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Post by Deleted on Jul 7, 2015 8:32:49 GMT -5
The 3D Battlezone games had a mechanic where you could jump out of your vehicle---and snipe other pilots out of theirs with a thermal-scoped armor-piercing rifle that would leave the rest of the vehicle intact. So I think in vehicle games on-foot segments should at most be an intermission period between using vehicles, given that IMHO the Battlezone example was at least functional in its on-foot mechanics.
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Post by moran on Jul 7, 2015 9:09:43 GMT -5
Rogue Squardron 3 killed the series with on foot missions. Thank you! I see a lot of people talk fondly about all three of these games. Always confuses me how anyone could feel that way about Rebel Strike, though. Really? I don't see how anyone could praise it. Especially compared to Rogue Leader. Those missions in RS were shoddy and infuriating.
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Post by enargy on Jul 7, 2015 12:46:46 GMT -5
Thank you! I see a lot of people talk fondly about all three of these games. Always confuses me how anyone could feel that way about Rebel Strike, though. Really? I don't see how anyone could praise it. Especially compared to Rogue Leader. Those missions in RS were shoddy and infuriating. The big appeal of Rebel Strike was that it had co-op versions of (nearly) all of the missions from Rogue Leader. It didn't hurt that, even 2 years in the Gamecube library was missing a lot of the staples that users had been waiting/hoping for (mostly Nintendo 1st party series entries.) At least that is my memory of it. By the way, I'm playing the Genesis version of Desert Strike. This is one of those titles I rented a ton as a kid but was never able to complete. Thank you to Bobinator for listing all those awesome ProTips AND posting the manual!
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Post by moran on Jul 7, 2015 14:06:55 GMT -5
Really? I don't see how anyone could praise it. Especially compared to Rogue Leader. Those missions in RS were shoddy and infuriating. The big appeal of Rebel Strike was that it had co-op versions of (nearly) all of the missions from Rogue Leader. It didn't hurt that, even 2 years in the Gamecube library was missing a lot of the staples that users had been waiting/hoping for (mostly Nintendo 1st party series entries.) At least that is my memory of it. I understand the appeal prerelease. I looked forward to it as well. It just turned out to be such a turd I found it interesting and crazy that anyone would be slightly fond of it.
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Post by Joseph Joestar on Jul 7, 2015 14:46:00 GMT -5
Rogue Squardron 3 killed the series with on foot missions. Thank you! I see a lot of people talk fondly about all three of these games. Always confuses me how anyone could feel that way about Rebel Strike, though. I liked having the original arcade games emulated, though... but that was probably the best part of that game.
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Post by enargy on Jul 7, 2015 15:37:05 GMT -5
Thank you! I see a lot of people talk fondly about all three of these games. Always confuses me how anyone could feel that way about Rebel Strike, though. I liked having the original arcade games emulated, though... but that was probably the best part of that game. Whoa whoa whoa whoa whoaaaaaaa, hold up -- the Star Wars arcade games were on there, too? Easter eggs, I'm guessing? I just may have to dig that thing out of storage then. By the way, is this usually how GC9X works? (Vote for game, get some tips, chat about kinda sorta tangentially related games)
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Post by Joseph Joestar on Jul 7, 2015 15:43:49 GMT -5
I liked having the original arcade games emulated, though... but that was probably the best part of that game. Whoa whoa whoa whoa whoaaaaaaa, hold up -- the Star Wars arcade games were on there, too? Easter eggs, I'm guessing? I just may have to dig that thing out of storage then. By the way, is this usually how GC9X works? (Vote for game, get some tips, chat about kinda sorta tangentially related games) Yea, but just the two vector games from Atari (not ROTJ or anything else). I can't remember if it was a pre-order bonus or not... As for the format, that's pretty much it - we'll hold the vote for the new game during the first week of the month - ideally, we'll talk here about tips and stuff (since we're not allowed to consult FAQs), although a lot of games don't have much to talk about or share. Good to see you on the forums and not just on Twitter!
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Post by shabadage on Jul 7, 2015 20:58:41 GMT -5
Protip. Blow up every tent you find, some hide armor, weapons, or fuel. There's usually a pattern to it. If there is no fuel near you and you are about to run out, start blowing stuff that totally disappears (stuff that leaves ruins don't hide powerups) instead of making a futile run.
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Post by kal on Jul 7, 2015 21:47:58 GMT -5
I'm pretty impressed how much information Desert Strike includes internally, the detailed description of all the enemies/power ups and stuff is really nice to have when this would have been relegated to the manual usually.
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Post by TheGunheart on Jul 8, 2015 1:49:18 GMT -5
Not to continue the tangent but its sad to realize that the only good things about Rogue Leader were the bonus material.
Anyway, Desert Strike's difficulty really ramps up in the second mission. Tougher defenses everywhere and way fewer powerups. The lack of fuel really hurts since doing the objectives in order makes you zig zag all over the map at least twice.
BTW, it seems the SNES version does have some added controller functionality after all. It seems you can hold L+R to lock the direction your helicopter is facing. Though apparently this reduces the difficulty significantly.
UPDATE: Oh, so THAT'S what "jinking" is. If you hold the missile button instead of tapping it in the Genesis version, you'll lock your direction.
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Post by Ace Whatever on Jul 8, 2015 3:51:42 GMT -5
Wait what exactly was bad about Nuclear Strike compared to Soviet?
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Post by shabadage on Jul 8, 2015 7:01:20 GMT -5
Wait what exactly was bad about Nuclear Strike compared to Soviet? It feels like it was rushed, like soviet didn't do as well as EA wanted so they shoved it out the door. The N64 version is especially bad. I'm sure franchise fatigue worked into it as well. Granted it's not a terrible game, but definitely a case of going out on a whimper. Personally I don't think the series felt right on the 32 bit consoles, like the soul was missing.
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Post by Deleted on Jul 8, 2015 12:26:23 GMT -5
I loved Soviet Strike and thought it was a great, then-modern take on the series. Nuclear Strike was just kind of "there", though. Didn't seem to have that same spark as its predecessor.
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Post by Joseph Joestar on Jul 8, 2015 15:49:45 GMT -5
I loved Soviet Strike and thought it was a great, then-modern take on the series. Nuclear Strike was just kind of "there", though. Didn't seem to have that same spark as its predecessor. Wasn't that Future Cop LAPD supposed to be a Strike game? I never played that one either because it was made by white people.
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Post by Deleted on Jul 8, 2015 16:17:07 GMT -5
Yeah, you even get a sneak peek at "Future Strike" after the ending of Nuclear Strike. It's a shame it turned out differently, but Future Cop was still good for what it was.
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