Tony Hawk video game series - discussion thread
Mar 5, 2015 2:26:35 GMT -5
Post by X-pert74 on Mar 5, 2015 2:26:35 GMT -5
Hey guys, I felt like making this thread in part because there is a new Tony Hawk game in the works that is currently intended for release later this year, according to this past tweet by Tony Hawk from Valentine's Day. Also, I just really like the Tony Hawk games in general, and wanted a dedicated place to discuss the series as a whole.
I'll start off by writing up my history with the series - it all started with my older sister, who really wanted to get a Playstation 2 around the time it first launched, so that we could play Tony Hawk's Pro Skater 2 (I know it's an original Playstation game; we didn't realize until we got the game in our hands, heh). She really wanted to play that specific game for whatever reason, and we didn't own any Playstation console up to this point. I figured it would be cool to get as well, so that I could try out the Playstation-exclusive Mega Man games, so I was up for it. For Christmas that year (maybe? my memory is a little fuzzy on when exactly), we got a PS2 along with our respective games we wanted.
I played my Mega Man games for awhile, but eventually I saw my sister playing and enjoying THPS2, and decided to join in with her, playing split-screen 10-minute runs in the Hangar and School II levels. Previously the only other "extreme sports" game I'd played was 1080 Snowboarding, and while there was a bit of a learning threshold to overcome in the beginning, I eventually found the Tony Hawk control scheme much more conducive to racking up high scores and nailing cool tricks than the system present in 1080. My sister eventually gave up on the game, and I was only too happy to take over. I never actually beat THPS2 until a few years later, but later on we got THPS3, and I absolutely fell in love with it. It's just about a perfect transition to the PS2's hardware; there were plenty of new tricks and mechanics (including double and triple flips, which are wonderful; plus the essential Revert which makes air tricks as a whole more viable to use in combos), much larger levels that featured pedestrians and more interactive environments, and the framerate was so much smoother than on the Playstation. THPS2 was already an excellent sequel, and THPS3 just refines the series even further. I ended up becoming such a huge fan of the series that I even picked up real-life skateboarding as a hobby for a couple years. I eventually dropped it, but for the couple years that I did skate regularly, it was a lot of fun. I can't think of too many other video games that portrayed an activity in such a way that I became inspired to try its real-life equivalent.
Later installments would experiment with the classic formula, starting with THPS4 ditching the 2 minute time limit and encouraging players to explore a fairly open world, accepting goals from various NPCs (almost like an RPG, now that I think about it; also like the competing game Aggressive Inline, which came out between THPS3 and THPS4). Some changes/additions I think were better than others; for example, I really liked being able to get off my board and walk/run around in Tony Hawk's Underground, both so I could perform Caveman tricks and so I could get my skater to a specific area on the map in preparation for a cool combo, without the tediousness of skating there on my own. On the other hand, there were certain things that I felt were kind of pointless and didn't add anything special, such as driving cars in certain missions during THUG, or throwing tomatoes at pedestrians in THUG2. I still generally enjoyed the games despite these issues, up until the last main game I played at the time of release, Tony Hawk's American Wasteland. THAW, unfortunately, was a significant step down in quality from THUG2, both design and polish-wise. It's one of the glitchiest games I've played in the series, with fairly common freezes in the PS2 version, and some rather annoying glitches in-game like your character not turning 180 degrees after a wallplant, despite the animation showing otherwise, and vice-versa for a sticker slap. The story mode was also pretty clunky in design; I dislike how you can no longer play as a female character in it, and the much-advertised free-roam world with no load times is pretty much just a series of standard Tony Hawk levels that are connected together via boring, desolate tunnels that you can trick and combo your way through. Considering the relatively uninteresting design of most of the levels (they're all based on various parts of Los Angeles, and don't have as much to significantly distinguish themselves from each other unlike levels in previous games), I think the intention to create a "free-roaming" world was perhaps not the best idea. I would rather have had a selection of unique, separate levels with their own vastly distinct settings like the previous games in the series did. Despite these issues though, THAW wasn't terrible; I still had some fun with it, and I do think the Bertleman Slide was a really nice addition. I never did play any later games in the series, because I didn't have a PS3 or 360 at the time Tony Hawk's Project 8 came out, and I didn't want to settle for the last-gen version of the game. By the time I finally got a PS3, I kind of forgot about THP8, and to this day have never played it
Much more recently, I've gone back off and on to revisit the Tony Hawk games I do own for various platforms (mostly Playstation entries, but I have some outliers like the PC version of THPS2, which has a few exclusive bonus levels from the first THPS). I still think the series is really fun, and these games hold up remarkably well. The music is still super awesome, and there's just something really engaging and exciting about free-roam trick-based skateboarding. It's basically an arcade-like sandbox 3D platformer with a score system, and I'm sad that there aren't many games like it that are being made today. I plan on getting Tony Hawk's Project 8 and Proving Ground, and finally experiencing those two games for the first time, to see just how Neversoft's final entries with the series turned out. I did recently get Tony Hawk's Downhill Jam for the Wii... it's not very good I like motion controls when they're done right, but they just feel tacked onto this game, and the downhill-focused nature of the game make it feel like there isn't really much unique content to play through. I might give it another chance, but I'm not surprised it wasn't received well. More recently, after Proving Ground the series was transferred from Neversoft to Robomodo, who made the much-maligned Ride and Shred games, which required that skateboard peripheral and came out at $120 each if I recall correctly. I never even bothered with these games because they seemed like a bad idea to me. Their most recent effort, Tony Hawk's Pro Skater HD, I tried the 360 demo of, but I was very disappointed with it. The controls and physics are off for some reason, and the soundtrack selection is lacking; many of my favorite songs from the first two games are absent from THPSHD, and most of the new songs I find very underwhelming. The new songs, for the most part, lack the energy and aggressiveness that much of the classic Tony Hawk soundtracks featured, and feel completely out of place in a Tony Hawk game. Then there's the lacking level selection, which entirely consists of levels that have already been remade at least once or twice in the series' past, rather than featuring new versions of levels that previously only appeared in their original games, like San Francisco in the first THPS or New York from THPS2. To be honest, I'm kind of worried about the upcoming Tony Hawk game, assuming Robomodo is working on it again. I really want it to be good; I really do. I hope that if Robomodo is working on it yet again, that they seriously consider the negative feedback they received from THPSHD, and seriously consider dropping Unreal Engine 3 for the series.
Here are some questions to help kick off discussion -
I'll start off by writing up my history with the series - it all started with my older sister, who really wanted to get a Playstation 2 around the time it first launched, so that we could play Tony Hawk's Pro Skater 2 (I know it's an original Playstation game; we didn't realize until we got the game in our hands, heh). She really wanted to play that specific game for whatever reason, and we didn't own any Playstation console up to this point. I figured it would be cool to get as well, so that I could try out the Playstation-exclusive Mega Man games, so I was up for it. For Christmas that year (maybe? my memory is a little fuzzy on when exactly), we got a PS2 along with our respective games we wanted.
I played my Mega Man games for awhile, but eventually I saw my sister playing and enjoying THPS2, and decided to join in with her, playing split-screen 10-minute runs in the Hangar and School II levels. Previously the only other "extreme sports" game I'd played was 1080 Snowboarding, and while there was a bit of a learning threshold to overcome in the beginning, I eventually found the Tony Hawk control scheme much more conducive to racking up high scores and nailing cool tricks than the system present in 1080. My sister eventually gave up on the game, and I was only too happy to take over. I never actually beat THPS2 until a few years later, but later on we got THPS3, and I absolutely fell in love with it. It's just about a perfect transition to the PS2's hardware; there were plenty of new tricks and mechanics (including double and triple flips, which are wonderful; plus the essential Revert which makes air tricks as a whole more viable to use in combos), much larger levels that featured pedestrians and more interactive environments, and the framerate was so much smoother than on the Playstation. THPS2 was already an excellent sequel, and THPS3 just refines the series even further. I ended up becoming such a huge fan of the series that I even picked up real-life skateboarding as a hobby for a couple years. I eventually dropped it, but for the couple years that I did skate regularly, it was a lot of fun. I can't think of too many other video games that portrayed an activity in such a way that I became inspired to try its real-life equivalent.
Later installments would experiment with the classic formula, starting with THPS4 ditching the 2 minute time limit and encouraging players to explore a fairly open world, accepting goals from various NPCs (almost like an RPG, now that I think about it; also like the competing game Aggressive Inline, which came out between THPS3 and THPS4). Some changes/additions I think were better than others; for example, I really liked being able to get off my board and walk/run around in Tony Hawk's Underground, both so I could perform Caveman tricks and so I could get my skater to a specific area on the map in preparation for a cool combo, without the tediousness of skating there on my own. On the other hand, there were certain things that I felt were kind of pointless and didn't add anything special, such as driving cars in certain missions during THUG, or throwing tomatoes at pedestrians in THUG2. I still generally enjoyed the games despite these issues, up until the last main game I played at the time of release, Tony Hawk's American Wasteland. THAW, unfortunately, was a significant step down in quality from THUG2, both design and polish-wise. It's one of the glitchiest games I've played in the series, with fairly common freezes in the PS2 version, and some rather annoying glitches in-game like your character not turning 180 degrees after a wallplant, despite the animation showing otherwise, and vice-versa for a sticker slap. The story mode was also pretty clunky in design; I dislike how you can no longer play as a female character in it, and the much-advertised free-roam world with no load times is pretty much just a series of standard Tony Hawk levels that are connected together via boring, desolate tunnels that you can trick and combo your way through. Considering the relatively uninteresting design of most of the levels (they're all based on various parts of Los Angeles, and don't have as much to significantly distinguish themselves from each other unlike levels in previous games), I think the intention to create a "free-roaming" world was perhaps not the best idea. I would rather have had a selection of unique, separate levels with their own vastly distinct settings like the previous games in the series did. Despite these issues though, THAW wasn't terrible; I still had some fun with it, and I do think the Bertleman Slide was a really nice addition. I never did play any later games in the series, because I didn't have a PS3 or 360 at the time Tony Hawk's Project 8 came out, and I didn't want to settle for the last-gen version of the game. By the time I finally got a PS3, I kind of forgot about THP8, and to this day have never played it
Much more recently, I've gone back off and on to revisit the Tony Hawk games I do own for various platforms (mostly Playstation entries, but I have some outliers like the PC version of THPS2, which has a few exclusive bonus levels from the first THPS). I still think the series is really fun, and these games hold up remarkably well. The music is still super awesome, and there's just something really engaging and exciting about free-roam trick-based skateboarding. It's basically an arcade-like sandbox 3D platformer with a score system, and I'm sad that there aren't many games like it that are being made today. I plan on getting Tony Hawk's Project 8 and Proving Ground, and finally experiencing those two games for the first time, to see just how Neversoft's final entries with the series turned out. I did recently get Tony Hawk's Downhill Jam for the Wii... it's not very good I like motion controls when they're done right, but they just feel tacked onto this game, and the downhill-focused nature of the game make it feel like there isn't really much unique content to play through. I might give it another chance, but I'm not surprised it wasn't received well. More recently, after Proving Ground the series was transferred from Neversoft to Robomodo, who made the much-maligned Ride and Shred games, which required that skateboard peripheral and came out at $120 each if I recall correctly. I never even bothered with these games because they seemed like a bad idea to me. Their most recent effort, Tony Hawk's Pro Skater HD, I tried the 360 demo of, but I was very disappointed with it. The controls and physics are off for some reason, and the soundtrack selection is lacking; many of my favorite songs from the first two games are absent from THPSHD, and most of the new songs I find very underwhelming. The new songs, for the most part, lack the energy and aggressiveness that much of the classic Tony Hawk soundtracks featured, and feel completely out of place in a Tony Hawk game. Then there's the lacking level selection, which entirely consists of levels that have already been remade at least once or twice in the series' past, rather than featuring new versions of levels that previously only appeared in their original games, like San Francisco in the first THPS or New York from THPS2. To be honest, I'm kind of worried about the upcoming Tony Hawk game, assuming Robomodo is working on it again. I really want it to be good; I really do. I hope that if Robomodo is working on it yet again, that they seriously consider the negative feedback they received from THPSHD, and seriously consider dropping Unreal Engine 3 for the series.
Here are some questions to help kick off discussion -
- What is your absolute favorite Tony Hawk game, and why?
- What features/mechanics do you want, or not want, to show up in the upcoming new Tony Hawk game?
- How do you feel the series compares to other "extreme sports" series such as Skate, Aggressive Inline, or SSX?