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Post by akumajobelmont on Oct 19, 2014 8:02:18 GMT -5
Are there any people who still actually care about Akuji the Heartless? Those games are more along the lines of stuff that was really huge and mainstream back when it was current but isn't cared about that much these days, even among people who still play and love a lot of PS1 games. Spyro is probably the one I see getting the most love still, but it's mostly just from furries these days, haha. No idea about Akuji, but they were all games that came up as well reviewed and/or recommended when I was looking for games to get for the PS1. And none of them 'held up'. The ONLY 3D games that held up for me on PS1 were Metal Gear Solid, Soul Reaver, Einhander, Strider 2 and an assortment of RPGs. The latter two still play on a 2D plane even... Give the Dreamcast version of Soul Reaver a crack - it's nicer than even the PC version
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Post by zerker on Oct 19, 2014 8:22:32 GMT -5
Don't have a Dreamcast. I'm out of space for connected Consoles, and there isn't enough unique content (that appeals to me) to really make it worth it. Though considering the PC version doesn't even have Analog movement, it's not hard to beat that one. I tried to replay the PC version recently, but fell back to the PS1 version when I found that out
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Post by akumajobelmont on Oct 19, 2014 8:38:53 GMT -5
Don't have a Dreamcast. I'm out of space for connected Consoles, and there isn't enough unique content (that appeals to me) to really make it worth it. Though considering the PC version doesn't even have Analog movement, it's not hard to beat that one. I tried to replay the PC version recently, but fell back to the PS1 version when I found that out You could always give it a spin in nulldc - it runs perfectly, in 1080p and has analog controls! A regular Dreamcast looks really nice on my TV via VGA too. But yeah, give nullDC a shot - it's pretty great
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Post by ommadawnyawn2 on Oct 19, 2014 12:51:44 GMT -5
When the camera, draw distance, hit detection and framerate are good, then yes. Not always the case unfortunately, maybe it's even rare. I think the fact that 3D was fairly new also contributed to problems with level design and pacing, like too much dead space (sometimes combined with slow movement) or the player having to put more effort into stuff that was really simple in 2D like collecting items or positioning the avatar to interact with objects or NPCs.
I was gonna say games like Panzer Dragoon 2 and Star Fox 64 hold up well, but they're mostly on rails. Same with racing games like F-Zero and Sega Rally.
On the Saturn (which I didn't play back then) I like Bulk Slash, a mech-based TPS by Hudson. The only real issues related to gameplay are a limited draw distance, and that platform jumping is a bit awkward since you can't look down in mid-air. I also like Nights, though the controls aren't perfect and I would've liked to have access to the course map at all times because it's too zoomed in.
I barely played N64 back then and haven't been able to get into Mario 64, Mystical Ninja or GoldenEye. OoT is OK, but I haven't felt motivated to beat it yet.
I'm on the fence about some games, like Burning Rangers. It has a few control problems and isn't always pleasing to look at. Another one is Brave Fencer Musashi where 3D-wise the camera is less than optimal and the framerate dips at times (the game also has a ton of problems not related to 3D).
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Post by X-pert74 on Oct 19, 2014 16:20:27 GMT -5
EDIT: The Saturn Mode is indeed an approximation. It's close-sh, but clearly the same base game as the HD Remaster using Sega Saturn assets. No Dithered Transparancies, 30 fps background scrolling (the original was like Sega Rally - 30fps gameplay with 60fps background scrolling). Also, on the Steam version at least, everything is up-rezzed and filtered, so the look isn't too far from the Remaster. Wow, that is a very surreal game The Saturn version and the remade Saturn version look so different from each other, despite using the same assets. If I didn't know any better, I'd think that the remade Saturn version was actually the HD remaster.
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Post by Scylla on Oct 19, 2014 16:36:34 GMT -5
I barely played N64 back then and haven't been able to get into Mario 64, Mystical Ninja or GoldenEye. OoT is OK, but I haven't felt motivated to beat it yet. Mystical Ninja Starring Goemon is really overrated, in my opinion. I mean, I did have fun with it, since it's not a bad game and I am a big fan of Goemon games, but I feel like still to this day it gets a lot of undue credit just because it was a Zelda-style game that came out prior to Ocarina of Time (and thus many people used it to tide them over back then and now hold a lot of nostalgia for it). On a technical level, it's kind of a mess: so-so graphics, huge empty foggy areas, infuriating camera angles at times, and a choppy terrible framerate that's tolerable at best and headache/nausea-inducing when it drops. And this is coming from someone who can usually let A LOT slide in those regards. And on a gameplay level, ehhhh it's not that remarkable. But the biggest travesty is that Goemon's Great Adventure, one of the very best N64 games in my opinion, is often overlooked in favor of Mystical Ninja. All I can do is look at someone like they're from Mars when they say Mystical Ninja is the superior game, which happens more often than not. It just boggles my mind. All I can attribute it to is that Mystical Ninja has the Zelda factor and isn't remotely as challenging. But yeah, play Goemon's Great Adventure. Much, much, much better game.
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Post by Dee Liteyears on Oct 20, 2014 7:16:37 GMT -5
While I love the look of early 3D graphics I could live without things like the PSX notorious texture warping. Though for me it also depends on how the graphics are presented on the screen, something I noticed in many older PC games. The same graphics that'd look quite charming in their unfiltered 240 - 480 px glory, tended to look absolutely terrible and featureless when played in HiRes, fully filtered. I also love flatshaded 3D games, but strangely enough, I don't mind those games being in HiRes. In fact I thought the StarFox minigame in WarioWare- Smooth Moves was absolutely beautiful. Early 3D controls on the other hand are a whole different beast though. There were so many cumbersome tries before analog sticks became the norm. I'm mostly a total hack when it comes to tank controls, though I suppose that's also because I had an N64 some years before I had my own PSX and Saturn
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Post by ZenithianHero on Oct 20, 2014 10:52:00 GMT -5
To an extend, I think a lot of games are no different playable then what they used to be. Of course times have changed, so you won't see stuff like tank controls in a platformer anymore (hello Croc). I find the growing pains charming, and I do like the graphics then. There's a certain je ne sais quoi about the craftsmanship of 5th gen. Like, today's games are filmed on location while older games are like everything is constructed like a play or studio set.
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Post by Dee Liteyears on Oct 20, 2014 16:04:38 GMT -5
This compare never occured to me, but yeah, you're right.^^ I also really love the look of 3D DS games. They have the rough look of old 32Bit games, with a slightly better polycount and none of the warping nonsense. Just look at things like Dragonball Origins' opening
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CMR
Junior Member
9999HP
Posts: 50
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Post by CMR on Oct 20, 2014 19:55:51 GMT -5
I think Doom and Duke 3D are still better than a lot of modern FPS. I don't have any problem with 3D games from that era, even the N64 Castlevania games that the internet loves to hate. They're still the best 3D Castlevania games ;D
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Post by hydlidian on Oct 21, 2014 5:43:47 GMT -5
Doom is great, it has a really nice "old look". I like the monster desings, the setting and the use of 2D sprites in a 3D world that is somewhat crude but still visually pleasing. It's nice seeing how the developers have tried to create different things, like castles, canyons and cities, with the limited means what they had. And the game still plays brilliantly, especially on Playstation. Many of the sprite based (post Doom) FPS games are still cool in my books but that may just be because I played those a lot when I was a kid.
Ocarina of Time was a game that I didn't play as a kid but playing it now makes me appreciate it even now. How many games since that have had shittier cameras, for example?
I think the early 3D look is becoming more popular now. People are starting to be of that age that they did not experience the 2D era in its full swing (like I didn't) and they reminisce of those games they grew up with; thus developers make what they and the gamers want to see. Like that new indie drift car game is doing that now, Drift Stage was it?
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yause
Junior Member
Posts: 87
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Post by yause on Oct 21, 2014 10:13:35 GMT -5
Visually, I'm not sure if many people expected early 3D games to age well, even at the time of release. I certainly didn't (and most gamers I asked thought Virtua Fighter and Tekken were downright when compared to Super Street Fighter II. We also knew that many games had busted cameras and control schemes, which would improve as developers gained experience), and my main reason for craving 3D was the technological freshness, the motion captured animation, and the sense of space.
It was the "8-bit era" for polygonal worlds, whereas 2D graphics had already advanced to a polished state. We were impressed, but we knew that this was rough 3D.
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Post by moran on Oct 21, 2014 11:37:46 GMT -5
There was definitely a sense of feeling that it was only get better. That we were just seeing 3D in its infancy.
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