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Post by Terrifying on Dec 15, 2014 19:33:35 GMT -5
This upcoming cRPG, created by Obsidian, will be released early 2015. It's basically a modernized spiritual sequel to the classic Baldur's Gate and Icewind Dale games. Official siteVideos: Are you interested in it?
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Post by 1upsuper on Dec 15, 2014 19:45:21 GMT -5
I've actually never played through Baldur's Gate, so I'd probably need to play that first. I've personally always preferred first-person turn-based RPGs for my c/wRPGs.
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geishaboy
Full Member
Like that movie Drunken Master, minus the kung-fu
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Post by geishaboy on Dec 15, 2014 20:37:38 GMT -5
Of all the games that have been called the 'spiritual successor' to Baldur's Gate (and Icewind Dale) this game actually looks the closest. Hopefully it will deliver and not be a giant pile of bullshit.
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Post by Terrifying on Dec 15, 2014 21:10:14 GMT -5
It's Obsidian! ;p Lots of people who worked on those games are actually working on Pillars of Eternity. Also, what has been shown almost guarantees it will be as great, if not even greater than those classic titles. 1upsuper > Be sure to check these games out. EDIT: Oh, and Divinity: Original Sin is also highly recommended, a game which I am currently playing.
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Post by Feynman on Dec 15, 2014 21:25:12 GMT -5
It's been so nice to have so many good cRPGs to play again. Divinity: Original Sin was spectacular, Wasteland 2 was extremely good despite the bugs, and I have high hopes that Pillars of Eternity will be excellent as well.
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Post by Terrifying on Dec 17, 2014 10:12:42 GMT -5
I agree. One day this era will be remembered as another golden era of cRPGs. Your mentioned classics + Legend of Grimrock 1 + 2, Shadowrun Returns + Dragonfall, The Witcher series...
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Post by X-pert74 on Dec 18, 2014 7:13:51 GMT -5
I'm curious (curious enough to have backed it at any rate), but I don't really have any experience with this specific type of RPG. I've played and loved some CRPGs like Fallout 1/2 and Wasteland 1/2, but those are all turn-based. I've been a little intimidated to try something like Baldur's Gate admittedly since it's in real-time with pausing, from my understanding. Maybe I should just go ahead and give it a try someday, but I'm worried the different approach to combat will throw me off.
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Post by Terrifying on Dec 20, 2014 4:56:49 GMT -5
It can be difficult when you're accustomed to the turn-based system. Tried Baldur's Gate: Enhanced Edition recently, after playing Wasteland 2 for weeks. It was indeed difficult because the games' combat system require a very different approach by the player.
I do favor turn-based combat to be honest; no worries about having to make your decisions as quickly as possible. You can think things over, and adjust your scheme during the other round.
On the other hand, the direct-action approach is more "realistic" in that during the dangerous situations, the player has no time to sit back, just like in real-life combat situations; you act decidedly.
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Post by zellsf on Dec 20, 2014 5:56:11 GMT -5
If you feel that way you're playing it wrong: you're supposed to be pausing all the time to plan your actions.
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Post by Terrifying on Dec 20, 2014 16:30:08 GMT -5
Sure, you can pause during battle sequences in the Bioware D&D classics, but that isn't really a substitute for turn-based strategy and action. I read on the official forums that lots of people make use of the pause function. What they are actually doing is slowing down the action, which should actually happen - uninterrupted. It's like "knowing you're going to lose a life, but keep on pausing it, hoping that it wouldn't happen in the end..."
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Post by Bobinator on Dec 20, 2014 16:41:20 GMT -5
I couldn't stand Baldur's Gate at all because of the whole "real time with pause" battle system, honestly. That, and it felt like the game expected you to actively know about how AD&D combat worked to get anywhere in it, which I did not.
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Post by Feynman on Dec 20, 2014 17:20:25 GMT -5
I couldn't stand Baldur's Gate at all because of the whole "real time with pause" battle system, honestly. That, and it felt like the game expected you to actively know about how AD&D combat worked to get anywhere in it, which I did not.Uh, the game does expect you to know how AD&D combat works. If you go in blind, odds are you'll get your ass handed to you. There's a reason the infinity engine games all come with an abridged version of the Player's Handbook. Anyway, I quite like real time with pause. You get to micromanage as much or as little as you want (or need) to.
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Deleted
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Post by Deleted on Dec 20, 2014 21:46:24 GMT -5
Took me forever to get anywhere in NWN for that same reason. Not everyone who plays a D&D game is familiar with the pen and paper rules. D&D games should have some kind of tutorial to explain all that to new players.
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Post by Feynman on Dec 20, 2014 22:03:40 GMT -5
Those games were all designed around the assumption that new players who don't already know the D&D rules would read the instruction manuals included with the game. Just like you read through the Player's Handbook and familiarize yourself with the rules before you start an actual D&D game. Or how you read the manual before playing a realistic flight sim so that you can get off the runway and fly for more than ten feet.
I mean, they could have added some kind of tutorial mode to those games, I guess, but in order to be reasonably comprehensive it would have been a long, boring tutorial.
Some games just require preparation before playing. Not everything needs to be immediately accessible to someone coming in totally blind.
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Deleted
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Post by Deleted on Dec 20, 2014 22:38:38 GMT -5
Most people don't read manuals, it's just human nature. The people who do read manuals can be smug in their superiority, but it won't change the way people would prefer to dive into an experience instead of reading a 200 page book before even getting started.
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