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Post by derboo on Jan 14, 2015 8:03:28 GMT -5
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Post by Deleted on Jan 14, 2015 23:48:15 GMT -5
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Post by elektrolurch on Jan 15, 2015 11:29:24 GMT -5
wow. So, I played through Revenge of the Sunfish once, thanks to the article. Weird, fascinating experience, but i don't think there will be a second time.. And i would argue that it links to a certain tradition in art, see the fluxus or the dadaist movement-there goal was and is to show the absurd and mundane in everyday live and I think this game shows the same...kinda.
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Post by Woody Alien on Jan 16, 2015 6:55:19 GMT -5
The links: the Kimberly Kubus site has expired (probably it's for the best...) and the IndieStatik site is currently unavailable. Also, very minor nit-picking, but the plate with a smiling face is a plate of mussels, not mushrooms. I don't really agree with the super negative tone of the article. I don't think things need to have an underlying meaning or reason to be considered good. Wacky randomness can get kind of grating used inappropriately but sometimes people create things without thinking about why or how, and the end result can still be an interesting and worthwhile reflection of the person who made it. I see it in the opposite way: when something is made badly and is incomprehensible on purpose, this still doesn't change the fact that it is bad and incomprehensible. Also in the end he states that Buczynski has noble goals and that some of his productions are actually good (almost praising them too much), so it's not totally negative. Of course artistic things are always subjective, and we don't know how much Buczynski takes himself seriously, so both interpretations can be actually valid.
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Post by 🧀Son of Suzy Creamcheese🧀 on Jan 16, 2015 14:32:49 GMT -5
Can it be a kusoge if it's made to be shitty on purpose?
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Post by Jungyin on Jan 16, 2015 14:53:26 GMT -5
Takeshi no Chousenjou is frequently brought up when talking about kusoge, so "yes"?
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Post by nickz on Jan 16, 2015 17:03:58 GMT -5
The official website link is amaaaazing. It has completely irrelevant information, a maze about some kind of fake doctor thing, a random monster generator, weird art and this: www.revengeofthesunfish.com/Seizurefun.htmlEDIT: I just finished Revenge of The Sunfish. I laughed a few times, especially during the suburbia segment. Some of the music is ripped from old games. The scene where it asks if you're strong enough to take on the sunfish early on has music from Gradius III, In The Wind, I think. I love that song.
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jpx
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Post by jpx on Jan 16, 2015 17:45:24 GMT -5
The links: the Kimberly Kubus site has expired (probably it's for the best...) and the IndieStatik site is currently unavailable. Also, very minor nit-picking, but the plate with a smiling face is a plate of mussels, not mushrooms. I don't really agree with the super negative tone of the article. I don't think things need to have an underlying meaning or reason to be considered good. Wacky randomness can get kind of grating used inappropriately but sometimes people create things without thinking about why or how, and the end result can still be an interesting and worthwhile reflection of the person who made it. I see it in the opposite way: when something is made badly and is incomprehensible on purpose, this still doesn't change the fact that it is bad and incomprehensible. Also in the end he states that Buczynski has noble goals and that some of his productions are actually good (almost praising them too much), so it's not totally negative. Of course artistic things are always subjective, and we don't know how much Buczynski takes himself seriously, so both interpretations can be actually valid. Thanks for backing me up on this one; you defended my article better than I could have. In hindsight, I think you're right about me praising his better works a little too much; I guess after four hours of his other games, anything halfway-solid seems like the Mona Lisa. And honestly, a lot of my criticisms were pretty exaggerated for comedic effect, plus I did mention RotSF has its allure in spite of all that. About the Kubus site, I found some forum topics while doing research for this article that mentioned Kubus's site has crashed and gone back online several times, so maybe it'll be back. And I'm sure IndieStatik will be back up and running before too long. And ponkblombers, I suppose a lot of that super-offensive humor is really more intended to make a certain crowd laugh than offend anyone, but if the only thing that makes a joke "funny" is the fact that it's offensive (I would say that a game that consists of Steve Irwin feeding babies to crocodiles and then getting killed by a stingray falls into this category), then that's just juvenile. It's one of those things that's very case-by-case, though. I definitely think much of Kimberly Kubus's work is geared for shock value, which I've always felt was a crutch for getting attention. But really, the value of things like Buczynski's games is a very subjective topic and there are more opinions on it than there are people! So it's something I wouldn't get too deep into argument about. Edit: Nickz, I didn't see your post at first. I know, I spent way too much time on there! I just couldn't read all the way though Darpocalism, though. That was just too much.
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Post by cambertian on Jan 17, 2015 9:32:07 GMT -5
I'm reminded of another "terrible" game, RE: Get to School On Time.The main difference being that it's only offensive in the aesthetics sense and not really the moral sense. I also giggled at Stage One. (A drawing game that forces you to draw with a controller... where you get graded by Jack Nicholson and Arnold Schwarzenegger... and they both tell you your drawing is terrible regardless of what you draw...) So maybe it's not so much that a game made to be terrible means its terrible. Well, yes and no. It's terrible to play, but it has the potential to be fun to watch, at least.
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jpx
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Post by jpx on Jan 17, 2015 12:04:16 GMT -5
I'm reminded of another "terrible" game, RE: Get to School On Time.The main difference being that it's only offensive in the aesthetics sense and not really the moral sense. I also giggled at Stage One. (A drawing game that forces you to draw with a controller... where you get graded by Jack Nicholson and Arnold Schwarzenegger... and they both tell you your drawing is terrible regardless of what you draw...) So maybe it's not so much that a game made to be terrible means its terrible. Well, yes and no. It's terrible to play, but it has the potential to be fun to watch, at least. Yeah, they can be pretty fun to watch. I saw some playthroughs of Hong Kong 97 on YouTube that were pretty funny, particularly one by a guy whose friend decided to prank him by telling him that it's pretty bad at first, but it gets a lot better in the later levels. So he looped through the same two levels over and over again trying to get to these mysterious "later levels" before he figured out he'd been tricked. That's pretty funny, though, Jack Nicholson and Arnold Schwarzenegger... the visuals in that Get Back to School game were mostly so ugly, I could barely stand to watch, but the part at the end with the wolf monster got me laughing.
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mattrva77
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3DS addiction is real.
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Post by mattrva77 on Jan 17, 2015 19:00:19 GMT -5
I wasn't familiar with this guy or any of his games but this is a really awesome article! Thank you for continually bringing great content!
I'm gonna have to d/l fuckin' "Revenge" now.... and "Danger Spout" also.
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jpx
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Post by jpx on Jan 22, 2015 11:15:11 GMT -5
I wasn't familiar with this guy or any of his games but this is a really awesome article! Thank you for continually bringing great content! I'm gonna have to d/l fuckin' "Revenge" now.... and "Danger Spout" also. Thanks, man! I'm new to writing articles so it's always nice to get positive feedback.
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jpx
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Post by jpx on Jan 22, 2015 11:28:01 GMT -5
Man... I didn't know Kubus had passed away until I was reading through the article just now! That was added in by the editors, it hadn't happened yet when I completed the article. I guess you can forget what I said about the possibility that website might go back up in the future. It's gone, now. The memorial page says he committed suicide... poor guy. Rest in peace, Kim Okkerstrøm.
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Post by Discoalucard on Jan 22, 2015 12:19:04 GMT -5
I actually received an email from Jacob indicating Kim had passed away, so I made the note. I was also going to add his quotes about the games to the article but I haven't gotten around to it yet. Here's what he said:
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jpx
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Post by jpx on Jan 22, 2015 14:23:24 GMT -5
I actually received an email from Jacob indicating Kim had passed away, so I made the note. I was also going to add his quotes about the games to the article but I haven't gotten around to it yet. Here's what he said: Hmm... I'm surprised he found this article that fast; he said on his website that he doesn't like to spend much time on the internet. In any case, I guess I'll give him the benefit of the doubt and say that he really did set out to make something as good and professional as possible, but I have a hard time believing he didn't eventually give up and just pick up the ball and roll with it, perhaps subconsciously. For example, the shapes in the background of the screen used as the title image. Is that really the best he could have done? On a side note, there seems to be a missing closing parenthesis in the statement that Kubus has since passed away.
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