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Post by Discoalucard on Dec 8, 2014 23:03:08 GMT -5
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Post by zilliont on Dec 9, 2014 6:33:17 GMT -5
Am I the only one that thinks that this game is actually more influenced by Recca than Toaplan's games? Sure, the latter is homaged at the ranking screen, but the boss designs and simple, fast gameplay are much more reminiscent of KID's masterpiece than the arcade shmups of the time. Heck, some of ChoSenRa 68k's sound effects are even directly ripped off from it!
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Post by bakudon on Dec 9, 2014 8:36:59 GMT -5
”By this time... the PC gaming market became dominated by IBM machines equipped with 3D-accelerated GPUs”
I don’t think 3D-accelerated GPUs were really around in 1995. ”The” 3D-card, 3Dfx Voodoo, came out in 1996, and I think it took well into 1997 for it to be really prevalent.
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Post by starscream on Dec 9, 2014 9:45:54 GMT -5
"Because of X68000's square-shaped monitor, the original version used 256x256 resolution" I remember reading in places that "the" X68000 monitor was uniquely "square", but I don't think this is actually true. See here for a picture of what I presume to be an early monitor. But even then, there is no such relationship between monitor-shape and resolution.
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Post by Discoalucard on Dec 9, 2014 11:43:41 GMT -5
A lot of X68000 games run at 256x256, but I've never really been clear what they should look like. If they did use square monitors, then that ratio is correct. If they use normal monitors then it would be stretched to 4:3. It seems like the square one was default but it could use regular VGA monitors too. We talked X68000 resolution over here: hg101.proboards.com/thread/9615/knight-arms-x68000?page=2
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Post by Mathius on Dec 9, 2014 22:10:30 GMT -5
When a good friend of mine hooked me up with my X68k he included a copied floppy of Cho Ren Sha. This is one of my favorite FM synth soundtracks in existence, and for being an indie game the rest of the experience is mighty impressive. I only wish more people could experience it on real hardware.
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Post by Don Rumata on Dec 10, 2014 16:34:13 GMT -5
”By this time... the PC gaming market became dominated by IBM machines equipped with 3D-accelerated GPUs” I don’t think 3D-accelerated GPUs were really around in 1995. ”The” 3D-card, 3Dfx Voodoo, came out in 1996, and I think it took well into 1997 for it to be really prevalent. What's more suspect is that IBM, not Compaq or Packard Bell or whoever made IBM-platform clones and priced aggressively, was selling as well as they used to. Most Japanese Windows-capable PCs didn't come with video hardware capable of 3D acceleration, and office users (the majority of customers) didn't see the utility in buying expensive, separate cards. NEC briefly pushed their own PowerVR standard with newly-upgraded PC-98 models—A-Train 5 infamously first released for PowerVR only, with a DirectX version coming out later for a similarly high price—but few domestic games came out to push demand. That part of the article more accurately describes the situation outside of Japan, I feel. Rest of the article's great.
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mattrva77
New Member
3DS addiction is real.
Posts: 17
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Post by mattrva77 on Dec 11, 2014 4:07:08 GMT -5
great article -- and thank you so much, as so many times before since discovering this site, for introducing me to an amazing game. the lack of controller support threw me a bit at first, but I'm getting used to using the keyboard as a controller the more I explore some of these great old Japanese PC games.
anyway... the REAL reason I'm writing this, and something I feel truly ought to be mentiong (corrected!) in the article is the statement about it only using the center of the screen in Windows. this is simply not true, and I'll explain how to get it to run full screen in just about any Windows configuration. and you were about half way there!
when you set the compatibility, you have to pick Win 98 as mentioned in the article -- but then underneath in Settings simply check the box to run it in 640 x 480. I personally have been enjoying it in very nice and crystal clear 1680x1050 with only the (expected) minimal black bars on the sides. and goddamn does this game kick ass.
play it again in full-screen. it's gorgeous.
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