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Post by Ace Whatever on Jan 3, 2015 17:37:35 GMT -5
Just started the game so here are some observations:
- The first fan translation patch doesn't work on Gensoid because it can't get past the region lock screen - The bug fix patch makes the game playable. However, near as I can tell the blue shard glitch is fixed because I talked to both women multiple times before opening the chest and they didn't spawn more. - Is there a cutscene between leaving the first screen and entering the village? One moment I'm told that I'm not an adventurer and the next everyone is telling me goodbye...wut? - Physical contact with enemies won't hurt unless the enemy itself has something on its body that can (the flame slimes only so far) - This may not be immediately obvious, but you need to use the blue orb in front of the statue at the dead end.
I'm definitely firing up the second Shantae game if I finish this early.
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Post by Malev on Jan 3, 2015 19:34:59 GMT -5
For those going the emu route, the translated ROM ripped from the Wii WAD is floating around.
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Post by Weasel on Jan 3, 2015 19:38:36 GMT -5
- Is there a cutscene between leaving the first screen and entering the village? One moment I'm told that I'm not an adventurer and the next everyone is telling me goodbye...wut? The DeJap fan translation has a few lines changed, presumably for comedic effect. The last guy in the "farewell party" line tells you "Everybody here hates you" in the DeJap version, but is a bit more sympathetic in the official release.
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Post by lanceboyle94 on Jan 3, 2015 23:45:33 GMT -5
- If you want to "cheat", there's a chest at the beginning of the game that's programmed wrong (I believe this was fixed in some versions, so your mileage may vary), so that you can keep getting more and more of its contents (life drops; think pieces of heart). It's easy to find yourself unable to get a full life bar at the end of the game (because you've missed life drops somewhere and can't go back), so if you want to inflate your life bar early on (and the version you're playing allows it), there ya go. Not sure if it was that chest, but on my playthrough (US Virtual Console version) there was one around the beginning of the game that kinda glitched out and released a ton of gold.
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Post by Joseph Joestar on Jan 4, 2015 8:29:56 GMT -5
Alright, people have mentioned this before, but who's going to be playing Monster World III as well? I'm going to start with that one.
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Post by Malev on Jan 4, 2015 9:20:39 GMT -5
The cheat treasure chest SHOULD be functional so long as you aren't playing the early fan translated versions, which screwed it up. Did it on Wii VC. The Magic Merchant is there so long as you push Up around in the bushes. I like how he ends his dialogue with "It's a secret to most."
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Post by Ace Whatever on Jan 4, 2015 16:13:30 GMT -5
Ok so Mute Tower was simple enough. I'm in the first town.
- You can sell the gold bars to the fat lady in the big house for 800 by refusing the initial 500 offer. Does another character offer a better deal? - How do I access the chest in the room right next door to the weapons shop? - Speaking of weapons, there's a sword with the same Strength+1 stat as my starter sword. Is that a waste of money or does it have hidden attributes? What about the shield stat?
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Post by Malev on Jan 4, 2015 21:45:17 GMT -5
- Speaking of weapons, there's a sword with the same Strength+1 stat as my starter sword. Is that a waste of money or does it have hidden attributes? What about the shield stat? The newer Sword has some Magic stat, whatever it does. Swords tend to staircase with Strength -> Strength+Magic -> Better Strength -> Better Strength+Better Magic. Not exactly sure what magic increases. Shields have protections for elements, convieniently tied with the element you need protection in that temple. Asha has Up Thrusts and Down Thrusts a la Link from Zelda II, though you have to hold Attack while you do so. Down Thrusts tend to do well for the initial dungeon, though you can't just pogo nonstop off enemies. Also, it goes without saying just how darn adorable the animations are.
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Post by Feynman on Jan 5, 2015 1:59:25 GMT -5
Regarding weapons, the "magic" weapons do less damage normally, but have a chance to land a critical hit. The critical chance is quite low in my experience, and those weapons are generally worse than the non-magic weapons that hit harder consistently. Also, about the gold bars: Every time you clear a dungeon their value goes up, so to maximize income you should only sell them when you absolutely need to.
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Post by Ace Whatever on Jan 5, 2015 17:00:19 GMT -5
If anyone's having trouble with the green golems in the volcano dungeon, the trick is quickly run in and hit them so their rocks go over you then keep following them and repeating.
Also, do the recent official English releases have a manual available online? It took me a while to figure out how to set Pepe as a platform.
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Post by Malev on Jan 5, 2015 17:36:23 GMT -5
Also, do the recent official English releases have a manual available online? It took me a while to figure out how to set Pepe as a platform. Can't vouch for the PS3/360 Monster World Collection, but the Wii VC has a simple digital manual accessed via the Home button.
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Post by kal on Jan 5, 2015 19:15:04 GMT -5
Alright, people have mentioned this before, but who's going to be playing Monster World III as well? I'm going to start with that one. I owned and finished 3 as kid, so I'm happy to talk about that one too.
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Post by Scylla on Jan 5, 2015 19:35:01 GMT -5
I don't know if I can get around to playing both, but I love Monster World III and have completed it many times. I've only ever played Dynastic Hero, the PC Engine/Turbo CD version, though (mostly in Japanese because there's probably a snowball's chance in hell of me ever owning a physical copy of the English release, although I did buy that on Wii VC as well; the translation is pretty poor anyway). If I recall correctly, Monster World IV even makes some small references to the previous game, but since Dynastic Hero changed the story and appearances of the characters, it's somewhat lost on me. Maybe if I have time I'll check out what versions of Monster World III are on the PS2 collection and give one of those a shot. The collection only has Sega releases (and I prefer the PC Engine versions of most of the Wonder Boy/Monster World games), but it should have the Genesis version in both English and Japanese.
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Post by Joseph Joestar on Jan 5, 2015 19:58:06 GMT -5
I don't know if I can get around to playing both, but I love Monster World III and have completed it many times. I've only ever played Dynastic Hero, the PC Engine/Turbo CD version, though (mostly in Japanese because there's probably a snowball's chance in hell of me ever owning a physical copy of the English release, although I did buy that on Wii VC as well; the translation is pretty poor anyway). If I recall correctly, Monster World IV even makes some small references to the previous game, but since Dynastic Hero changed the story and appearances of the characters, it's somewhat lost on me. Maybe if I have time I'll check out what versions of Monster World III are on the PS2 collection and give one of those a shot. The collection only has Sega releases (and I prefer the PC Engine versions of most of the Wonder Boy/Monster World games), but it should have the Genesis version in both English and Japanese. I believe it does have the US/English versions so you should be good to go. I always wanted to give Dynastic Hero a try, maybe I'll get the Wii VC version to see what the differences are. I'm playing it on the Sega Vintage release on PS3 right now, which has the different region versions. I was messing around with the Japanese version, the biggest difference (besides the moonspeak) is that you don't Game Over when you die - you basically just get sent back a bit. I really like the colors in the game, it's gorgeous. Some of the background dithered in a way that looks like the Yoshi's Island "oil pastel" effect, it looks fantastic.
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Post by Scylla on Jan 5, 2015 21:16:51 GMT -5
Yeah, I believe they tried to make the US Genesis release more difficult, but Dynastic Hero didn't get those changes in any region. So for anyone wanting a slightly easier or harder experience, that's something to take into consideration.
For a little Monster World III tip, when you get to the desert, there's an area up above it where you can jump off a cliff to the left for a looong fall back to the desert. Hug the wall as you fall and you'll discover secret magic power-ups. If you want to be a completionist and max out your magic, these are among the easiest ones to miss.
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