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Post by 1983parrothead on Jul 7, 2015 17:20:43 GMT -5
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Post by Weasel on Jul 9, 2015 12:39:36 GMT -5
I almost never deviate from my OPL-3 128M soundfont. I have a bizarre fascination with the sound of Windows 3.1/95-era MIDI and I'm completely unashamed at it.
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Post by xeogred on Jul 30, 2015 19:58:33 GMT -5
When the Genesis was good, man was it good. Thunder Force IV and Shinobi 3 take the cake for me there. I think Sonic & Knuckles used the same soundfont as Shinobi 3, or had some of the same composers, I'm not positive though... I can kind of hear it though.
But yeah it doesn't get more metal than those two.
For NES, I'll give a nod to Sunsoft's stuff. Blaster Master and Journey to Silius, holy crap.
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Post by Angel No. 55 on Feb 10, 2017 8:41:39 GMT -5
I almost never deviate from my OPL-3 128M soundfont. I have a bizarre fascination with the sound of Windows 3.1/95-era MIDI and I'm completely unashamed at it. I'm shocked I found someone sharing this view of mine. Since it might end up derailing the thread, I'd like to know what are your favorites by PM.
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Post by ommadawnyawn2 on Feb 10, 2017 15:21:59 GMT -5
Sound chips: YM2151+C140, LR35902/GB, HuC6280/TG16, SID/C64, AY-3-8910/YM2149+SCC (MSX), RP2A03+VRC6 (NES), YM2608, Paula/Amiga, YM2612/MD, OPL3/PC & PC-98 Individual games (besides TF4 and JtS): Last Ninja 2 (C64 & AMI), www.youtube.com/watch?v=4NeTZ3AHfpYRobocop 3 (NES & C64), www.youtube.com/watch?v=z754_a_aAHABattle Squadron (AMI), www.youtube.com/watch?v=Lhm4IhBSeFwEsper Dream 2, www.youtube.com/watch?v=5GOt3Q47o6A&list=PLxZzBnR1cbGQMKAg2VV4-2mM13E4_te5TMetal Gear 2 (MSX), www.youtube.com/watch?v=ddhXB7DaNpkMetal Masters, www.youtube.com/watch?v=P5NZXMEtUoYLegendary Axe II, www.youtube.com/watch?v=fpIpwK10l80Illusion City (MSX), www.youtube.com/watch?v=l7Ec6UbzNqgGrounseed, www.youtube.com/watch?v=_CeQp-NVkSwRistar, www.youtube.com/watch?v=3BsNqLhocjcMaster of Monsters (MD) (Pretty much the same as Gauntlet IV, Devilish etc.), www.youtube.com/watch?v=DxrllRDbrNc Silpheed (MCD), www.youtube.com/watch?v=lmh5MGr3r48&t=1m42sMegaRace (PC), www.youtube.com/watch?v=ecaY4Ebp9tc&list=PL6F9446A70251AFD4Miwaku no Chousho (PC-98), vgmrips.net/packs/pack/miwaku-no-chousho-pc-9801Metal Hawk, www.youtube.com/watch?v=FPXZGu4ofDY&list=PL-vD6rIjXrcJEedcfvkiwBUb2pZQEdVEA&index=2Dragon Spirit (ARC & X68K), vgmrips.net/packs/pack/dragon-spirit-sharp-x68000Burning Force (ARC & X68K), vgmrips.net/packs/pack/burning-force-namco-system-2Battle Garegga (ARC & SAT), vgmrips.net/packs/pack/battle-garegga-toaplan-2ChoRenSha 68K, vgmrips.net/packs/pack/chorensha-68k-sharp-x68000Power Drift (ARC & C64), vgmrips.net/packs/pack/power-drift-sega-ySuper Dodge Ball (NG) Neo Turf Masters (NG) Terranigma Demon's Crest Chrono Trigger Clystron Ys (X68K) Dragon Slayer: The Legend of Heroes (MD) Zai Metajo Tales of Phantasia Herzog Zwei Bosconian Alien Soldier Solvalou Chikyuu Kaihou Gun: ZAS ...Well, I could go on but who's going to read it.
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Post by condroid on Feb 10, 2017 20:31:58 GMT -5
Many (most?) examples mentioned in this thread have nothing to do with sound fonts but are simply instrument definitions. I attribute this to the increasing casualization of vgm terminology along with things like MIDI, wavetable, etc that are almost always used in the wrong context
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Post by ommadawnyawn2 on Feb 11, 2017 4:36:22 GMT -5
But to say they have nothing to do with each other seems wrong too when you can use samples of those instruments as a sound font, even if the result is not quite the same from what I've heard of for example YM2612 FM.
I guess the term sound engine or sound design could be used instead.
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Post by ommadawnyawn2 on Mar 27, 2017 21:18:14 GMT -5
This has to be my favorite, or at least top 5 among conversions from one chip to another. Super Double Dragon on MD:
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