So given the nature of this month's "game", I think it would be best to focus on outstanding romhacks in general! Anyone here got any favorites when it comes to this sort of thing? Never honestly explored it much.
There's a couple of truly awesome Super Mario World romhacks. The Second Reality Reloaded & 2 come to mind. Sonic games also have a couple - Sonic Boom (not the new game) is hard but excellently crafted.
I'd say Wolf 3D TCs are the closest thing to romhacks on the PC given Wolf 3D can't natively load mods like Doom and Quake can. That said, if mods count, I could definitely name quite a few worth playing!
I'll be honest and say that romhacks have never been my thing. For whatever reason, I never got into that scene. Most of the hacks I've played were fan translations. The few graphical and gameplay hacks I've played were either hacks of Sonic, or a Mario Bros game.
Being primarily a PC gamer for most of my teenage years, my experience with "hacked" games comes from mods! The modding scene is similar to romhacks, but also quite different. For starters, there's a sense of legitimacy to mods that isn't there with romhacks (barring fan translations). For a long time, developers wanted you to mod their games! That brought attention to them, and could even get you a job in the industry, especially with games like Half-Life.
Eventually that slowed down, and even disappeared, as games shifted to consoles and got too complex to mod. Mods have recently seen a comeback with Minecraft, and Bethesda's games have always encouraged (and even required!) fan mods. Then you have stuff like the upcoming Doom, which has limited mod support built in. It's almost like we've come full circle there. :p
The other big thing with mods is that they are almost never standalone, unlike a romhack. There's one exception to this: Wolfenstein 3D!
Sometime in the mid to late 90s, id Software released the source code to Wolf 3D. For whatever reason, no one sought fit to create a moddable version of Wolfenstein 3D. Perhaps it was too time consuming, especially since Wolf 3D didn't support mods in the same way Doom did. That all changed recently with the release of ECWolf, but for the longest time, most "mods" were standalone source hacks of the base game. As you might imagine, the legality of this is a bit suspect, as many include assets from the base game.
What's fascinating about these source hacks it that they mirror romhacks in a number of ways. Many of them are just endless variations on Wolf 3D, with new levels and sometimes new enemies and weapons. Others are basic graphic hacks, turning them into other games, such as Half-Life or Doom.
A rare few, however, are completely new experiences!
There's plenty more, the quality of which varies wildly, but the takeaway here is that Wolf 3D source hacks are flippin' weird, man! You can find most of these on either Mod DB or The Wolfenstein 3D Dome.
I already played Earthbound's legendary Halloween Hack.
To be honest, I never tried much hacks (plenty of Doom mods, actually, also Snarboo did you take a look at the canceled SonderKommando TC? So sad), but this one has been on my mind for months since I read about it on TV Tropes. Finally took a swing at it, and well, it was awesome.
I'm a bit torn if it's well designed at all, because it's obsenely hard, to a point the official hints text file says some of the bosses are pretty much luck based, but the visual and audio design are brilliant and the plot it's fairly interesting even if a bit hamfisted. It's strictly pulp fiction level of writing but the idea is something that struck to me when I played Earthbound. I also did not understand who the hell was the main character, to be honest (aparently it's the main character of Varis? What).
It isn't really scary though. The ending holds a surprise though. I recommend it if you enjoyed Earthbound and don't mind thinking a lot outside the box.
As a side note, this made me start playing Mother 3 on my phone but i'm progressing very slowly.
Currently playing: Call of Cthulhu hack for Super Mario World!
As far as Earthbound hacks go, I was quite a fan of The Rat Race. At first, it isn't clear that anything has been changed at all, outside of Ness and Paula having switched places (Paula is now the main character; she also now wields whips instead of frying pans). But as you go on, other little things are different. Names are changed, dialogue is subtly altered. But most importantly, all of the Mr. T clones throughout the game actually speak like Mr. T. =P
I finished Call of Cthulhu for Super Mario World, somebody here mentioned it. I enjoyed it, and it's quite a high quality hack, clearly the guy has talent. It's also a birthday gift to some friend of the author, which is curious because the game has very subtle cues for direction (such as coins in places you should be jumping at). The boss battles were pretty innane but it doesn't take away from the entire experience.
A note for the brave adventurer: it's a really hard mother and it has no checkpoints. The author encourages the use of save states, I mostly used it at the beggining of the stages, because, quite frankly, some stages are pretty frustrating. The second stage has some of the most creative ways of illustrating those "eldritch locations" and "warped realities" I've seen in gaming.
Post by The Great Klaid on Jun 23, 2015 14:09:41 GMT -5
I watched Vinesauce play that. I really wanted to finish it. It's good that it holds up all the way through. Because I didn't quite feel like mustering up time for a game I'd already seen the best parts.