|
Post by Snarboo on Sept 8, 2015 2:40:30 GMT -5
Power is always a good stat to pump points into, as is Vitality! The others are a bit iffy and situational, as Acro and Speed can make the maps slightly harder to navigate.
|
|
|
Post by TheGunheart on Sept 8, 2015 4:30:26 GMT -5
Also, some weapon safety tips:
1. In addition to possibly ricocheting right back in your face, the Ion Cannon's shots will explode as soon as they leave the barrel underwater.
2. Careful with the C4 launcher. It doesn't arc the way you think it does and can't seem to really clear obstacles. With two pips in Power, it can kill the robots in the Sewer in just three hits though, so that's a plus.
|
|
|
Post by Weasel on Sept 8, 2015 10:59:36 GMT -5
2. Careful with the C4 launcher. It doesn't arc the way you think it does and can't seem to really clear obstacles. With two pips in Power, it can kill the robots in the Sewer in just three hits though, so that's a plus. I have been told that if you accidentally misfire a C4, you can manually detonate them by re-pressing the number key that it's bound to.
|
|
|
Post by Snarboo on Sept 8, 2015 14:51:32 GMT -5
Yep! A few weapons in the game have alternate fire modes, the C4 launcher among them. After launching any number of C4, you can press the weapon key it's on to detonate them.
|
|
|
Post by enargy on Sept 8, 2015 15:26:28 GMT -5
Got to the Medusa boss fight in the GBC game.
The dialogue is pretty terrible.. whoever said it read like something done by a 5th grader was not far off.
..Also, that was /the/ Quake that you fight to get the hammer, right? Is he in the PC game, too? Cause that was a cool cameo.
|
|
|
Post by Snarboo on Sept 8, 2015 15:34:28 GMT -5
Sadly no, Quake guy isn't in the PC version! You do get a bitchin hammer, which is what I assume the hammer in Quake was supposed to be until it was added in one of the expansions.
Also if you think the story is poorly written, wait until you hear it acted! :p
|
|
|
Post by shabadage on Sept 8, 2015 23:30:52 GMT -5
I'm at the final boss, and I've got a love/hate relationship with the bosses in this game. I get the feeling some of them were supposed to be "awesome" but mostly they're long slogs. I like that the later bosses are more defensive battles, but they take way too much damage.
|
|
|
Post by enargy on Sept 9, 2015 20:48:29 GMT -5
Well I finished the GBC version.
What do you usually do after people start clearing the game? Post screen shots or anything? Or just list good and not so good things about the game?
I didn't want to post any plot spoilers yet but I will say I liked the plot for what it was. And the gameplay.. very rough but I still had fun. Lots of small things could be tweaked to really strengthen the game overall. It has its charm. And some of the quirky things actually contribute to that. Ex: the HUGE bosses vs. arena sizes create an 'epic' feel... but also mean that you can't avoid most hits so just hammering the attack button until one of you drops is the best strategy 90% of the time.
It's kind of like what I would have designed as a kid (and enjoyed), not realizing how all my 'cool!' ideas need some serious tweaking to create a polished game experience. There are neat ideas here. And honestly they are executed better than MANY GBC games. Just not as well as Zelda or Metal Gear:Ghost Babel (or maybe Crystalis). I pretty much only bought disappointing GBC games (Mutant Academy, Animorphs, Mission Impossible) and I feel safe saying this beats those out.
Anyone else cleared yet? It's not a very long game. Curious how the length and fun compares to the PC version.
By the way, would anyone be up for other GBC ports like Perfect Dark? Or Turok? Or Space Station: Silicon Valley? Those mostly fit the theme, though SS:SS is VERY similar to the N64 version, just a 2d platformer instead of 3d.
|
|
|
Post by Weasel on Sept 9, 2015 21:33:24 GMT -5
By the way, would anyone be up for other GBC ports like Perfect Dark? Or Turok? Or Space Station: Silicon Valley? Those mostly fit the theme, though SS:SS is VERY similar to the N64 version, just a 2d platformer instead of 3d. Hey, go ahead, it might make for good talking points when it comes time to record the podcast.
|
|
|
Post by jorpho on Sept 10, 2015 0:47:44 GMT -5
Ahh, Daikatana GBC. It's strikingly similar to the Game Boy James Bond game, one of the last big B&W games. It's tempting to suggest they might somehow share code, but then developing a game of that nature is not especially difficult.
|
|
|
Post by Weasel on Sept 10, 2015 1:14:51 GMT -5
Ahh, Daikatana GBC. It's strikingly similar to the Game Boy James Bond game, one of the last big B&W games. It's tempting to suggest they might somehow share code, but then developing a game of that nature is not especially difficult. I looked into this, actually. While not at all by the same people or the same code, Daikatana GBC was developed by a Japanese company called Will, apparently; they are also notable for Echochrome, Silent Hill Play Novel for GBA, and friggin' Sentai Bomberman.
|
|
|
Post by TheGunheart on Sept 10, 2015 4:26:41 GMT -5
Up to the Crematorium on PC. So now I unfortunately have an AI team mate. :/
Thus far, I wanna say the guards are the most dangerous enemy on account of having hitscan weapons.
EXP gain also seems to drop a lot after the first two stages.
|
|
|
Post by alphex on Sept 10, 2015 7:53:30 GMT -5
EXP gain also seems to drop a lot after the first two stages. IIRC, you're in for some "puzzles" before you get to shoot tons of baddies first. This game might also have one of the worst first worlds ever. Shock & awe, this ain't. Fight turrets and buzzing shit with a gun that is prone to ricochet into your own face.
|
|
|
Post by Snarboo on Sept 10, 2015 15:47:06 GMT -5
EXP gain also seems to drop a lot after the first two stages. I suspect leveling is on a curve so you don't get over leveled early on! The game may even cut XP gain in half once you hit a certain cap. Fight turrets and buzzing shit with a gun that is prone to ricochet into your own face. A lot of the weapons in the first episode seem expressly designed to kill the player rather than the enemies. I have no idea whose idea it was to a) start you in a water filled swamp, and b) make the first weapon you find malfunction in water. It doesn't help that the second weapon you find is the C4 launcher, which has killed me more times than I can count. Why they didn't give you the shotcycler instead is beyond me, as it's the only weapon without splash damage in episode one. Thankfully, once you get the shotcycler and sidewinder, it's smooth sailing. Later episodes are a little better about this, but episode two has a weapon that can poison you if you miss. :/
|
|
|
Post by alphex on Sept 10, 2015 17:22:24 GMT -5
When the game was released, most reviews called episode 2 the best one (didn't Killcreek design most of its levels?). I guess it could be true - episode 3 was a drag AFAIR (the setting also was pretty much of a downer), and episode 4 I have only little memory of (other than the settin). But, holy shit, how could the game be that much of an non-cohesive mess with all that delay?
|
|