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Post by steven on Oct 31, 2014 23:44:04 GMT -5
Without spoilers, what are your general thoughts on the SNES version in particular? You can compare (it's probably inevitable) with the Genesis version, but I'm curious on opinions of the SNES version.
So far I've gathered 20 nuyen, saved the game and still haven't found the first firearm yet. Getting my ass kicked and adjusting to the isometric control. It's definitely not the typical RPG I'm used to playing.
Control interface feels slightly cumbersome at first, got the hang of it more after 30 minutes but I guess it's just the nature of the beast.
Looking forward to progressing through this one. Anyone know how long a game it is? 15-20 hours?
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Post by X-pert74 on Nov 1, 2014 1:15:54 GMT -5
I've only played maybe an hour or two of it; it seemed cool, but I put it down in favor of other games at the time. I also have the Super Famicom version, which to my understanding changes the controls compared to the other releases. I want to get back into it eventually, since I've heard Shadowrun Returns ties into it and I'd like to experience it for that reason.
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Post by Neo Rasa on Nov 1, 2014 1:35:07 GMT -5
Shadowrun Returns impressively ties together both the Genesis and SNES games.
To get the first firearm you need to follow that guy who speaks to you right after you get out of the morgue at the beginning. Just go southwest from the morgue and you'll find his body and some jerks, you can get the first gun off his body. Spend some time in this first city shooting guys to get experience/money as the middle third of the game can be a bit tough if you're under leveled. Once you get over that hump though you get access to much more powerful weapons and can hire much more powerful people to run with you.
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Post by derboo on Nov 1, 2014 1:37:34 GMT -5
I like the atmosphere and the adventure parts, but combat is really, really dull.
How long it takes to beat relies entirely upon how long you end up running around aimlessly, which can be a lot. If you know what you're doing, it's more like 5 or 6 hours, and at least 3 of those are mindless grinding.
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Post by Terrifying on Nov 1, 2014 2:45:47 GMT -5
I also like the atmosphere and adventure parts. The soundtrack's also great in my opinion. The combat is also not my thing, it just feels clumsy with digital controls / joypad. The game has some great moments, but after a while it feels quite repetitive also.
As a Shadowrun game I prefer it over the Genesis / Mega Drive game, but under Shadowrun Returns, and particularly it's expansion Dragonfall...
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Post by Deleted on Nov 1, 2014 5:17:02 GMT -5
I was pretty obsessed with this game back in 1993, and it served as my introduction to the Shadowrun universe (still my favorite pnp RPG). The SNES game is very...bad. Let's just get that out of the way. The graphics are bad, the combat is bad, the conversation interface is bad, the representation of the Matrix is bad. Basically everything except the music is bad.
Even so, I can't help but love the thing. Can't say I'd really recommend it to people these days, though. Hell, even though the Genesis game did a much better job of representing Shadowrun as a whole, even that isn't very good (though I love that one, as well).
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Post by Garamoth on Nov 1, 2014 19:44:42 GMT -5
I dunno, I'm pretty sure SNES Shadowrun is "a classic". I guess that's why the re-imaginings aped this game and not the other Shadowrun games. It's probably a bit dry by today's standards, but I remember the writing being solid.
I think it gets extra points for being the (very) unofficial spiritual sequel to the NES game Nightshade, which I like a lot.
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Post by Deleted on Nov 1, 2014 19:56:46 GMT -5
I dunno, I'm pretty sure SNES Shadowrun is "a classic". I guess that's why the re-imaginings aped this game and not the other Shadowrun games. It's probably a bit dry by today's standards, but I remember the writing being solid. I think it gets extra points for being the (very) unofficial spiritual sequel to the NES game Nightshade, which I like a lot. Both games were made by Beam Software and promised a sequel that never got made. Other than that, I don't see much of a connection. Nightshade is definitely my absolute favorite NES game, though.
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Post by Garamoth on Nov 1, 2014 20:01:43 GMT -5
Well... the music, the visual style, the tone, the action verb stuff. It's all there. You do see it guys, right? Right?
Guys?
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Post by derboo on Nov 1, 2014 20:48:08 GMT -5
I guess that's why the re-imaginings aped this game and not the other Shadowrun games. All the new games took from the SNES one are aesthetics (and a cameo) to bank in on the nostalgia. Gameplay couldn't be much more different (fortunately, IMO).
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Post by ReyVGM on Nov 1, 2014 21:57:03 GMT -5
I wish I could forget all about the SNES version so I could experience again what I felt the first time I played it.
I don't even know how I came to play the game. I certainly didn't know anything about it, I never saw the game getting any hype, and I didn't even know it was originally a tabletop game.
But right from the start, I was hooked. You start the game in a friggin' morgue for crying out loud. I loved how you could interact with the environment to get items, how you talked to people and get keywords to get new information. I love the isometric perspective, I love the noir look, the alleys, the docks, the vampire castle, the volcano, the hacking, the music (most underrated soundtrack ever), etc.
Ah... the memories.
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Post by personman on Nov 1, 2014 22:57:39 GMT -5
Its really rough around the edges but I like it enough. Personally I felt its control scheme was better suited to a computer more than anything else. I wish I didn't zone out while I played through that game and just skim over all the dialogue for clues because even while I was playing it I had no idea what the hell was going on. Not sure why I did that, I'm always dissapointed that cyber punk isn't more common but for some reason I just didn't care. The setting aside the real reason I even beat it is simply because I remember playing it at a friends when I was a kid and that triggers some wierd complex in my head that demands I finish it someday.
Anyways, a little tip: if I remember right the firearms skill actually won't give you any benefit past either level 5 or 6. I think all it does is give you accuracy and once at either of those levels you'll have reached the max, so put your points elsewhere by then.
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Post by Deleted on Nov 1, 2014 23:11:26 GMT -5
Any chance we could get an interview with any of the team responsible for this and NES Nightshade? Been dying to know what their plans would have been for the proposed sequels.
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Post by derboo on Nov 1, 2014 23:34:46 GMT -5
In what capacity was a Shadowrun sequel even promised, and by whom? Interviews with Paul Kidd, the lead designer for both games, suggest that Melbourne House management hated the team and the game by the end of the development, and he was fired shortly after Shadowrun was released. I thought about contacting Paul Kidd when I updated the Shadowrun article, but couldn't come up with much to ask, so I passed. Here's his web presence: paulkidd.net/
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Post by Deleted on Nov 1, 2014 23:41:25 GMT -5
The end credits. Drake says something along the lines of "I'll see you in Shadowrun II, Armitage!"
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