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Post by Deleted on Oct 22, 2014 16:49:45 GMT -5
I also still say that the best part of Lost Odyssey was the written vignettes. "The Upstreamers" really struck a chord with me. Really haunting and beautiful at the same time.
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Post by The Great Klaid on Oct 22, 2014 17:01:42 GMT -5
I also still say that the best part of Lost Odyssey was the written vignettes. "The Upstreamers" really struck a chord with me. Really haunting and beautiful at the same time. I've been liking those much more then I expected. There is one about a pilgrimage I really liked.
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Post by kaoru on Oct 22, 2014 17:19:39 GMT -5
They are written by an actual short story author, which explains why the rest of the game isn't quite as well written.
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Post by retr0gamer on Oct 22, 2014 18:18:23 GMT -5
Wasn't more a series of famous Japanese writers. I enjoyed those stories way more than the game itself. If the book that collects all those short stories was available in English it'd say don't bother with the game.
Got to agree with you on tamriel there Klaid. It does not get anymore generic, although morrorwind is weird enough to be an exception.
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Post by moran on Oct 22, 2014 18:27:06 GMT -5
Same here. The 'lore' of Tamriel is such a bore. I've fallen asleep reading through some of that stuff. I kind of liked the way that Bioshock handled it by playing audio as you played rather than having to read the material.
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Post by Deleted on Oct 22, 2014 18:34:00 GMT -5
Audio journals are one of the most ham-handed ways of delivering plot to the player, though. NOBODY does that kind of crap in real life. Lawyers and doctors might keep voice notes about cases and patients, but that's about it. Certainly nothing like the way it's done in games.
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Post by moran on Oct 22, 2014 18:57:52 GMT -5
Very true. But it's better than reading 100+ diary entries throughout the game.
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Post by TheChosen on Oct 22, 2014 19:04:55 GMT -5
I partly dislike audio files. I'm quite a fast reader and whenever I have to listen to an audio file in game I feel like I cant make any serious progress (like trigger a cutscene) until I've listened to it.
As for lore in general, at a times yeah, at a times no.
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Post by munchy on Oct 22, 2014 20:43:39 GMT -5
It depends entirely on the quality of writing and if it serves the kind of game it's in. This. I love some adventure and story based games such as Phoenix Wright, and I really enjoyed watching my brother play through RPGs and would get absorbed in the characters and world. Or with Deadly Premonition, where I play primarily to see what zany things are going to be said. But if it's a game where the gameplay itself is the main attraction, no I don't want to mash through a bunch of text that's ancillary to shooting some robots or whatever it is. This is why I mentioned Mega Man Zero, because while the games are great, there's so much text for a story that is poorly translated and not very good to begin with. If a game is story based, that story better be damned good, otherwise what's it doing?
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Post by Deleted on Oct 22, 2014 21:01:10 GMT -5
If a game is story based, that story better be damned good, otherwise what's it doing? This is something I firmly believe in, as well. A lot of people like to say that it's ridiculous to criticize the plot of something like the newer Ninja Gaiden games, when you aren't supposed to take them seriously to begin with. That may be the case, but if you aren't going to write a logical, entertaining story, why even bother putting a story in the game to begin with?
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Post by The Great Klaid on Oct 22, 2014 21:19:57 GMT -5
I partly dislike audio files. I'm quite a fast reader and whenever I have to listen to an audio file in game I feel like I cant make any serious progress (like trigger a cutscene) until I've listened to it. As for lore in general, at a times yeah, at a times no. This is how I generally feel about audio logs. And worse when there is no subtitles. So they can get drowned out by the game, so usually I just kind of sit there and listen.
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Post by bakudon on Oct 22, 2014 23:52:54 GMT -5
I dig the ME codex thing. I think ME is one of the better developed game worlds out there, and the Codex entries are concise enough to not become overbearing, except in the beginning when you get a zillion of them at once. Plus, you don’t actually have to read them if you don’t care. I do think that voicing the primary entries is unnecessary, though. Many games don’t have that much fluff, and come off as much thinner for that. Then again, I am a kid who enjoyed those brick-sized manuals that served the same function, and loved browsing through lists of Wing Commander and Star Wars spaceship specs.
Useless text is uselessa though. The prime culprit I can think of are the Tales games, where everyone speaks a ton but hardly noone ever says anything interesting.
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