|
Post by Discoalucard on Nov 12, 2014 0:22:47 GMT -5
|
|
|
Post by Snarboo on Nov 12, 2014 3:33:18 GMT -5
Oh crap, I wonder if Mystical Fighter on the Genesis was supposed to be a sequel to this? Some weird similarities between the two!
|
|
|
Post by Magma MK-II on Nov 12, 2014 8:27:18 GMT -5
This game looks like an obvious beta.
And about Taito not having good beat'em ups, they did had some fairly decent ones like Arabian Magic, Growl and Ninja Warriors.
|
|
|
Post by Discoalucard on Nov 12, 2014 11:31:20 GMT -5
GROWL is certainly a FUN beat-em-up, but whether it's a good one, I'm not really sure!
Ninja Warriors I wouldn't really classify as a traditional beat-em-up, it's closer to Kung Fu Master. I haven't played Arabian Magic, though there is an article for it forthcoming.
|
|
|
Post by stefanl on Nov 12, 2014 15:40:40 GMT -5
Not a fun game... and for some reason so did i end up having both versions of Kabuki Z in my collection (not on purpose) :/ The game is definitely too ambiguously made graphics wise for the weak hardware, way too big sprites. btw: it is not the flyer that is in the article... it is the instructions. Here is the flyer (might be an ad from an arcade magazine though) Kabuki Z flyer .jpg
|
|
|
Post by Woody Alien on Nov 13, 2014 6:14:26 GMT -5
This game looks like an obvious beta. And about Taito not having good beat'em ups, they did had some fairly decent ones like Arabian Magic, Growl and Ninja Warriors. Not to be a nit-picker, but the very first words of the article are "in the 80s", so it's referring to Taito's beat em ups from that time period. And no, the first Ninja Warriors is not that good of a game, despite its kickass soundtrack!
|
|
|
Post by zilliont on Nov 13, 2014 9:44:26 GMT -5
One great Taito beat-em-up is Dungeon Magic, although it's kind of a genre-breaker - an isometric beat-em-up with RPG elements. Might write an article on it someday!
|
|
|
Post by Discoalucard on Nov 13, 2014 11:15:01 GMT -5
Got an article for Dungeon Magic forthcoming too!
|
|
|
Post by kingfossil on Nov 13, 2014 18:32:18 GMT -5
Dont forget warrior blade: rastan saga episode 3.
Been playing it lately and is extremely enjoyable. Big sprites, voice samples (for some reason it alternates between japanese and german), double screen, selectable stages, powerups, adjusting difficulty and some variety of moves (tough they are kinda random)
Worst thing I cant think about it is the game gets quite difficult, you regain very little health (tough you can set how much you can regain at the end of the level in the dipswitches) and the simple action if simultaneously presstin A+B requires such strict accuracy its just better to assign a third button with that combination.
|
|
|
Post by zilliont on Nov 14, 2014 7:48:53 GMT -5
voice samples (for some reason it alternates between japanese and german) It seems that the Japanese love/are obsessed with the German language. See: Dracula X's intro, Einhander, and, to a lesser extent, David Hasselhoff's popularity over there. I can see why, though - German is a really cool (even somewhat beautiful, to my ears) language, and one that I wish to take a course on someday
|
|
|
Post by Neo Rasa on Jul 9, 2015 13:09:04 GMT -5
I think that the shift to Germanic and Middle Eastern levels is because the "Kabuki" in the title is referring not to the visual style but to the theatrical trappings. Like a less obvious Wonder Momo. The dragon they show at the game's beginning and between each level is usually depicted on top of a hannya mask which originated in Noh theater and appeared in Kabuki productions as well: i.imgur.com/HOKq24N.jpgYou see a huge dragon briefly in stuff like this and Samurai Ghost because it's being used as a hyper-dramatic representation of the power required to make a conduit to travel from one world to another. Now that I actually played it, Kabuki Z is kind of interesting in that it has some trappings of both a fully mythological and theatrical presentation in its setting. But in general I do think it was mean to be more like you're watching a dramatization of various legends rather than actually teleporting all over the world.
|
|
|
Post by Joseph Joestar on Jul 9, 2015 13:59:43 GMT -5
I think that Van Darkholme got his wardrobe from the later level hero.
|
|
|
Post by Allie on Jul 9, 2015 23:41:56 GMT -5
GROWL is certainly a FUN beat-em-up, but whether it's a good one, I'm not really sure! Ninja Warriors I wouldn't really classify as a traditional beat-em-up, it's closer to Kung Fu Master. I haven't played Arabian Magic, though there is an article for it forthcoming. Taito never figured out how to make a mechanically skilled beat-em-up. Interesting ones, yes... (Light Bringer), but never ones that were skill or defense/counter-heavy games.
|
|
|
Post by Allie on Jul 11, 2015 22:36:03 GMT -5
This game looks like an obvious beta. And about Taito not having good beat'em ups, they did had some fairly decent ones like Arabian Magic, Growl and Ninja Warriors. If Dungeon Magic (aka Light Bringer) counts, I find that to be decent.
|
|
|
Post by Woody Alien on Jul 14, 2015 9:23:44 GMT -5
I think that the shift to Germanic and Middle Eastern levels is because the "Kabuki" in the title is referring not to the visual style but to the theatrical trappings. Like a less obvious Wonder Momo. The dragon they show at the game's beginning and between each level is usually depicted on top of a hannya mask which originated in Noh theater and appeared in Kabuki productions as well: i.imgur.com/HOKq24N.jpgYou see a huge dragon briefly in stuff like this and Samurai Ghost because it's being used as a hyper-dramatic representation of the power required to make a conduit to travel from one world to another. Now that I actually played it, Kabuki Z is kind of interesting in that it has some trappings of both a fully mythological and theatrical presentation in its setting. But in general I do think it was mean to be more like you're watching a dramatization of various legends rather than actually teleporting all over the world. Interesting hypothesis, I could never have guessed that, it gains a little bit more sense now. Although it still doesn't explain the guy inside a giant chess piece!
|
|