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Post by zerker on Oct 5, 2014 6:56:13 GMT -5
I couldn't even stomach the PSP version of Persona. That game has some significant design issues.
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Post by X-pert74 on Oct 6, 2014 0:11:08 GMT -5
Hmm... System Shock 2 came out on GOG and later Steam well over a year ago, but the original System Shock still hasn't yet. Does anyone know why? I know it's available for illegal download online, but I'd think it would have received an official digital release by now.
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Post by kal on Oct 6, 2014 3:45:12 GMT -5
Hmm... System Shock 2 came out on GOG and later Steam well over a year ago, but the original System Shock still hasn't yet. Does anyone know why? I know it's available for illegal download online, but I'd think it would have received an official digital release by now. My first guess is that it's actually kind of a pain to get System Shock working properly and it doesn't have the high demand that its sequel had to be made playable. There's fan-patches and stuff but that's not usually something that you can sell.
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Post by zerker on Oct 6, 2014 5:16:09 GMT -5
Naw, it runs great in Dosbox. My guess is the ownership situation is still a mess. EDIT: Now that I'm home from work, here's some stuff to get you started. Manual: www.replacementdocs.com/download.php?view.5421Reference Booklet (from EA Classics edition): www.replacementdocs.com/download.php?view.9310The manual has a 'ten minute tutorial' section that you may want to read through to get acclimated to the game. I also have the original reference card if anyone wants me to scan it in. However, the EA Classics booklet has all the same information, just on several more pages. I've never used Kolya's SSP distribution, as I found the basic game pretty dead simple to set up in Dosbox. I used fixed 13000 cycles, mounted the ISO, and I'm away to the races. I'd also recommend against starting out with the mouselook mod to get a better feel for how the game plays. After you've played a good chunk of floor 1 and gotten used to the controls, you can re-evaluate if you want it. Note that System Shock is designed around the fact that you have cursor access to the entire interface; it's how you use items and how you reload your gun. Toggling mouselook on and off all the time might be problematic, especially for reloading. Also note if you played Terra Nova in the earlier GC9x, you can still aim with the mouse at anything on the screen, you just aren't directly turning the viewpoint. All player movement and viewpoint changes are surrounding the ASD keys. SXZC are movement, AD are turning, QWE are leaning, RFV are looking up/down and TGB are stand/crouch/prone. Slightly misaligned from modern FPSes, and a few more looking keys, but it's not too hard to get used to. Oh yeah, and Shift is run. This also causes you to turn faster if you need to do so. Once you get the Booster upgrade, you can ZOOM . When you start the game, I STRONGLY recommend you leave all difficulties on 2, though maybe you can reduce Cyberspace or Puzzles if you aren't digging the wonky flightsim-style Cyberspace controls, or are having trouble with the wiring puzzles. However, you should NEVER set any difficulty to 0, as this will COMPLETELY DISABLE that part of the game. You also really shouldn't play with Plot of 3 the first time unless you want a hard time limit for the game. Finally, here's some tips on the weaponry you're likely to find on level 1: Pipe: Your first weapon. Also, likely your only way to damage robots (or cameras) for a while. Once you find the standard pistol, you probably will never use this again. Dartgun: Your basic weapon for most of the first floor. Does fairly good damage against organics and cyborgs, ZERO damage against robots. Ammo is in moderate supply, but might be a concern with overuse. Sparq: Basic energy weapon. Draws from your energy supply in the top right. Nice backup weapon, and it can actually damage bots/cameras, but generally less effective than the Dartgun or Pistol. Plus your energy becomes more important once you find the shield and headlamp later in the game. Pistol: The workhorse for the early part of the game. Pistol ammo is PLENTIFUL and in two varieties. Standard rounds are slightly weaker against organics than the Dartgun, but fires faster and can still do a small amount of damage to bots (or destroy cameras). Teflon rounds are actually useful against bots, and also do some bonus damage to Cyborgs. Magpulse: You'll probably find one of these on floor 1. Ammo is PRECIOUS. This is the robot killer. One shot, one kill. Make every one of those shots count. I'd recommend ONLY using this on Hoppers and Security bots. Though once you have enough Teflon rounds, you should probably use those against Hoppers instead. Oh yeah, and if you see the Hopper in the center of the first floor and you haven't found the Magpulse or Pistol: Grenade that bastard. You should, under no circumstances, attempt to attack a Hopper with a pipe.
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Post by TheChosen on Oct 6, 2014 15:33:36 GMT -5
Hmm... System Shock 2 came out on GOG and later Steam well over a year ago, but the original System Shock still hasn't yet. Does anyone know why? I know it's available for illegal download online, but I'd think it would have received an official digital release by now. My first guess is that it's actually kind of a pain to get System Shock working properly and it doesn't have the high demand that its sequel had to be made playable. There's fan-patches and stuff but that's not usually something that you can sell. Pretty sure this is not true. From what I remembered it works pretty decently on Dosbox, hence why there is that one "legally free" version that comes bundled with it.
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Post by The Great Klaid on Oct 7, 2014 1:01:22 GMT -5
Well picked up the CD version. Mostly, because of I've been kind of interested in collecting old PC games. But, this lined up nicely. I may actually have to join in on this one. And Zerker, I wouldn't say no to that reference card. I've been using my tablet for manuals for my aforementioned classic gaming collection these days, and I love having those even in games nowadays.
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Post by Joseph Joestar on Oct 7, 2014 9:53:42 GMT -5
I couldn't even stomach the PSP version of Persona. That game has some significant design issues. I played through it when it came out, and tried playing it again when it was released on PSP; I was bummed out because even though they sped up the field movement and load times considerably, the battles felt really slow and I couldn't get into it. Anyway, looking forward to finally trying out System Shock!
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Post by zerker on Oct 7, 2014 15:38:23 GMT -5
Klaid, here is your high res reference card scan as requested: www.zerker.ca/zzone/files/System%20Shock%20Reference%20Card.pdfAnd becuase the reference card can be unfolded to view two pages at once, I made an alternate PDF in this view if your tablet has the screen real-estate to support it well: www.zerker.ca/zzone/files/System%20Shock%20Reference%20Card%20Unfolded.pdfThe page numbers are, of course, references to the corresponding section in the full manual linked earlier. Joestar, my complaints with the original Persona were mainly: 1) The dungeons were crap. They're mazes without any semblance of designing an interesting layout. They obviously can't hold a candle to later games like Nocturne or DDS, but they're also sorely lacking in comparison to earlier Dungeon Crawlers. Sure, you aren't going to expect the interactivity of something like Dungeon Master, but I'd expect a little more thought into the basic layout. 2) The fusion/persona system is kinda bonkers. You can recruit units but you can't USE them until you fuse them. Problem is, when you fuse them they jump up several levels and you can't use them because you're too low level. It basically forces you to recruit early with no payoff and then HOPE you have the right combination already recruited when you finally are ready to use some of your fusion results.
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Post by The Great Klaid on Oct 7, 2014 15:47:30 GMT -5
Ah thanks Zerker your the best, I'm sure the one page at a time thing's going to be the best, because that's just about the same aspect ratio.
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Post by Deleted on Oct 7, 2014 15:49:00 GMT -5
It's no shame to use a FAQ for that sort of thing. I view my free time as being too valuable to worry about the wonder of discovery. At least, when it comes to esoteric stuff like that.
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Post by Weasel on Oct 7, 2014 16:03:21 GMT -5
Having gone through the level several times, I will enclose some helpful advice from the first level in the below spoiler. - If you have the PLOT difficulty set to 1, you will still get emails and logs, but you will not need to find access cards or keypad codes, and SHODAN's level security will not arbitrarily block doors and power stations. At 0, all emails, logs, and most of SHODAN's triggers will be completely gone.
- Use your map markers. With the Navigation and Mapping plugin, either of your MFDs can be used to display an overhead map. Click FULL to make it go fullscreen, then click anywhere in the fullscreen map to drop a marker and type a label to go with it. Map markers will be displayed as wireframe pyramids in the main view, and clicking once on those pyramids will display the map marker, as well as having a nice helpful blue dot in the HUD minimap. I recommend marking the locations of power stations, surgery beds (like the one in the second room), and anywhere that you need to drop a weapon.
- Medical deck is relatively non-linear, but your first stop should be to find the Cyborg Conversion chamber. SAVE OFTEN if you have not found the conversion chamber yet!
- There is a Magnum 2100 hidden somewhere. It has meager ammo but will help against the Cyborg Guardian you'll find on a pedestal later.
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Post by zerker on Oct 7, 2014 16:06:36 GMT -5
Jason, portables and FAQs don't go hand and hand. Also, I'm not sure it would help. Klaid, you're welcome . I also dug out my endgame screenshot from my last-year playthrough for fun: I won't be doing a replay this time (too soon!), but I may dabble a bit into floor 1 to help people get going. I'm thinking of doing a combat demo to show some strategies for clearing out the center of the map and stuff. And Weasel, some replies to your post: 1) You should always leave plot on 2 2) The enemy of the pedestal is a Warrior Cyborg, and he's not actually as tough as it makes him sound. If you found a standard pistol by then, just use standard or teflon rounds on him. Even needles are fine. However, he's the toughest non-hopper enemy on the floor (not saying much) so go ahead and blast him with the Magnum if you found it.
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Post by Deleted on Oct 7, 2014 16:12:32 GMT -5
Depends on where you are when you're playing, certainly. I usually use my portable systems at home on the couch. Most people have smartphones these days, as well, which would make a trip to GameFAQs easy enough.
Either way, Persona 1 sucks.
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Post by The Great Klaid on Oct 7, 2014 16:14:06 GMT -5
Now I'm kind of curious what happens if you turn everything to 0? Is it just a lovely jaunt through a space station?
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Post by zerker on Oct 7, 2014 17:07:39 GMT -5
Yes, actually it is. Nothing can hurt you, there is no plot gating. You can walk up to the bridge and beat the game with absolutely no effort.
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