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Post by Discoalucard on Nov 17, 2014 17:03:34 GMT -5
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Post by TheChosen on Nov 17, 2014 17:07:14 GMT -5
Without a doubt, Kiwis are one of the cutest video game characters ever.
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Post by Discoalucard on Nov 17, 2014 17:08:43 GMT -5
Tiki is a super cute character, but like the article says, he looks nothing like a kiwi. The fact that there are posters around with realistic designs of kiwis on them just makes it even more apparent!
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Post by TheChosen on Nov 17, 2014 17:21:19 GMT -5
I think the problem is that he doesn't have a visible, longer beak. Maybe darker feathers too, although color-wise he might be a [rare] white baby kiwi, which does resemble a chick.
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Lord Dalek
Full Member
WHY DOES HE HAVE A SECOND/THIRD/FORTH/ETC. FORM?!?!
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Post by Lord Dalek on Nov 17, 2014 21:04:31 GMT -5
Fun fact, New Zealand Story is the only game as far as I know to be released with both the "old" and new Taito logos. The prototype (which used to be labeled as "New Zealand Story II" in Mame for some reason) features the mid-80s red logo while the first release version served as the debut for the triangle-A we all know and love.
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Post by Neo Rasa on Nov 17, 2014 23:16:10 GMT -5
Best part of this game is still the bloody, Hellraiser 2-homaging "HELP ME" in the first level set against such an adorable game.
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Post by Woody Alien on Nov 19, 2014 18:30:44 GMT -5
I think the problem is that he doesn't have a visible, longer beak. Maybe darker feathers too, although color-wise he might be a [rare] white baby kiwi, which does resemble a chick. The fan "remake" addresses exactly these problems, Nik does in fact have a longer beak and darker feathers than Tiki! In fact that was a game made by Zealanders for Zealanders I think... Speaking of the article, the hardest thing to do was deciding the right spelling of the title. Was it "New Zealand" or "Newzealand" or "NewZealand"? Taito always writes it in all caps so it's not really that clear... And the remake spells it normally, New Zealand. Oh, who cares about that, the real challenge was documenting all the difference between the various ports and even the various ROM sets, it was almost driving me crazy (at one point I couldn't tell one apart from another) and I definitely made some mistake, but this is what HG101 strives for, accuracy and completeness, and now that I really understand how's it to write an article of this kind now I'm setting to be even more accurate for the next "big" pieces! (coming when? Who knows... )
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Deleted
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Post by Deleted on Nov 19, 2014 19:08:59 GMT -5
Heaven forbid a game takes artistic license with zoology! I mean what if Sonic looked nothing like an actual hedgehog!
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Post by Discoalucard on Nov 19, 2014 19:18:36 GMT -5
Yeah all of the MAME ROM set stuff is confusing, especially since they keep changing the definitions. There are five ROM sets, two of which are (mostly) identical, and the rest of which have different level layouts/order.
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Post by Neo Rasa on Nov 19, 2014 21:25:39 GMT -5
They're often not accurate too, like Ouztone has two different sets, and which one is the "real" or "original" game would often switch from update to update.
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Deleted
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Post by Deleted on Nov 20, 2014 5:07:51 GMT -5
It's cool to see this featured on the site. I used to play the Amiga port of the game a lot as a kid. Great job on the writing! (:
Speaking of different MAME ROM sets, does all of them feature the main theme in complete form? I'm asking this because I recently noticed that some of the ports only repeat the first 35 seconds or so of the song in an endless loop (Amiga, C64, Amstrad CPC, Atari ST, ZX Spectrum, and Master System).
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Post by Gendo Ikari on Nov 20, 2014 13:52:50 GMT -5
I often saw this in Italy in the early 1990s, it seemed quite popular, and players often competed on who knew the most warps. Very interesting about the version differences, in fact I remember seeing a different beginning of the first level on two different arcade machines (especially through bootlegs, Japanese versions or Japan-only arcade games came in Italy regardless). I'm also suprised about how many of the game's ports (didn't know about the NES one) are competent if not good, and wonder why it never got a SNES version.
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Post by Discoalucard on Nov 20, 2014 16:29:08 GMT -5
This seems like one of those cases where a Japanese arcade game became well known in Europe, particularly due to computer ports, whereas it's barely known in the US, especially since the name was changed. Over the years of retro game shopping, I've never once seen Kiwi Kraze in the wild (though it's actually quite cheap so I should grab it) and I can't remember seeing it in arcades either. I think the only other release was on the Taito Legends pack, which most everyone seemed to ignore.
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Post by gurularry on Nov 26, 2014 17:22:23 GMT -5
Fantastic article guys!!! If you ever wanted to do an extra segment on clones of New Zealand Story, then one should look no further than Codemaster's "CJ the Elephant" series (which is a pretty interesting lineage in itself) It even made it to the NES in the Quattro packs! But I know what you mean about it being well known over here (though certainly more the UK and France than Europe). New Zealand Story was a massive game over here, everyone I knew had it (possibly as it was bundled with a lot of Amigas for years) but I had it on the Amstrad as a kid, absolutely loved it. In fact I bought a Japanese Mega Drive in 1990 and the first two games I bought for it were E-SWAT (which I did your podcast on ) and The new Zealand Story.
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Post by Weasel on Nov 26, 2014 18:11:10 GMT -5
Here's a thing I just have to know (because I'm just a silly person in general, I guess): was The New Zealand Story particularly well received in New Zealand?
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