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Post by zerker on Sept 28, 2014 12:29:52 GMT -5
So I finally captured a Sectoid Commander alive this morning. The end is in sight! Of course I need to wait for the end of in-game September before I can get back the first PSI training results. (I'm on Sept 2nd...). I've got enough Elerium and Alloys to last me for a LONG time (e.g. 1251 and 3146 respectively), so maybe I'll just do an interception only month then fly to Mars on Oct 1st. Also, I finished listening to most of the podcast, and have three comments plus one bonus screenshot. Number one: I didn't really see all that much of an anime influence, to be honest. Most of the character designs seemed pretty much comic/western animation. *shrug*. Number two: Number three: No goggles. Bonus image: Here's what I got for a Chryssalid interrogation. I figure most people didn't actually capture any alive. (I uploaded my other screenshots here: zerker.ca/misc/xcom/ )
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Post by X-pert74 on Sept 29, 2014 4:44:22 GMT -5
Good job on the Chryssalid interrogation! For whatever reason I captured a decent amount of them when I played UFO Defense; one tactic I'd sometimes do to ensure I can capture on is, after it's stunned or shot unconscious, I have a few soldiers stationed near its body, facing it. Then if the Chryssalid happens to get back up before the mission ends, their reaction fire comes into play, so that at the very least I don't risk having a new Chrysallid pop up.
The fact you can interrogate a Chryssalid in UFO Defense ended up throwing me off in the new XCOM, because that's not possible. My first time playing the game, I actually went through the trouble of weakening a Chryssalid down to one hit point, and got a soldier with the Arc Thrower within range of the Chryssalid, only to find out the hard way that you can't capture live Chryssalids. It was very frustrating.
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Post by Tarsier on Sept 29, 2014 5:59:04 GMT -5
I personally end up with lots of unconscious aliens because I usually light the whole map on fire, and everything takes some stun damage from the smoke, leaving them unconscious when I track them down and shoot them a few times. Good work though, Chryssalids are hard to get over to without them murdering your entire squad.
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Post by Joseph Joestar on Sept 29, 2014 12:14:36 GMT -5
I always thought of this when I interrogated live aliens. I'm a terrible person.
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Post by Snarboo on Sept 29, 2014 12:26:23 GMT -5
I imagine that form of interrogation is exclusive to the Bush Administration DLC! :V
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Post by zerker on Sept 29, 2014 15:42:47 GMT -5
Actually, I can't take too much credit. I was as surprised as anyone to have it show up in my research options. I must have knocked it out by accident (either with fire, smoke or just a lucky but not quite killing shot). Some more questions and comments on the podcast: Which versions of the soundtrack did you use throughout? It sounded like you mixed and matched, but I don't think I recognized any as exactly from the MT32 soundtrack that I'm becoming quite familiar with . I'm interested in what reasons you felt you had to restart. The way I see it, as long as you aren't in a financial hole with no squad members and weaponry, or you haven't lost half the countries, you can always do more ground missions to get resources and sell/use what you get. Sure you may be lower on Elerium than you'd like, but you can always temporarily fall back to Personal Armour and/or regular interceptors still be pretty effective overall. I also found it very odd that someone mentioned they had a month without any ground missions. I can't recall any month with less than 5 or so. I'm actually approaching 100 detected UFOs in my game around August. Maybe it's a North America vs Europe initial base thing?
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Post by zerker on Sept 30, 2014 19:35:18 GMT -5
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Post by X-pert74 on Oct 1, 2014 2:52:38 GMT -5
Congratulations, zerker! And Joseph, that picture is hilariously terrible.
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Post by Tarsier on Oct 1, 2014 15:44:07 GMT -5
His leeeegs what's with his leeeegs?
Grats, Zerker. Now play Terror from the Deep! Make sure to go for Gas Cannons!
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Post by zerker on Oct 1, 2014 17:02:42 GMT -5
Thanks X-pert and Tarsier. While I DO own a copy of Terror from the Deep (original CD too!), I think I'll be waiting a while before starting that. I'm a bit burned out on X-Com and need a bit of a break. As for the pic: I hope that's not too spoilery; I tried to pick the ending scene that gave the least away. It also doubles as the cheesiest (check out the 'NO' on the display screen ). If anyone wants to see some of my other screenshots, I've uploaded the final mission and the rest of the ending to zerker.ca/misc/xcom/ . I kinda wish there was an end-game tally screen I could have uploaded instead though. There wasn't even a credit roll/screen, which is practically unheard of. I'm also a bit miffed that I saw the ONLY Sectopod in the entire game in the last mission, and it blew itself up. What a letdown . It was kinda neat that the mission mixed and matched the different terror units though.
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Post by kal on Oct 4, 2014 2:52:37 GMT -5
God damn Alf.
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Post by Tarsier on Oct 4, 2014 8:05:13 GMT -5
Watch as he pulls a grenade on them.
Gawsh derned aliens! Keep blowin' up mah stun squads!
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Post by zerker on Oct 4, 2014 9:00:37 GMT -5
Need more stunstick
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Post by X-pert74 on Oct 4, 2014 9:41:39 GMT -5
As for the pic: I hope that's not too spoilery; I tried to pick the ending scene that gave the least away. It might be a good idea to put it in a spoiler markup zomg
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Post by zerker on Oct 4, 2014 9:46:04 GMT -5
Fine.
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