Deleted
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Post by Deleted on Sept 30, 2014 2:47:55 GMT -5
I just tried it again on NEStopia and it gave the same error as before: "Unsupported or malformed mapper." I mentioned the game in this thread due to looking the error up and finding that it was something a lot of people were running into.
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Startling
Banned
A better gamer than all of you plebs
Posts: 54
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Post by Startling on Sept 30, 2014 3:49:43 GMT -5
Well, I am using a totally different emulator (og FCEU, v0.98.12). I'm not sure just how accurate Nestopia is, but either the Akumajo Special hack slips into a pirate mapper that Nestopia doesn't want to support, or the hack simply won't run on real hardware.
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Post by Magma MK-II on Sept 30, 2014 18:10:32 GMT -5
Only PSX games that I have problem to emulate are those with CD tracks that the current emulators just won't play, such as Real Bout Special Dominated Mind or Pepsiman. It's irritating, but you can sometimes get them to play in ePSXe at least. Switching between various sound and CD plugins helps. Note that ePSXe apparently hates multi-track dumps; I think I got one to run once, though. Conversely, a single-track game didn't work at all even though its sequel did (and I know it wasn't a "rip"). I remember getting Dominated Mind to work fine. Did some search to find the problem. As it turns out, it's because the emulators just hate those .ape files, so you have to do some work and convert them all to .bin files. Found a good tutorial here: www.freezenet.ca/guides/compatibility-and-emulation/how-to-play-multi-track-psx-games-ape-files-epsxe/
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Post by kingmike on Oct 23, 2014 19:08:54 GMT -5
The most common Ys 3 ROM has a bad header, identifying it as mapper 4 and no saving. Change the mapper to 118 and enable SRAM and it works fine. FCUEX should quietly soft-patch the game to work, but only on the Japanese ROM (without translation patch).
About Kid Dracula, when I figured out where the copy-protection flag was set, disabling the flag somehow broke the game on some older emulators. (I recall it was literally the last function in the PRG-ROM: INC $21 and I changed it to RTS)
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Post by vetus on Dec 26, 2014 15:22:49 GMT -5
Mischief Makers has emulate issues to the point that we see graphics disappearing in later levels. That and the unusual controls which are not convenient with Playstation and Xbox controllers made me look for buying it. Since I'm not good with eBay I asked a friend of mine to look for it. And he gave it to me as a present for my birthday party. One of the best birthday presents ever.
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Post by X-pert74 on Jan 12, 2015 19:44:03 GMT -5
Mischief Makers has emulate issues to the point that we see graphics disappearing in later levels. That and the unusual controls which are not convenient with Playstation and Xbox controllers made me look for buying it. Since I'm not good with eBay I asked a friend of mine to look for it. And he gave it to me as a present for my birthday party. One of the best birthday presents ever. Mischief Makers is one of the best games ever <3 And yeah, whenever I look at screenshots or videos of it online, they seem to be in emulators that have trouble with it, because certain textures in the more 3D-looking levels won't appear correctly.
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Post by Allie on Jan 12, 2015 19:57:00 GMT -5
Don't all N64 emulators have problems with 2D graphics? Especially textboxes?
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Lord Dalek
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WHY DOES HE HAVE A SECOND/THIRD/FORTH/ETC. FORM?!?!
Posts: 249
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Post by Lord Dalek on Jan 12, 2015 21:26:13 GMT -5
I swear, SSF just can't play Radiant Silvergun without one of my processor cores blowing out.
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Post by Allie on Jan 12, 2015 22:45:20 GMT -5
I swear, SSF just can't play Radiant Silvergun without one of my processor cores blowing out. Honestly, I was just happy I could play Necronomicon and Last Gladiators on it (despite some minor graphical hangups)
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Post by Dee Liteyears on Jan 13, 2015 4:44:16 GMT -5
Don't all N64 emulators have problems with 2D graphics? Especially textboxes? I remember when I first tried Wonder Project J2. Everything looked like it was a badly sewed together mess. Hmmmm... now that I think about it, the PC port of MMX5 had somehow the same problem (at least visually, I doubt the cause is the same). Seams everywhere, tiles are blurred and such strange things, pretty weird if you consider that X4 was a rather flawless port in comparison. Though it's been a few years since I last tried an N64 emulator, so I suppose there should be a few better plugins for such games now
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Lord Dalek
Full Member
WHY DOES HE HAVE A SECOND/THIRD/FORTH/ETC. FORM?!?!
Posts: 249
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Post by Lord Dalek on Jan 13, 2015 9:17:34 GMT -5
Don't all N64 emulators have problems with 2D graphics? Especially textboxes? I remember when I first tried Wonder Project J2. Everything looked like it was a badly sewed together mess. Hmmmm... now that I think about it, the PC port of MMX5 had somehow the same problem (at least visually, I doubt the cause is the same). Seams everywhere, tiles are blurred and such strange things, pretty weird if you consider that X4 was a rather flawless port in comparison. Though it's been a few years since I last tried an N64 emulator, so I suppose there should be a few better plugins for such games now There really aren't. N64 emulation has completely stagnated since 2006
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Post by akumajobelmont on Jan 13, 2015 20:59:09 GMT -5
I remember when I first tried Wonder Project J2. Everything looked like it was a badly sewed together mess. Hmmmm... now that I think about it, the PC port of MMX5 had somehow the same problem (at least visually, I doubt the cause is the same). Seams everywhere, tiles are blurred and such strange things, pretty weird if you consider that X4 was a rather flawless port in comparison. Though it's been a few years since I last tried an N64 emulator, so I suppose there should be a few better plugins for such games now There really aren't. N64 emulation has completely stagnated since 2006 Yeah, pretty much. A few new emulators here and there, but otherwise it's pretty outdated. Bust-A-Groove on an PSX Emulator is pretty much rendered unplayable due to timing issues. You can't get the button prompts to synchronize with the music. I've tried a billion different methods; none work
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Post by vetus on Jan 14, 2015 14:01:07 GMT -5
How is the emulation of Conker's Bad Fur Fay? I would gladly buy it if it wasn't for the overpricing crap at eBay (even unboxed copies are expensive). I swear, SSF just can't play Radiant Silvergun without one of my processor cores blowing out. Good thing for XBLA release. Also if I remember right it plays fine at MAME. The problem is with the controls which are more comfortable at console ports. Don't all N64 emulators have problems with 2D graphics? Especially textboxes? Dunno. Rakuga Kids and Bangai-O play fine. At least for the few hour I tried them. Same goes for Killer Instinct Gold.
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Post by benjammin on Jan 21, 2015 12:59:34 GMT -5
How is the emulation of Conker's Bad Fur Fay? I would gladly buy it if it wasn't for the overpricing crap at eBay (even unboxed copies are expensive). I swear, SSF just can't play Radiant Silvergun without one of my processor cores blowing out. Good thing for XBLA release. Also if I remember right it plays fine at MAME. The problem is with the controls which are more comfortable at console ports. Don't all N64 emulators have problems with 2D graphics? Especially textboxes? Dunno. Rakuga Kids and Bangai-O play fine. At least for the few hour I tried them. Same goes for Killer Instinct Gold. 50% of the n64 library has at least 1 glaring issue on all emulators. N64 emulation is absolutely terrible and probably won't progress that much anymore. Conker's Bad Fur Day is one of the unplayable ones. Tons of crashing issues and all the cool shading tech they made for the game that pushed the system doesn't work properly. I think this is the main reason why CBFD costs so much on ebay now, because all these damn kids who want to be ~cool~ by playing it realized you can't emulate and so sellers jacked up the prices.
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Post by vetus on Jan 22, 2015 3:29:24 GMT -5
Wow. I didn't knew that N64 is so tricky even today. That means I have to buy Bad Fur Day after all. I think this is the main reason why CBFD costs so much on ebay now, because all these damn kids who want to be ~cool~ by playing it realized you can't emulate and so sellers jacked up the prices. Probably. Also because it didn't have many copies as a late N64 game published by Rare themselves instead of being published by Nintendo (and in Europe's case by THQ) that didn't sold so well back then.
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