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Nethack
Feb 2, 2015 11:53:26 GMT -5
Post by Discoalucard on Feb 2, 2015 11:53:26 GMT -5
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Nethack
Feb 2, 2015 13:10:16 GMT -5
Post by drpepperfan on Feb 2, 2015 13:10:16 GMT -5
aaaaaaay it's Nethack. The definition of classic. Played so much Nethack on my dads computer when i was young. So good.
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Nethack
Feb 2, 2015 13:18:55 GMT -5
Post by TheChosen on Feb 2, 2015 13:18:55 GMT -5
Appropriately, Vulture was just added to Steam today. Finally, an actually roguelike you can buy.
Love Nethack. After Fallout 2 its probably a game I've spent most time with. I was especially really into Slash'em and I remember printing out stacks of information like monster and item lists and walkthroughs. Never did beat the game though.
So...will there be a ADOM article too? I believe that one is making a major comeback, if not it already did (there was a kickstarter and everything).
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Post by Brand on Feb 3, 2015 8:29:28 GMT -5
I played so much of the game back in late high school my early 20s. I have a lot of fond memories for it. I'm pretty sure I tried out that 3d tile set at one point. I'm actually pretty excited to hear they are working on a new version after all these years. I will most certainly check it out. Though I was terrible at this game I never got that far.
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Nethack
Feb 4, 2015 3:49:37 GMT -5
via mobile
Post by Gendo Ikari on Feb 4, 2015 3:49:37 GMT -5
Roguelikes are not my cup of tea but I appreciated the article, even if it doesn't encourage me to play the game - sounds gratifying in its complexity, but the same complexity can become obtuse and annoying, at least in my little experience with the genre. Back at HOTU miss Underdogs was a huge fan of the genre and several interesting older titles are listed there. I remember one with mechas especially.
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Nethack
Feb 4, 2015 16:52:44 GMT -5
via mobile
Post by Weasel on Feb 4, 2015 16:52:44 GMT -5
While fans love this and similar games for their complexity, I find that tends to get in the way of my own enjoyment. I just have too hard of a time figuring out all the controls, the key charts are several pages long, and Nethack itself also adds the #command actions...there has got to be a better way to do that now. Even Vulture suffers, with its context and actions menus needing scroll bars to display everything.
This, honestly, is the reason I think "Roguelites" are becoming so popular now.
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CMR
Junior Member
9999HP
Posts: 50
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Nethack
Feb 4, 2015 17:47:14 GMT -5
Post by CMR on Feb 4, 2015 17:47:14 GMT -5
I always wanted an action roguelike. I know there are games like Izuna and Shiren that get close, but I think it would be cool to have a Zelda like game with random generated dungeons. Actually there's a game called Heroes of Loot that's pretty cool. I hate the weird light filter it uses though. (Lots of newer 2D games seem to have some kind of weird full screen filter, and they always suck, but I digress) edit2: I just found this tccoxon.itch.io/lennas-inception
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Nethack
Feb 4, 2015 18:27:12 GMT -5
Post by TheChosen on Feb 4, 2015 18:27:12 GMT -5
While fans love this and similar games for their complexity, I find that tends to get in the way of my own enjoyment. I just have too hard of a time figuring out all the controls, the key charts are several pages long, and Nethack itself also adds the #command actions...there has got to be a better way to do that now. Even Vulture suffers, with its context and actions menus needing scroll bars to display everything. This, honestly, is the reason I think "Roguelites" are becoming so popular now. I wouldn't say roguelites are better just because they have less complex control scheme, as most roguelites I know have very little to do with Rogue or RPG's in general. The term gets thrown around just because a game has randomizing-level mechanics or permadeath or whatever and I've seen games from Uplink to Receiver being called as roguelites just because of those few gameplay elements. So its really not because of them being simple, but more of them being a whole different game alltogether. And besides, if someone would ask for roguelike recommendations based on the fact that he liked say, Rogue Legacy and Spelunky, should I really recommend him games like Nethack? I do agree though that the controls are huge turn-off for some, especially if its combined with ASCII graphics, meaning that you have to memorize keyboard keys, but also symbols and letters you see on the screen. That depends on person too, like personally I've had very little problem learning the controls even on complex roguelikes and similar games like Dwarf Fortress.
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Nethack
Feb 4, 2015 18:41:40 GMT -5
Post by Weasel on Feb 4, 2015 18:41:40 GMT -5
I should note, I never said that Roguelites are better; I personally would only use that category for things like Chunsoft's Mystery Dungeon games (especially Shiren the Wanderer, which very much follows the "DevTeam Thinks of Everything" logic).
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Nethack
Feb 4, 2015 18:45:58 GMT -5
Post by TheChosen on Feb 4, 2015 18:45:58 GMT -5
Sorry, my bad! I meant to say popular instead of better. Thats what I get for writing when dead tired.
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Post by jorpho on Feb 5, 2015 1:23:15 GMT -5
There are just so many different flavors of Nethack out there that I was too intimidated to get started. Roguelikes are not my cup of tea but I appreciated the article, even if it doesn't encourage me to play the game - sounds gratifying in its complexity, but the same complexity can become obtuse and annoying, at least in my little experience with the genre. Back at HOTU miss Underdogs was a huge fan of the genre and several interesting older titles are listed there. I remember one with mechas especially. GearHead, ne?
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