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Post by Deleted on Sept 17, 2014 17:21:07 GMT -5
lmfao Alan Wake is garbage. And Slender? fucking really? Yeah after seeing the original trailer in 2005 then playing the finished product it was terribly disappointing. The enemies weren't particularly scary either - their silly voices reminded me of the enemies in Siren: Blood Curse with their Mr.Blobby voices ruining all tension :-(
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Post by Ike on Sept 17, 2014 17:54:53 GMT -5
I was personally insulted by Alan Wake. Alan himself is boring, I don't care about his dilemma, the scenery is really samey and for some reason the game felt like spoiling what's coming up ahead by reading the story aloud to you was a good idea. It was really hand-holdy and boring, and everything was really predictable. Open area in the woods? Bet I'm about to get attacked! Oh hey I was. When my friends and I sat down to play it, it got to the point where we were excited to be in a fuckin' cave instead of a forest setting, but it turned out the cave was just a short detour to ... more samey forest. The game also had weird physics where Alan couldn't fit through spaces he was obviously small enough to pass through, so we spent the remainder of the game making fat jokes, calling him Alan Cake, and mocking the shitty story.
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Post by Feynman on Sept 17, 2014 18:10:00 GMT -5
I thought Alan Wake was okay. Not super great, but I had more fun with it than, say, Resident Evil 5. I certainly would not rank it among the top 25 horror games, though.
There are other games I would cut from the list, as well. Slender is joke, Eternal Darkness is the most ludicrously overrated horror game ever made, and I seriously wonder how many people have actually played Sanitarium to completion given that only the very first part of the game qualifies as horror.
The presence of Resident Evil PSX is also kind of irritating, because it was significantly outdone both by its direct sequel and its remake, so at this point it's getting a spot on the list not on its own merits, but by virtue of its legacy.
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Post by Joseph Joestar on Sept 17, 2014 18:32:13 GMT -5
lmfao Alan Wake is garbage. And Slender? fucking really? Yeah after seeing the original trailer in 2005 then playing the finished product it was terribly disappointing. The enemies weren't particularly scary either - their silly voices reminded me of the enemies in Siren: Blood Curse with their Mr.Blobby voices ruining all tension :-( BTW I really wanted to like Siren, but it was more annoying than anything. The controls and camera were more dangerous than the stupid immortal zombie people (who were pretty overpowered anyway). I guess I don't like the whole concept of "true" horror games along those lines where you're always running from stuff.
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Post by Ike on Sept 17, 2014 19:23:20 GMT -5
Eternal Darkness is one of those games you had to experience when it was new. When it first came out it was revolutionary and slightly obscure, and still is one of the few games that really fucks with you (although HDTVs kind of render some of the ... scares? gags? a bit moot)
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Post by Deleted on Sept 17, 2014 19:27:16 GMT -5
It absolutely has not aged well. The graphics are just laughable by modern standards, which kind of destroys the mood.
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Post by Catalyst on Sept 17, 2014 21:13:08 GMT -5
For anyone that actually has the magazine. Is that a beta image of Left 4 Dead the used? Sure looks like it.
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Post by derboo on Sept 18, 2014 2:54:38 GMT -5
and still is one of the few games that really fucks with you Was there even a single instance where you really thought something like "oh shit, something's wrong with my TV"? Because I found knowing that this is a game that has a sanity meter and does stuff when it's empty immediately destroyed any effect that someone might have hoped it would have and reduced the gimmick to nothing but annoyance. (And even if you go into the game knowing nothing, you know after it happens once.)
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Post by Feynman on Sept 18, 2014 4:56:12 GMT -5
Eternal Darkness is one of those games you had to experience when it was new. When it first came out it was revolutionary and slightly obscure, and still is one of the few games that really fucks with you (although HDTVs kind of render some of the ... scares? gags? a bit moot) I did experience the game when it was new. It's kind of rubbish. The combat is repetitive, tedious, and laughably simplistic even for the time, and the level design isn't much better. The sanity effects, the thing the game always gets praised for, are handled extremely poorly. First you have a visible meter, so you know when they're going to start happening, removing the surprise. Then on top of that you can easily restore your sanity meter by defeating monsters, which are so easy to defeat that unless you deliberately allow your sanity meter to deplete you're never in any risk of experiencing any significant sanity effects in the first place. The first time I played Eternal Darkness I went through the whole game experiencing only one very minor effect, and I knew it was coming because again, sanity meter. The sanity effects are a really cool idea, but they ruined the idea with woefully bad execution. Eternal Darkness was a game I was really excited to play when it released, but it ended up being incredibly disappointing.
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Post by Joseph Joestar on Sept 18, 2014 9:05:04 GMT -5
Eternal Darkness is one of those games you had to experience when it was new. When it first came out it was revolutionary and slightly obscure, and still is one of the few games that really fucks with you (although HDTVs kind of render some of the ... scares? gags? a bit moot) I did experience the game when it was new. It's kind of rubbish. The combat is repetitive, tedious, and laughably simplistic even for the time, and the level design isn't much better. The sanity effects, the thing the game always gets praised for, are handled extremely poorly. First you have a visible meter, so you know when they're going to start happening, removing the surprise. Then on top of that you can easily restore your sanity meter by defeating monsters, which are so easy to defeat that unless you deliberately allow your sanity meter to deplete you're never in any risk of experiencing any significant sanity effects in the first place. The first time I played Eternal Darkness I went through the whole game experiencing only one very minor effect, and I knew it was coming because again, sanity meter. The sanity effects are a really cool idea, but they ruined the idea with woefully bad execution. Eternal Darkness was a game I was really excited to play when it released, but it ended up being incredibly disappointing. My distaste for the game originated from playing through it first on the "Green" route where the enemies hit your sanity harder; you saw more of the "insanity" bits, but that also slowed the game down to a crawl because you were constantly dealing with them. Instead of being a neat effect it became tiresome and annoying very fast, and made playing the game a chore. The overall arrogance shown by Denis Dyack over the years and the bastardized port of Metal Gear Solid didn't help either.
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Post by Deleted on Sept 18, 2014 9:20:08 GMT -5
I really enjoyed Eternal Darkness at the time - I hadn't heard any hype and went in expecting very little so the whole Cthulhu-ish vibe was appreciated. I can admit though it could be immensely frustrating too though- certain enemies were literally no fun at all to fight with many characters. That and revisiting the same locations so many times could get tiresome too (playing as that archaeologist guy plain stunk) especially if you were playing sloppy and seen the same sanity gimmicks over and over.
Still I went away with pleasant enough memories. Shame what became of Silicon Knights though - as Joestar said the MGS remake was really hugely disappointing. Less said about Dyack and Too Human the better...
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