things I loved the most about this game and its follow-up was trying to scavenge and survive off of found items. It felt really satisfying to find a new weapon or piece of armor that would help you get that much further into the game. This is why I think I love dungeon crawlers so much - I don't examine the game critically. I just look at what's there and put myself in a special mindset. In fact, most of the time, I think it works in the genre's favor. Think about it: what better way to make yourself feel scared, alone and hopeless than to put yourself in a gigantic dungeon (that's randomized, no less,) with a bunch of limits, things that don't work in your favor, and overpowered monsters who could kill you at any turn? It actually makes the game MORE satisfying to me when I don't beat a boss with a Level 888 sword, but a Level 2 joke Rubber Chicken item you found early in the game (which ends up becoming your only weapon.) ... Based on what little research I've done on King's Field - this game is partially a dungeon crawler, correct?
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cardinalfang
Junior Member
i don't know what to say, so here's jeremy clarkson being fired from mcdonalds.
Posts: 87
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Post by cardinalfang on Jan 14, 2014 20:11:19 GMT -5
Yep, it's just one big dungeon crawl. As near as I can tell, there aren't even really any safe areas. Well... "safe-ish" I guess would be the word. Although on that note, I wonder if that's why I don't get along with the Elder Scrolls games. Not enough dungeons and too much open space between?
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Post by Scylla on Jan 14, 2014 20:34:21 GMT -5
If you guys think King's Field 2/3 is dated, be glad you're not playing the original King's Field, haha.
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Post by Joseph Joestar on Jan 14, 2014 20:52:41 GMT -5
If you guys think King's Field 2/3 is dated, be glad you're not playing the original King's Field, haha. I hadn't played the original (yet; I noticed someone translated it), but I'd heard it was passed over for localization for that very reason. As for what cambertian mentioned, I enjoy those types of situations too. That's one of the reasons I like that ultrahard "lucky" mode in SOTN, you felt really helpless and every save point you made it to felt like an accomplishment.
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Post by kal on Jan 14, 2014 21:37:10 GMT -5
Nothing's overwhelmingly bad about it, just the whole thing is kind of slow and dry which makes death threatening because I feel like I'll have to replay all the stuff I just did. Also the lack of direction (which is obviously a feature) does feel a bit like it can waste loads of time for little gain. The combat is also super mechanically orientated where you're encouraged to do really silly maneuvers to break the AI - although it's probably better than Morrowinds as a contemporary example.
The music and atmosphere is strong (the dead skeletons are gloriously grizzly) sort of wish the game was more open and with less enemies.
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Post by Joseph Joestar on Jan 14, 2014 21:49:10 GMT -5
Nothing's overwhelmingly bad about it, just the whole thing is kind of slow and dry which makes death threatening because I feel like I'll have to replay all the stuff I just did. Also the lack of direction (which is obviously a feature) does feel a bit like it can waste loads of time for little gain. The combat is also super mechanically orientated where you're encouraged to do really silly maneuvers to break the AI - although it's probably better than Morrowinds as a contemporary example. The music and atmosphere is strong (the dead skeletons are gloriously grizzly) sort of wish the game was more open and with less enemies. The "grindiness" is definitely a product of its time. Anyone playing this with TV on in the background? Trust me, it helps! For my obligatory "I lived in the hellhole called Indianapolis" moment, I remember listening to my Bob and Tom albums nonstop when playing this and its predecessor.
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