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Post by Terrifying on Aug 17, 2014 11:35:18 GMT -5
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Post by Deleted on Aug 17, 2014 11:42:17 GMT -5
Like so many of these overambitious fan projects, it will never get finished, even if Sega doesn't hand them a C&D (which is the most likely outcome).
Remember that complete 2.5D HD fan remake of Sonic 2 that they released a playable demo of years ago? Yeah, still waiting on that too.
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Post by derboo on Aug 17, 2014 12:17:20 GMT -5
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Post by vnisanian2001 on Aug 17, 2014 13:11:18 GMT -5
Four months from now, it will be 15 years since the first Shenmue game was released.
Sad there is still no continuing of Ryo's adventures.
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Post by Terrifying on Aug 17, 2014 13:42:07 GMT -5
Thanks. I've edited the thread title. On the positive side, this could inspire SEGA doing something with this gem of a story. It will always remain in my Top 3 video games of all-time. Always.
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Post by jorpho on Aug 17, 2014 13:45:04 GMT -5
Remember that complete 2.5D HD fan remake of Sonic 2 that they released a playable demo of years ago? Yeah, still waiting on that too. I remember that – or at least, I remember a single Youtube vid that is probably what you are referring to. Did that get any further at all?
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Post by muteKi on Aug 17, 2014 13:51:37 GMT -5
They're still working on it, but with a different coder. About half of the problems with the game came from the fact that the guy actually making a playable engine for the game seemed to have no clue what he was doing. The other big problem was with it was that there wasn't a good system for submissions; the team is a lot leaner now, so the project's a lot more cohesive.
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Post by Deleted on Aug 17, 2014 14:33:58 GMT -5
It should be noted that the guy who made this has voiced no ambitions to produce a playable HD remake. He says he just made the map for fun and wants to populate with characters only if he has the time. That's good to know. If he's not promising the moon and these are just some fun time renders, then he earns my approval. I never liked Shenmue, though. It's pretty much the dorkiest game in existence. It's really no mistake that it flopped in Japan, because it was so much more obvious to them how atrociously amateurish the writing, acting and direction were (yes, the JPN voice acting is just as stilted and awkward). I can see why Western nerds who had just begun to ride the anime fad wave and were barely acquainted with Japanese/Asian culture lapped it up, though. If Sega had funneled that $70 million into making Sonic Adventure much better and closing the DC's easy backdoors to piracy much sooner than they did, the Dreamcast might have survived to seriously compete with the PS2.
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Post by Deleted on Aug 17, 2014 14:59:15 GMT -5
Piracy wasn't what killed the Dreamcast. It just didn't have the userbase to go toe to toe with the PS2. Damn shame, as it was seriously my favorite console of all time.
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Post by Terrifying on Aug 17, 2014 17:48:04 GMT -5
Piracy wasn't what killed the Dreamcast. It just didn't have the userbase to go toe to toe with the PS2. Damn shame, as it was seriously my favorite console of all time. Yeah the Dreamcast was pure quality. People who didn't own one will never understand what people like us have gone through. Crazy Taxi, Virtua Tennis, Fighting Vipers 2, Jet Set / Grind Radio, Metropolis Street Racer...the list is endless...
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Post by Deleted on Aug 17, 2014 18:00:50 GMT -5
It's important to keep in mind that the Dreamcast launched in 1999. Most people didn't know that piracy was even an option back then. Even if it was ridiculously easy to run pirated games on it, the average person wouldn't have had a clue how to get the ISOs in the first place, let alone get them to run on their system.
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Post by Terrifying on Aug 17, 2014 18:07:16 GMT -5
I agree, piracy wasn't even talked about and the internet wasn't really a big thing of most people's lives. If only SEGA would've had more confidence in it's Dreamcast (marketing). Today there's a bit of a parallel with the Western divisions of SONY regarding the PS Vita.
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Post by Deleted on Aug 17, 2014 19:44:06 GMT -5
I don't know if I'd go quite that far. The Dreamcast's failure was mainly a result of Sega burning out the majority of their fanbase's good will with a string of stopgap hardware, then chopping the Saturn off at the knees by not bringing the majority of its better games overseas. Dreamcast could have continued to do decent numbers against the PS2. It was just a case of too little too late for the general public.
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Post by Weasel on Aug 17, 2014 21:36:04 GMT -5
Probably the biggest problem with the Dreamcast, that a lot of DC fanboys like to forget, is that a lot of the non-Sega "support" was mainly really horrible ports of existing games. Sure, you had the occasional third-party gem like Maken X, MDK 2, or dare I say Shadow Man, but on the other hand you had awful ports of stuff like Hidden & Dangerous, Gauntlet Legends...and the less-than-stellar console exclusives like Fighting Force 2 and the too-little-too-late Incoming.
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Post by kaoru on Aug 17, 2014 21:39:41 GMT -5
People also seem to remember the DC mostly for its unique cult classics... which aren't mainstream enough to sell the console to a wide audience.
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