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Post by zerker on Apr 2, 2015 15:27:33 GMT -5
Well, the Namco Museum games are mostly vertical orientation, and most aren't SHMUPs. Pac-Man, Pac-Mania, Dig-Dug, Legend of Valkyrie are all vertical games.
A few notable non-shmups I have in arcade compilations are: Toobin' (Midway Arcade Treasures) Joust 2 (Midway Arcade Treasures) Block Block (Capcom Classics Collection Vol 2)
Of course, none of those collections support Tate, so you're stuck with Mame for the proper orientation.
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Post by Colonel Kurtz on Apr 2, 2015 18:54:51 GMT -5
Well, the Namco Museum games are mostly vertical orientation, and most aren't SHMUPs. Pac-Man, Pac-Mania, Dig-Dug, Legend of Valkyrie are all vertical games. A few notable non-shmups I have in arcade compilations are: Toobin' (Midway Arcade Treasures) Joust 2 (Midway Arcade Treasures) Block Block (Capcom Classics Collection Vol 2) Of course, none of those collections support Tate, so you're stuck with Mame for the proper orientation. You're enlarging my vision of what games qualify here - I was thinking Shmups... If it's open to all, I'm thinking of... llj , here are some titles that should answer your question partially: - Bomb Jack - Arkanoid - Donkey Kong & Jr. - Pooyan (God I love this game!) - Scramble - yes it's a shmup, but an oddity: a horizontal shmup running in tate mode... - Gyruss (also an oddity, since you circle the borders of the screen and shoot the center) - Time Pilot (A final oddity, with its multi-directional scrolling, even though like the 2 games above, it's a shmup.) - Pengo - Toki Going Ape Spit - Tetris (of course... and why the DS version is pretty nice, though the most popular arcade version was not in tate mode). - Congo Bongo - Mr. Driller - Contra and Super C - Frogger - Roc'n Rope (Konami 1983) - Spy Hunter - Monaco GP - F1 Spirit - Road Fighteer - Breakout - Super Punch-Out - Breakthrough - Kicker - Tutankham - Circus Charlie - Konami Super Basket Ball, - Mappy - Tower of Druaga - Dig Dug, aaaand that's all for right now. Sweet dancing Jehovah, I'm on fire today! And that's just off the top of my head, I litterally spent no time remembering these ones. Which means there are truckloads of tate games which are not classical shmups... because my memory is really not so good. I think this demonstrates that for a time, the industry hadn't settled for rules regarding screen orientation. And Also, that these games were simply designed with tate mode in mind!
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Post by llj on Apr 3, 2015 19:55:55 GMT -5
Funny thing is, my memory of many of these games is them being formatted to a 4:3 type display. Some of them I've completely forgotten were actually originally vertically oriented.
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Post by Colonel Kurtz on Apr 4, 2015 14:29:21 GMT -5
Funny thing is, my memory of many of these games is them being formatted to a 4:3 type display. Some of them I've completely forgotten were actually originally vertically oriented. Completely logical from you: after all, with the 4:3 ratio, tate mode doesn't make a dramatic change, whereas with 16/9, it's reeaally noticeable. Like rotating a cinema screen into portrait mode.
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Post by kaoru on May 4, 2015 10:21:11 GMT -5
Been playing Judgement Silversword lately, and since the WonderSwan line could be held both horizontal and vertical, it's played in vertical orientation. Probably all of the Shmups, but I'm not sure there are many more, even including the WonderWitch homebrews. I wonder if there are some on DS/3DS that use the book mode.
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