|
Post by Discoalucard on Jan 23, 2014 19:35:15 GMT -5
www.hardcoregaming101.net/mushihimesama/mushihimesama.htmIn response to that thread in the main gaming forum about guides for Cave shooters, here's an extremely comprehensive guide for Mushihime-sama, including rundowns of the numerous variations of both of the shooters (known as Bug Princess on the English iOS) as well as the two spinoffs, Mushihime-tama and Bug Panic! This needs a few layout tweaks, and some extra growsing about the PS2 port. You can already see how pasty the game looks in screenshots, which is unfortunate, because the previous Cave PS2 ports (DDP Daioujou and Espgaluda) were very well done.
|
|
|
Post by Super Orbus on Feb 4, 2014 10:02:10 GMT -5
These articles on all the Cave games are great. There really aren't a lot of good resources on Cave's output in English, so these are very welcome.
Found a typo - page 2, Mushihime-sama Futari section:
While this story was true, the boy did not tell Reco was the real reason for their journey.
suggested correction:
While this story was true, the boy did not tell Reco was the real reason for their journey.
And another - page 2, Mushihime-sama Futari Ver. 1.5 section:
They knew game had potential, but its problems were just too numerous, preventing it from becoming something truly great.
suggested correction:
They knew the game had potential, but its problems were just too numerous, preventing it from becoming something truly great.
I haven't had a chance to read through everything, but reading the section on Mushihime-sama Futari Black Label I had a question. In the Thoughts on Black Label section, the article talks about Mushihime-sama Futari Black Label "Another Ver", and then immediately goes on to talk about the XBox 360 release. This seems to imply that "Another Ver" is the version that was released as DLC on the 360, rather than the normal arcade Black Label. I'm not sure if that's the case, but I don't recall hearing that before. Maybe this could be clarified?
In fact, I did a little more searching, and as far as I can tell, the 360 release of Black Label is similar/identical to the arcade release. Not "Another Ver". I'm not an expert here though.
|
|
|
Post by masamuneshadow on Feb 4, 2014 17:02:43 GMT -5
First and formost, thanks for reading the article! Second, thanks for your feedback! Thanks for finding those typos, I thought I had squashed them all, but seems a few still slipped through. One of the downsides to knowing what you wanted to say vs what you actually said (-_-").
Mushi Futari BL "Another Ver" is the international release of the game in arcades. It has easier bosses (less health), but is otherwise the same. The version on XBL is NOT Another Ver, but the original Arcade BL. Without remembering the context, I'm wondering why I put that in there, as it's not really important to the overall article.
Based on feedback, there are a few instances where things clarification should be improved, et cetera, so if the article is updated, I'll be sure to include your corrections.
|
|
|
Post by Super Orbus on Feb 4, 2014 19:36:27 GMT -5
No worries. Very nice job overall. And like I said, these articles are especially useful because of the lack of solid guides to Cave's library online.
Typos always seems to slip through, even with a couple editing passes. That's what the comments section is for.
|
|
|
Post by bakudon on Feb 7, 2014 0:25:06 GMT -5
Whoa, I never knew Mushi 2 Black Label was rare. In Japan I felt they were all over the place.
|
|
|
Post by bakudon on Feb 7, 2014 17:39:53 GMT -5
In Mushihimetama, each stage has 6 levels, not 10. You also don’t choose the next stage with the lever (touching that will skip the map screen). Instead, you get ”up” and ”down” marks from cleared levels based on which the indicator at the top of the screen shows when you clear the level, and these determine which route you take.
Also, I’m certain the bubbles you get are not entirely pre-determined, at least on subsequent tries on one level: I’ve gotten different patterns after dying.
|
|
|
Post by masamuneshadow on Feb 9, 2014 1:09:37 GMT -5
In Mushihimetama, each stage has 6 levels, not 10. You also don’t choose the next stage with the lever (touching that will skip the map screen). Instead, you get ”up” and ”down” marks from cleared levels based on which the indicator at the top of the screen shows when you clear the level, and these determine which route you take. Also, I’m certain the bubbles you get are not entirely pre-determined, at least on subsequent tries on one level: I’ve gotten different patterns after dying. You're right, jesus where the hell did I get the 10 from? I could have sworn I was at 2-10 at some point in time... If we update the article later, I'll investigate the game further, taking what you've said into account. There wasn't much information to find on this game, so I wrote what I thought was going on. Regardless, thanks for reading the article and leaving your feedback on it.
|
|
|
Post by drpepperfan on Sept 16, 2015 23:19:42 GMT -5
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Sept 16, 2015 23:23:00 GMT -5
Finally, it'll be nice to have some PC shmups with a pedigree behind them after the Touhou series started feeling flat for me.
|
|
|
Post by Leona Phoenix on Sept 17, 2015 3:08:17 GMT -5
That can't have taken too long to happen.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Sept 17, 2015 3:11:00 GMT -5
That can't have taken too long to happen. Hey now, I still like them for having some memorable bullet patterns and nice soundtracks, and also for being one of the few shmups besides R-Type to have a decent-sized backstory behind it---care to explain your snark?
|
|
|
Post by Magma MK-II on Sept 17, 2015 13:50:30 GMT -5
Why this Touhou thing have to come up whenever people discuss shootemups? Besides the massive backstory (and lesbians), there's nothing special about it.
|
|
|
Post by drpepperfan on Sept 17, 2015 14:30:47 GMT -5
It comes up because people like it a lot. It's a very accessible entry into Shmup's, quite likely the biggest cause of people getting into them nowadays. The cast, fanbase, music, the sheer number of them and fun gameplay bring a lot of people into the genre. Easy to download/get too.
That and it's great fun.
|
|
|
Post by cj iwakura on Sept 19, 2015 10:05:19 GMT -5
Yep, and Zun knows how to make a spell card hype. I love his knack for presentation, and he keeps getting better.
Shame that he's a stuck-up moron who'd sooner go broke than give his US fans a second glance.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Sept 19, 2015 10:15:16 GMT -5
Yep, and Zun knows how to make a spell card hype. I love his knack for presentation, and he keeps getting better. Shame that he's a stuck-up moron who'd sooner go broke than give his US fans a second glance. I'm pretty sure he's more clueless (and a bit permadrunk) than stuck-up---he seriously did not have much of an idea how many fans he had in the West until he came to AWA, and now we've at least got Double Dealing Character available digitally through Playism. It's a start!
|
|