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Post by Feynman on Aug 3, 2014 16:38:22 GMT -5
In the original DOS version of X-COM, no matter what difficulty you choose, the game will automatically change back to "Beginner" difficulty after the first mission.
You can fix this using XcomUtil if you want to play in DOS, or you can play X-COM using the modern OpenXcom port (which is my recommendation).
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Post by TheChosen on Aug 3, 2014 20:02:29 GMT -5
Not really interested in X-Com. Now, if it were Jagged Alliance....
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Post by Bobinator on Aug 4, 2014 0:19:23 GMT -5
I'm voting X-Com. This game will drive me insane. I embrace this.
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Post by Joseph Joestar on Aug 4, 2014 8:43:32 GMT -5
I'm regretting my choice, because I want to be on the winning team.
Actually though we had a great show with Master of Orion and it was fun to deal with something WAY outside my comfort zone, so I welcome our new X-COM overlords.
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Post by Vokkan on Aug 4, 2014 14:06:05 GMT -5
I'll be playing Valkyrie Profile with or without you guys.
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Post by X-pert74 on Aug 6, 2014 6:11:52 GMT -5
I cannot vote X-COM because I play it so regularly, but I'm pleased to see it's getting a lot of votes here. It's probably my favorite game ever (over 200 hours clocked on Steam alone), and with OpenXCOM's recent release, there has never been a better time to get into it OpenXCOM really streamlines the game experience and fixes much of the clunkiness inherent in the original game's design/interface, without watering down the game itself in any way.
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Post by dooz on Aug 6, 2014 9:06:40 GMT -5
I voted for Zelda, because that's the only one that I haven't played to death and it's also the only one that I'd have the time or energy to play through.
However, if Valkyrie Profile wins, I have a lot of useless Norse mythology trivia bouncing around in my head, and I could help with pointing out the numerous differences between VP and the mythos.
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Post by kal on Aug 7, 2014 0:23:28 GMT -5
I cannot vote X-COM because I play it so regularly, but I'm pleased to see it's getting a lot of votes here. It's probably my favorite game ever (over 200 hours clocked on Steam alone), and with OpenXCOM's recent release, there has never been a better time to get into it OpenXCOM really streamlines the game experience and fixes much of the clunkiness inherent in the original game's design/interface, without watering down the game itself in any way. Is it fair to use OpenXCOM or are there any particular changes that might be considered disingenuous? I would consider learning the weird input system for commands to be somewhat a necessary part of the original game as compared to say a theoretical modern remake (rather thatn reboot ala new XCOM).
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cardinalfang
Junior Member
i don't know what to say, so here's jeremy clarkson being fired from mcdonalds.
Posts: 87
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Post by cardinalfang on Aug 7, 2014 11:20:37 GMT -5
From what I recall, it does have some bugfixes that can be installed in addition to enabling various gameplay mods, but these are entirely optional. As far as the oft-mentioned "difficulty" bug, this was fixed in the original XCOM code, so it won't be an issue.
Honestly, I think if somebody wants to play the DOS version of the game rather than the OpenXCOM version or etc., it's totally up to them. That's how we've done it in the past, after all. Myself, I'm extremely curious about the PSX version, and I might see if I can find a copy of it.
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Post by Ike on Aug 7, 2014 12:01:20 GMT -5
I'm voting for VP because it rules a lot.
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Post by X-pert74 on Aug 7, 2014 22:19:42 GMT -5
I cannot vote X-COM because I play it so regularly, but I'm pleased to see it's getting a lot of votes here. It's probably my favorite game ever (over 200 hours clocked on Steam alone), and with OpenXCOM's recent release, there has never been a better time to get into it OpenXCOM really streamlines the game experience and fixes much of the clunkiness inherent in the original game's design/interface, without watering down the game itself in any way. Is it fair to use OpenXCOM or are there any particular changes that might be considered disingenuous? I would consider learning the weird input system for commands to be somewhat a necessary part of the original game as compared to say a theoretical modern remake (rather thatn reboot ala new XCOM). Certain changes (which are optional; toggleable in the options/mods menus) make the game either easier or harder, or simply different. Among the changes that can be done, include not needing to scan soldiers for a whole month in order to see their Psi Strength ; personally I turned that on because not having it in the vanilla game is a huge fucking pain in the ass, and as far as I'm concerned does not add to the game's difficulty or challenge at all; all it does is add to the tedious grinding one needs to do in the end-game, so I opt to use that option. Some other options include changing the way damage is calculated to the way it is done in Terror From The Deep (which I personally use, because it feels ridiculous when returning to UFO Defense after having played TFTD), showing how much weight each soldier can carry (doesn't technically change the game, but it's really a glaring oversight that should have been in the game in the first place) and various interface changes (such as zooming out both the geoscape and battlescape), and making certain weapons more or less powerful, etc. If one really wanted to, they could probably turn off all of the new features, from the superficial (having in-game sprites match the soldiers' inventory screens, so that your non-white soldiers don't all look like blond white people) to the potentially gameplay-affecting (turning back on the 80-item limit during battle, which was only in place in the original game due to technical limitations), so as to keep the experience as true to how it would originally work as possible.
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Post by Snarboo on Aug 8, 2014 15:05:12 GMT -5
Now that X-COM has won, I'm curious if anyone has started the game up yet! I have it installed on Steam, but I need to install OpenXCom and play it that way.
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Post by Joseph Joestar on Aug 8, 2014 15:18:18 GMT -5
Now that X-COM has won, I'm curious if anyone has started the game up yet! I have it installed on Steam, but I need to install OpenXCom and play it that way. I started it for a couple of quick test runs. I really need to read the manual though. X-Pert (or whoever reads this) two quick questions - how do you equip/allocate weapons and stuff that you've developed? Also, how much would you consider "acceptable losses" on a field mission at the beginning? I lost a couple during my first UFO Crash investigation.
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Post by Discoalucard on Aug 8, 2014 15:20:57 GMT -5
I voted for Valkyrie Profile since I've been replaying lots of PS1 games for the PSP lately. Don't have time to dig into XCOM, but it'll make for a great episode.
The big thing about this game is, unlike other Japanese SRPGs, if it's your first time playing, you will fail and you will need to start from scratch, probably multiple times. The difficulty curve starts off very high and gets a little smoother from there, but only if you know exactly what you're doing. Your team is extremely inept at the beginning, barely able to hit anything much less kill them, and almost nearly always die in a single hit. You'll go through a lot of sacrifices to get anywhere, especially when you need to capture something instead of killing them, because keeping up on research is absolutely vital. I don't remember if I ever beat the game when I was a teenager - I remember fighting a battle on Mars so I may have actually gotten up to that point.
There were some questionable changes to the reboot, like the lack of randomized missions and the base construction, but the fact that it guided you through the early developmental stages of the game, while making your starting crew less overwhelmingly weak, really helped make the game a lot more playable.
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Post by Snarboo on Aug 8, 2014 15:25:58 GMT -5
Kinda wish the new XCOM had the weirdness of the old game, though. They really genericized the designs for XCOM 2012.
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