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Post by Deleted on Sept 23, 2014 23:52:59 GMT -5
Just ran into an issue with Gradius Collection on PPSSPP. It looks like it's a common problem for each of the games in the collection to cut to only a black screen after selecting them. Nuts.
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Post by r0ck3rz on Sept 24, 2014 10:12:55 GMT -5
^Well, you can't expect perfection from a device that recent. Still, it's probably impressive for what the emulator can play. Not my kind of gaming generation, so I wouldn't know. Yeah, patching the game with a translation or a hack can mess up the compatibility very quickly. Recent one's I've encountered were the translated Jojo game for SNES (wont work on SNES9X) and translated Shin Megami Tensei (wont work on Zsnes). Did you added a header to these games before patching them? Some SNES games require this. The SMT games don't need headers though, but that could be another thing, removal of a header that's already there before patching. What's your SNES9X versrion btw? It's up to 1.53, but sometimes the previous version will run a game better too.
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Post by zilliont on Sept 24, 2014 11:55:40 GMT -5
Just ran into an issue with Gradius Collection on PPSSPP. It looks like it's a common problem for each of the games in the collection to cut to only a black screen after selecting them. Nuts. Maybe it's because the games on the collection are all emulated? I think it's better to run their ROM/ISOs on emulators designed for their original platforms.
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Post by zerker on Sept 24, 2014 15:16:43 GMT -5
PooshhMao, the problem is often that Mess doesn't always give as good an experience. For example, I recently played through Ninja Gaiden 3 on Mess, but I had to choose between either screen tearing, or occasional sound skip (when VSync was on). I couldn't get quite a good an experience as I would have had with Nestopia, though at least the emulation was good I guess?
I haven't really tried Mess seriously for SNES games, but the PC I use for emulation is an i3-2100T and I couldn't quite get BSNES to run at full framerate on that machine. I also tried the latest version of HIGEN, which was slightly faster than its predecessor, but between the weird library system, and the fact that savestate hotkeys didn't work, it wasn't really a great choice. At least SNES hardware is still pretty reliable that I don't generally need to emulate much.
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Post by Magma MK-II on Sept 25, 2014 14:20:52 GMT -5
Did you added a header to these games before patching them? Some SNES games require this. The SMT games don't need headers though, but that could be another thing, removal of a header that's already there before patching. What's your SNES9X versrion btw? It's up to 1.53, but sometimes the previous version will run a game better too. If I'm not mistaken, the SMT patch can only be applied in a specific revision of the ROM.
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Post by alphex on Sept 25, 2014 14:53:34 GMT -5
First-hand experiences: -SFA2 for the SNES was unemulated for the first couple of years. I guess it had to do with the compression chip? -Mega Man 5 on the GB crashes when starting a stage (I think REW had problems? If that's the name - it's a GB and NES emulator)
Also, from what I've read, the FF games on the PSX are pretty tough to emulate. At least the emulators' forums are filled with threads on these.
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Post by kingmike on Sept 25, 2014 18:50:07 GMT -5
If Makai Island (Higemaru) is tough to emulate on FCEUX, then it must be something in newer versions. I'm sure it played fine on older versions.
PS1 Final Fantasy games... is there issue beyond copy-protection? I started to rip my FF CDs to ISO, but then I remembered reading the game uses subchannel data (which I hear is normally unused) as copy-protection code.
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Post by Deleted on Sept 25, 2014 19:37:13 GMT -5
I've never run across any problems with the mainline Final Fantasy games on PS1. Maybe he's referring to the PS1 ports of the SNES games? They ran like crap on actual PS1s to begin with.
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Post by Magma MK-II on Sept 25, 2014 21:37:32 GMT -5
Only PSX games that I have problem to emulate are those with CD tracks that the current emulators just won't play, such as Real Bout Special Dominated Mind or Pepsiman.
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Post by Dee Liteyears on Sept 26, 2014 6:00:36 GMT -5
I remember Super Mario Kart behaving very weird and glitchy in SNES9x, though I haven't tried to emulate it again for quite a few years. I think the tracks and the collision were somewhat off and the track select screen had several graphical bugs
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Post by r0ck3rz on Sept 26, 2014 11:01:03 GMT -5
^Again, that could be dependent on the version. In 1.52, the move set on the character creator in Super Fire Pro Wrestling X Premium would flicker, but the game runs perfectly in 1.53. On the flip side, in 1.53 Brawl Brothers flickers the whole way, but it runs perfectly in 1.52.
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Post by kingmike on Sept 26, 2014 12:15:41 GMT -5
I remember Super Mario Kart behaving very weird and glitchy in SNES9x, though I haven't tried to emulate it again for quite a few years. I think the tracks and the collision were somewhat off and the track select screen had several graphical bugs Could it be emulation of the DSP1 chip? In the last couple years, byuu (author of higan/bsnes) had a guy actually dump the DSP ROMs so they could be better emulated.
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Startling
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Post by Startling on Sept 30, 2014 2:36:29 GMT -5
Exhaust Heat II and Top Gear 3000 don't fair too well in older SNES emulators. They'll both work in Snes9X now. Strangely, I laugh more at things like Genesis Plus GX not supporting 32X than I do at things like <emulator> failing SVP. Fusion supports both, so... Iridion 2: The game freezes in a certain point in every single stage, apparently. Might be because of graphical trickery too. That's all of I can think of for now. I seem to recall finally getting this to work with the advent of VBA-M. There's also the case of the Mega Man Battle Network series, which has strange enemy behavior on emulators... and noone wants to use VBA-M to check because VBA-RR is so neato, and I'm bad and don't know what I'm looking for... I can't get Higemaru Makaijima to work on FCEU-X, it always freezes when the game boots. Akumajou Special: Boku Dracula-kun appears to only work on Fantasia, as well. Both of these seem to work ok in the original FCEU. English patched versions of the Japanese version of Contra frequently crash at the first cinema or don't even load at all on FCE or Nestopia. Whoa, you don't mean FCE FCE, do you? The Contra patch works fine on OG FCEU, if that helps. It should be noted that some rom sites just have bad dumps, or the download could get corrupted, etc. I just found what I assume is a bad dump of Radical Dreamers today... gonna have to do some hunting. But yes, if you've tried patching a ROM and it results in the game just black-screening and failing checksum on bootup, then the patch probably requires a headered ROM. I recommend getting NSRT to do this (just note that you need to add "headers," not "NSRT headers"). Read the readme included with your patch if it has one, too; your patch might be intended for a different version of the ROM (especially the case with games that have had revised releases). The header confusion is indeed evil. I seem to recall SNESGT and Snes9X working pretty well with SMT. I don't think either of the SMTs were among the few patches that actually used a later version, but I could be misremembering. Only PSX games that I have problem to emulate are those with CD tracks that the current emulators just won't play, such as Real Bout Special Dominated Mind or Pepsiman. It's irritating, but you can sometimes get them to play in ePSXe at least. Switching between various sound and CD plugins helps. Note that ePSXe apparently hates multi-track dumps; I think I got one to run once, though. Conversely, a single-track game didn't work at all even though its sequel did (and I know it wasn't a "rip"). I remember getting Dominated Mind to work fine.
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Post by Deleted on Sept 30, 2014 2:39:14 GMT -5
Sorry, I should have been more specific. The English-patched Boku-kun only seems to work on Fantasia.
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Startling
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Post by Startling on Sept 30, 2014 2:41:48 GMT -5
Ohhh. Though I think I've tried the patch too... let me see what's up on my end again.
Speaking of which, I just remembered that I've never gotten the Ys III (NES) English patch to work, no matter the emulator. Never found a presumably "better" dump of the game, either. Oh well.
edit: Yep, freshly download the rom from romhustler and the patch from romhacking, and it seems to work fine.
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