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Post by Digitalnametag on Sept 29, 2014 16:36:56 GMT -5
I am convinced Mega Man Battle Network 4 is the greatest Mega Man game and will hear no argument otherwise. I'm all for Battle Network but 4? You have to play through the game 3 times to unlock everything. And if you buy both carts on release like I did back in the day you get to play through what is mostly the same content six times. So I am curious. Is there something you prefer in BN4 over the others? Or was BN4 just one of the first Mega Man games you played? Aside from a few differences (Chips, Styles, Souls, etc...) the BN games all play the same and I find the framework of BN3 to be the peak of the series. BN4 being way at the bottom.
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Post by masamvne on Sept 29, 2014 16:58:06 GMT -5
Or was BN4 just one of the first Mega Man games you played? Pretty much. Looking at it from an objective standpoint there's a number of things that make it inferior to other games in the series, although I do think it has some big positives, namely the tournament structure meaning lots of cool boss fights (which are probably my favourite parts of the entire series).
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Post by wyrdwad on Sept 29, 2014 16:59:00 GMT -5
Cervanres rockin' the Narcia avatar! One can never have too much PopoloCrois. Props, yo! Regarding 3D Castlevania games, I think the best one I've ever played is Ys Origin. In all seriousness, that's the formula that Castlevania needed in order to make the jump to 3D the right way -- play more like a darker, creepier Ys game. -Tom
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Post by X-pert74 on Sept 29, 2014 17:22:52 GMT -5
When it was released, X3 was usually rated to be the best X game so far, so it's kinda weird how it got somewhat of a bad rep over the years. It's not as good as X1 or X4, but it's definitely a very good game. Same for X2. I'd defend X5, and I'm on the fence with X6 - it's an unfinished mess at times, but at other times, it's hinting at something spectacular. It's a huge shame it was rushed out the door, but I enjoy it a lot more than X7, and also feel X8 is really overrated. Classic series 7 and Gameboy II are absolutely defense-worthy, though, with no comparisons needed. As is ZX Advent, which also got quite a bit of a bad rap. It's been so long since I last played X5, and I think I always played it with the Ultimate Armor cheat, so I don't think I enjoyed the game to its fullest extent. I should replay it without that at some point. And X6 does have a lot of problems, but at the same time I find it a little endearing at times; its soundtrack is one of the most unique in the series to me (and at least has some badass metal in Blaze Heatnix's song), and I really love that the Blade Armor finally brings back the vertical air-dash that X3 had, which X4 and X5 abandoned. I really should play X8 at some point; I remember getting a used copy at Gamestop, but it was scratched badly enough that it would hang up during the intro sequence, and I never actually got to play it. I returned it later that day, and to this day still have not been able to play X8; I wish it wasn't so rare D:
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Post by The Great Klaid on Sept 29, 2014 17:31:55 GMT -5
I am convinced Mega Man Battle Network 4 is the greatest Mega Man game and will hear no argument otherwise. I also have very fond memories of Mystic Quest Legend, and think Mirror's Edge is one of the best and most inventive games of the millenium hands down. As for Castlevania, I find it hard to go back and play the old linear style games like Rondo of Blood after getting used to the fluidity of movement in Aria of Sorrow and SotN... maybe it's just before my time. Mega Man X has a funny name in your country. In all seriousness. This was an odd post to read. You have such odd tastes, and your opinions are so wrong. Me and you are going to be good friends
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Post by X-pert74 on Sept 29, 2014 17:38:45 GMT -5
I don't have an opinion on the others, but I think Mirror's Edge is incredible. I didn't care about its story in the least, but the gameplay and art style and soundtrack are all incredible. The controls did take some time for me to understand, but once I really got the hang of them, I loved it. I beat the whole game without shooting a single enemy
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Post by llj on Sept 29, 2014 17:54:28 GMT -5
I don't know, most of the games I really like aren't really hated. There are games I still like that have gotten some backlash over the years, though. For example, I still don't think Tales of Symphonia is only good just because it was 1 of only 4 JRPGs on the Gamecube, which is a common argument I hear. I think it stacks up real well to the JRPGs on the PS2 as well.
I don't think the sailing in Wind Waker was that hard or frustrating. The game could have used one more dungeon though.
I still think the original Double Dragon has a certain atmosphere and charm today that hasn't been replicated in any brawler since.
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Post by moran on Sept 29, 2014 18:00:59 GMT -5
I don't think the sailing in Wind Waker was that hard or frustrating. The game could have used one more dungeon though. I still think the original Double Dragon has a certain atmosphere and charm today that hasn't been replicated in any brawler since. I didn't find the sailing hard, I found it to be an absolute bore. I caught myself falling asleep many times playing Wind Waker because of the sailing. The rest of the game was fantastic but I hated the sailing aspect. And I agree with you on Double Dragon it really stands alone.
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Post by llj on Sept 29, 2014 18:03:18 GMT -5
I much prefer Seiken Densetsu 3 due to its faster pacing, but the two previous entries are very good games as well. Especially considering when they were released. Secret of Mana and Seiken Densetsu 3 were the only games my little sister would sit down and play along with me for more than a half hour back when I was a kid. I've never once played through Secret of Mana just by myself. But I could see it being far less interesting without another person to interact with while playing.
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Post by Ike on Sept 29, 2014 18:12:59 GMT -5
Secret of Evermore: Would probably be considered a real gem if it didn't have "Secret of" in the title. SaGa Frontier: Wait for it... The King of Fighters 2001: Although the music was poor, most other complaints are undeserved or exaggerated because Eolith developed it following SNK's bankruptcy. This + Earthbound and - KoF 2001 because I haven't played that one. I would also probably defend Mickey Mousecapades if I were sufficiently blitzed
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Post by ZenithianHero on Sept 29, 2014 18:13:11 GMT -5
I don't know, most of the games I really like aren't really hated. There are games I still like that have gotten some backlash over the years, though. For example, I still don't think Tales of Symphonia is only good just because it was 1 of only 4 JRPGs on the Gamecube, which is a common argument I hear. I think it stacks up real well to the JRPGs on the PS2 as well. I thought Symphonia stacked up well too, until Abyss came around it was the best of the party action RPGs (compare to Star Ocean III and Rogue Galaxy for example). Don't recall Symphonia hated that much but it was put on a "pedestal" for love and hate at the time because of how many Gamecube RPGs there were. Skies of Arcadia and Lost Kingdoms seemed ignored for example. I do think Dreamcast (another platform with lacking RPG rep) had more backlash titles at the time. Like Evolution (simple designed, but oh was it charming) and Lodoss War (difficult! but I found it fun).
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Post by Ike on Sept 29, 2014 18:18:29 GMT -5
Tales of Symphonia is rough around the edges and a few flags too high up on the Anime pole but I've always loved its story in a cheesecake kind of way. It seemed a lot more original at the time, naturally, because other similar stories (such as other Tales games, since they're all the same basic plot) failed to capture my interest in any way that I have nostalgia for them. The characters are all likable because they're the right balance of SatAM cartoon protagonists vs. anime tropes (except Presea and Regal, who I always forget are in the game.)
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Post by llj on Sept 29, 2014 18:31:53 GMT -5
I thought Symphonia stacked up well too, until Abyss came around it was the best of the party action RPGs (compare to Star Ocean III and Rogue Galaxy for example). Don't recall Symphonia hated that much but it was put on a "pedestal" for love and hate at the time because of how many Gamecube RPGs there were. Skies of Arcadia and Lost Kingdoms seemed ignored for example. I do think Dreamcast (another platform with lacking RPG rep) had more backlash titles at the time. Like Evolution (simple designed, but oh was it charming) and Lodoss War (difficult! but I found it fun). I don't recall Lodoss being hated...in fact, I barely hear it mentioned at all today. It's definitely a great Diablo clone, though, better than Diablo in some ways too. As for Abyss...I'm at a loss as to how people determine what Tales game is so much better than any other, especially those starting from Symphonia. I'm a Tales fan, but I really see very little difference between all the post Symphonia games aside from minor tweaks in the battle system. I docked Abyss marks for questionable load times and all those FONIC THIS FONIC THAT dialogue. Story wise, all Tales games are fairly generic. I'm currently replaying Vesperia since it seems to be the current online darling of Tales games because now most fans consider Graces f and Xillia "disappointing" and again I'm kind of at a loss as to how Vesperia is considered so much more superior than any other. I admit it does have the best presentation of all the Tales games I've played though. But I think Symphonia stands out mostly for still providing the basic engine for the look, gameplay, and feel of every post PS1 Tales game. There's a very distinct visual and gameplay divide between pre Symphonia and post Symphonia, which basically in my mind still marks Symphonia as the most important game of the series--for better or for worse. Everything that people associate with modern Tales games--multiple titles, multiple costumes, secret weapons, special cameos from characters in past Tales games, optional bosses...they were already all right there in Symphonia. You could even choose a different love interest, an optional element that was discarded in some of the later Tales games. Plus the ability to slightly change the plot with the Zelos/Kratos choice...the game had a ton of content to poke through and subsequent games really didn't add anything else to the formula that was set up here.
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Post by nightdreamer on Sept 29, 2014 18:52:39 GMT -5
I don't have an opinion on the others, but I think Mirror's Edge is incredible. I didn't care about its story in the least, but the gameplay and art style and soundtrack are all incredible. The controls did take some time for me to understand, but once I really got the hang of them, I loved it. I beat the whole game without shooting a single enemy Same, really love Mirror's Edge despite not caring for its story. There was a comic-turned-meme where Assassin's Creed fans ridiculed Faith because Enzo only have to hold a button to parkour all over town while Faith had all these button prompts. (My reaction: good for you, now go back to playing your horrible game) So what? Parkour's never meant to be easy Mirror's Edge's definitely felt more raw and rewarding as a result instead of being a mechanic completely taken for granted.
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Post by Feynman on Sept 29, 2014 18:58:30 GMT -5
Mirror's Edge has actual platforming that requires some level of skill.
Assassin's Creed uses that modern semi-automatic platforming where the game does almost all of the work for you. I hate that nonsense.
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