|
Post by Joseph Joestar on Apr 30, 2015 8:25:25 GMT -5
Here's a couple bits with errors that an anon brought up:
>caught the attention of the gaming media through an orthodox anti-piracy method >while you exorcise massive industry power >the press decide if its good or bad >there is some obvious patterns >a Japanese only Window game >It's going to be awhile >It's certainly more that a simple rip-off
|
|
|
Post by kal on May 2, 2015 20:43:44 GMT -5
That last bit seems like they're complaining about Game Dev Story, which was ported to iOS and I believe Android. It has a handful of different features but certainly nothing more than Pac Man to Ms. Pac Man as a comparison.
|
|
|
Post by JDarkside on May 2, 2015 21:36:34 GMT -5
That last bit seems like they're complaining about Game Dev Story, which was ported to iOS and I believe Android. It has a handful of different features but certainly nothing more than Pac Man to Ms. Pac Man as a comparison. No, that is a mistake, I put "that" instead of "than"
|
|
|
Post by derboo on May 2, 2015 21:50:10 GMT -5
Fixed now, thanks.
|
|
|
Post by Joseph Joestar on May 2, 2015 22:13:05 GMT -5
Forgot to mention, good article! I still gotta try this out; the copy protection thing is brilliant.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on May 2, 2015 22:36:30 GMT -5
Good choice for an article. I had a lot of fun with this game last summer, and everything people have said about the second stage of production is absolutely true. It's incredibly easy to grow too big, too fast, or not big enough. The criticisms about the lack of systems and inability to alter history are valid, but I think that's like saying Theme Park isn't an accurate reproduction of Cedar Point. Just enjoy the ride for what it is, and you should be good.
|
|
|
Post by Snarboo on May 2, 2015 23:24:14 GMT -5
So I tried that. Let me present to you "Indie Me", a company now in the PS2-era, which never researched a single upgrade, never made an own engine, never came out of the garage. Instead one guy still hacks away at his PC he got in 1983, producing nothing but RPGs that look, sound and play exactly like the first Ultima over and over. He now has over 4 Million fans, is nearing half a billion cash and never gets an average score below 7, usually 8s and 9s. I really expected the game to go "nope" at one point and start giving me scores of 1s and 2s, people stopping to buy the games, getting into a spiral of death because I'm too far behind on catching up on modern research stuff. But they keep eating that shit up! Even in the seventh sequel without any change. This of course is a bloody boring way to play the game, but it shows that there really very little that matters when the game calculates the rating/success of a game: If your combination of theme + genre + system + target audience is good to great all around, it won't dare give you below a 7, as long as you don't repeat the same theme right away and instead circle through like 5 of them. Well, that and of course putting the sliders during development at the right places and not multi-tasking other stuff while at it. And in case of sequels, have at lest 5 to 7 other games between them, but needing to be on a new engine as the game tells you to clearly does not matter. You've basically just recreated Spiderweb Software, although I'm pretty sure they made their own engine at least. :p
|
|