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Post by derboo on May 15, 2015 19:55:24 GMT -5
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Post by 320x240 on May 16, 2015 12:07:39 GMT -5
Bombjack is the obvious influence here, especially Mighty Bomb Jack, which, if I am not mistaken, was also developed by NMK. Later on they did Bombjack Twin.
Psychic 5 was the first arcade game I encountered that had music on the title screen. I played it a couple of times during a ferry trip between Norway and England and the memory of it always stayed with me.
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Post by Gendo Ikari on May 16, 2015 13:22:11 GMT -5
I still have a couple of the character tunes in my mind, and I also hadn't forgot those skull/clock enemies. The arcade game seemed quite popular in Italy in the late 1980s, I saw it often.
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Post by derboo on May 16, 2015 17:54:21 GMT -5
Bombjack is the obvious influence here, especially Mighty Bomb Jack, which, if I am not mistaken, was also developed by NMK. Later on they did Bombjack Twin. Yeah, I asked Sizzla Okamura (who said Esper Boukentai was the first home console game he worked on) on Twitter about it. Apparently part of the Psychic 5 team had worked at Tehkan before, and were involved with a Bomb Jack game at NMK (wasn't clear whether he meant Mighty Bomb Jack or Bomb Jack Twin).
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Post by bisboch on May 18, 2015 16:42:18 GMT -5
Ahh, Psychic 5 - one of my top ten fav arcade games. So much that this article forced me to register to the forum after eons of lurking.
I just submitted to the MAME history.dat the full credits list, and I gladly share it here too:
Hardware planned by: Yousuke Maki Software created by: Naoki Hoshizaki, Kazuhiro Ayabe Character designed by: Taeko Suzuki, Naoko Nagamine Music composed by: Shinichi Sakamoto Sound effects & the 'Time Stop' theme by: Shinichi Sakamoto, Taeko Suzuki Sound & music data entry by: Taeko Suzuki Overseas revision (2.00): Tamio Nakasato
The most interesting names here are Naoki Hoshizaki and Shinichi Sakamoto, who also worked on the coin-op Wonder Boys (the immortal second and the third). Sakamoto is one of the finest chip tunesmiths ever, as his Westone OSTs can prove; his work on Psychic 5 is especially interesting for the way he makes resonate the two YM2203s together on purpose, creating nice effects. (I remember waking up early in the morning to reach the arcade before it got to noisy in order to record the characters' themes with a portable tape recorder!) Suzuki, Maki, Nakasato and Nagamine went on working for NMK. They are all involved in the lovely Butasan. I could not find any evidence about them working on Mighty Bomb Jack or Bomb Jack Twin, though. Apart from the straight Bomb Jack influence, the "E-X-T-R-A" timed bonus system draws fully from Universal games such as Mr. Do! and Lady Bug (which is not a coincidence since their creator, Kazutoshi Ueda, is also the supervisor for Bomb Jack, which was then designed by Michitaka Tsuruta).
As Gendo Ikari said, the game was quite popular in Italy where I live, and all boards must have been Japanese bootlegged ones, since the names were the Japanese ones. There is indeed a Overseas revision of the game (the second set supported by MAME) with a different set of names for the characters (Naoki -> Tommy, Akiko -> Linda, Bunta -> Poward, Makoto -> Steve, Genzoh -> Richard) and a slightly different level design, with directional arrows to help the player. I suspect it was never released. Or maybe in continental Asia only? I'd really love to find out.
B.
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Post by spirasen on May 31, 2017 22:00:12 GMT -5
*Magic points are a very familiar concept in video games
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Post by jorpho on Sept 4, 2017 13:53:20 GMT -5
And I think that's the last fix to be made for now.
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