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Post by Discoalucard on Jan 23, 2014 23:04:55 GMT -5
www.hardcoregaming101.net/montezuma/montezuma.htmHeavily inspired by Pitfall!, Montezuma's Revenge is one of those games that fascinated me when I was a kid, since I actually had an Atari 8-bit computer, and later, a Sega Master System. This article taught me that originally, you were supposed to face a gigantic Montezuma at the end, but he was cut out. This article details all ports of the original game, plus the 3D "reimaging" released in 1997.
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Post by Joseph Joestar on Jan 23, 2014 23:39:56 GMT -5
Nice! I always wondered about it when I was a kid (lots of ads in comic books), and enjoyed it when I got a copy later on Master System. That's awesome about the "final boss," I had no idea...
In the 7th paragraph, there's a sentence that may need a look: "Although the game suggests that there are multiple Pedros, who are shown waiting in line to get their turn whenever the player fails." (Maybe remove "Although"?).
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Post by Snarboo on Jan 24, 2014 0:59:38 GMT -5
Oh man, I remember seeing that exact ad for Montezuma's Revenge all the time in old 80s comics I would buy from comic shops! Always wanted to play it.
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Post by Super Orbus on Jan 24, 2014 20:10:35 GMT -5
www.hardcoregaming101.net/montezuma/montezuma.htmHeavily inspired by Pitfall!, Montezuma's Revenge is one of those games that fascinated me when I was a kid, since I actually had an Atari 8-bit computer, and later, a Sega Master System. This article taught me that originally, you were supposed to face a gigantic Montezuma at the end, but he was cut out. This article details all ports of the original game, plus the 3D "reimaging" released in 1997. So wait. They cut out the final boss the game is named for?
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Post by Discoalucard on Jan 24, 2014 23:28:00 GMT -5
Yes. The creator couldn't figure out what to do with him. But, he is in a prototype version, and a few of the ports.
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Post by derboo on Jan 25, 2014 7:35:22 GMT -5
It also seems like Montezuma would have been the first boss fight in a platform game ever (unless you count Donkey Kong and its clones, where essentially the whole game is a boss fight), if Parker Brothers had kept him in and came up with a way to defeat him. That way the honor was left to Ghosts'n Goblins / Super Mario Bros. a year later.
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BdR
Junior Member
Posts: 94
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Post by BdR on Jan 30, 2014 11:10:48 GMT -5
This was a great game at the time, there were very few maze/platform games on msdos back then. I remember making a map of the maze on paper, played it a lot but I never finished the game though. Also, check out this map of the C64 version, all levels 1 through 9 (the msdos version only had 3 levels I think) symlink.dk/nostalgia/c64/montezuma/Btw Rick Dangerous would make a nice follow-up article
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Post by Joseph Joestar on Jan 30, 2014 15:25:02 GMT -5
It also seems like Montezuma would have been the first boss fight in a platform game ever (unless you count Donkey Kong and its clones, where essentially the whole game is a boss fight), if Parker Brothers had kept him in and came up with a way to defeat him. That way the honor was left to Ghosts'n Goblins / Super Mario Bros. a year later. That's really cool; it's too bad they couldn't figure out how to make him work - still that's a really cool find and I enjoyed the article. It was one of my favorites on the SMS, and I would have played the hell out of it if I'd had access to the 2600 version on account of that system not having much for platformer/adventure games like that. Also this is kind of amusing, but Jeremy Parish just did a pair of articles about HERO and Montezuma that were just published within the past few days. It's like a Disney-Dreamworks situation I guess. www.usgamer.net/articles/hero-the-run-and-jump-game-without-running-or-jumpingwww.usgamer.net/articles/montezumas-revenge-an-adventure-to-make-adventure-proud
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Post by derboo on Jan 30, 2014 21:39:30 GMT -5
HG101 and JP do have this strange karma connection - Kurt first publicly announced to be working on a Castlevania book just when Jeremy Parish was putting the finishing touches on his Anatomy of Castlevania, and the last Gamespite Journal published a few months before the HG101 Sega book was finished was also focusing on Sega.
Incidentally, I was also testing out Jet Set Willy and some of its clones a couple of weeks ago. Not gonna write an article on them, though.
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Post by Joseph Joestar on Jan 30, 2014 22:02:52 GMT -5
HG101 and JP do have this strange karma connection - Kurt first publicly announced to be working on a Castlevania book just when Jeremy Parish was putting the finishing touches on his Anatomy of Castlevania, and the last Gamespite Journal published a few months before the HG101 Sega book was finished was also focusing on Sega. Incidentally, I was also testing out Jet Set Willy and some of its clones a couple of weeks ago. Not gonna write an article on them, though. Not trying to kiss ass or anything, but for what it's worth the HG101 articles actually presented stuff I didn't know already. Objectively I enjoyed those more than his.
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Post by Discoalucard on Jan 31, 2014 14:00:40 GMT -5
Jeremy's Castlevania book beat mine out! Which is...I think a year late at this point.
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Post by Joseph Joestar on Jan 31, 2014 14:22:28 GMT -5
Jeremy's Castlevania book beat mine out! Which is...I think a year late at this point. Are you doing a second volume of the Sega book after that by any chance, or taking a break?
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Post by Discoalucard on Jan 31, 2014 14:40:37 GMT -5
Next up is Konami shooters - Gradius, Parodius, Twinbee, all of those. It's mostly because, since I was doing extra Castlevania research, I ended up loading up my MP3 playlist and decided I was in the mood to do those next. All of these articles are already featured on the site and just need some polishing (and minor rewrites here and there). In the meantime, there is still some major Sega arcade game articles that have yet to be written (Congo Bongo, Zaxxon, lots of other smaller games).
After that, the Sega books will be switching to console formats, probably a couple volumes focusing on the SMS/GEN/GG/SG-1000 era, before moving on the 3D arcade era and the Saturn, which will also probably be combined. This is all very much in the future, though. If the Konami shooter book is done before the end of 2014, I'll be ecstatic.
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CRV
Full Member
Posts: 222
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Post by CRV on Jan 31, 2014 17:34:06 GMT -5
Not trying to kiss ass or anything, but for what it's worth the HG101 articles actually presented stuff I didn't know already. Objectively I enjoyed those more than his. His article on Montezuma seems to be saying the 2600 version didn't come out.
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Post by Joseph Joestar on Jan 31, 2014 17:40:12 GMT -5
Not trying to kiss ass or anything, but for what it's worth the HG101 articles actually presented stuff I didn't know already. Objectively I enjoyed those more than his. His article on Montezuma seems to be saying the 2600 version didn't come out. Good catch - guess he meant 5200.
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