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Post by Discoalucard on Sept 4, 2015 16:06:12 GMT -5
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Post by Neo Rasa on Sept 4, 2015 16:43:22 GMT -5
This series owns. One of the masterminds behind it did a failed Kickstarter to do a movile take on it, but it didn't look so fun. I can understand why it failed since the video they made for it was mostly him being apologetic about how it wouldn't look or be that great. Great pitch.
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Post by Bobinator on Sept 4, 2015 16:45:50 GMT -5
One of the masterminds behind it did a failed Kickstarter to do a movile take on it, but it didn't look so fun. I can understand why it failed since the video they made for it was mostly him being apologetic about how it wouldn't look or be that great. Great pitch. Is that the one Retsupurae covered, where one of the deaths involves getting in a dryer, and then the Scissorman turns it on and kills you? My mind, at the time, immediately went to this.
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Post by Deleted on Sept 4, 2015 16:59:08 GMT -5
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Post by wyrdwad on Sept 4, 2015 19:18:42 GMT -5
This series owns. One of the masterminds behind it did a failed Kickstarter to do a movile take on it, but it didn't look so fun. I can understand why it failed since the video they made for it was mostly him being apologetic about how it wouldn't look or be that great. Great pitch. Are you talking Project Scissors? Because that actually met its funding goal -- I was one of the backers for it, and continue to get updates, so it's definitely going through. And I don't recall that video you're talking about. Unless it's a different project you're talking about... -Tom
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Post by Chronis on Sept 4, 2015 21:50:47 GMT -5
I also backed Project Scissors. I really want to have faith that it's going to be more like the first game and not like the later ones. The First Fear is such a great game, and it's really disappointing that the sequels never really came close. I mean, oddly enough, probably the second best is Haunting Ground, a game that isn't even really a Clock Tower game!
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Post by Leona Phoenix on Sept 5, 2015 2:12:06 GMT -5
Huh, I thought there already was an article on these. Good article. (Maybe could have linked the articles already here for the other Human-developed games, though.) My only complaint about CT1 was the mirror death, it seemed out of place to me alongside the slightly more plausible threats. (Yeah, even counting the giant mutant.) Of course, it's not so weird when compared to the crazy crap that happens later in the series. Regarding Fiona, I'd say "sex object" would be more appropriate than "sex machine". Though I loved her card in Card Fighters DS, super cheap Force battery. NightCry looks like it's going to be fun, but that first video did a pretty lame job of selling it by itself. It really needed the Retsupurae treatment it got (which is actually how I heard about it in the first place.)
Couple typos: "The in-game cutscenes, and some of them are even animated." on page 1, and "The "Panic" cue is clich馘 with capital "C"" on page 2. (And maybe referring to Scissorman as Scissorsman.)
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Post by wyrdwad on Sept 5, 2015 3:24:15 GMT -5
I also backed Project Scissors. I really want to have faith that it's going to be more like the first game and not like the later ones. The First Fear is such a great game, and it's really disappointing that the sequels never really came close. I mean, oddly enough, probably the second best is Haunting Ground, a game that isn't even really a Clock Tower game! Personally, I like the first PS1 game (the one just called "Clock Tower" here, but "Clock Tower 2" in Japan) best of all -- more so than First Fear, and even more so than Haunting Ground. Haunting Ground is probably my second-favorite, followed by First Fear... and then the other two just aren't even worthwhile, as far as I'm concerned. Ghost Head/Struggle Within just missed the mark, and Clock Tower 3 was an abomination. -Tom
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Post by kaoru on Sept 5, 2015 4:43:32 GMT -5
The only problem I have with the first game is that Scissor Man never triggers on his own. So once you know the couple of spots that might trigger him in subsequent run throughs - and most of them you never have to get close to to get through the game even - it loses a lot of its atmosphere, because you never have the feeling of he could pop out any time, because he won't.
CT2 has those really long and boring intermissions that are such a drag to get through.
Ghost Head is just... blegh. The whole dual personality thing is so weakly thought out that it makes the game needlessly frustrating and obtuse.
With CT3 my main problem is the killers being a bit too active for my personal liking, turning fear of them appearing into frustration of me seemingly never having time to concentrate on the puzzles, let alone the poorly thought out boss battles. Also the tonal shifts are really jarring. Sledgehammer and Corroder are both pretty great stages, but then you get a killer that looks at home more in DMC, the incredibly silly scissor twins, and let's not even talk about the magical girl transformations. And it looks so so strange to have these crude PS2-era models being so overanimated thanks to all the cutscenes, even the ones in ingame graphics, being motion captured. Kills the atmosphere at parts a lot, too. I mean, it's nice they got an actual horror movie director for the game, so the cutscenes are really well thought out and put together, but damn do the characters animate strangely.
---
Btw, I think the PlayStation-version of the first game got fantranlated recently,too.
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Post by Pixel_Crusher on Sept 5, 2015 7:59:31 GMT -5
Regarding the spin-offs section, maybe the Chzo Mythos games ought to be mentioned? I seem to recall its creator, Ben "Yathzee" Croshaw, mentioning Clock Tower as the main source of inspiration.
Either way, this article was a great read. =)
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Post by The Great Klaid on Sept 5, 2015 14:18:17 GMT -5
I finally got around to playing this, albeit with a spoiler free checklist sort of thing at hand. And I'm really glad I did. All things said it's immersive as anything. And that's what surprised me. Because like Resident Evil and Silent Hill aren't terribly scary. They feel like long movies where you can get caught up in the plot and everything. The first Clock Tower, I wasn't really feeling much of a plot. All the twists seemed to land with a thud and just seemed to pad out the game. Because the most fun the game had was stopping the Scissor Man and escaping. I could've cared less about the plot. But that's why I was glad I had the checklist on hand. Because I played it a long time ago thinking it was more like a graphical text adventure. And I didn't get very far. Because the game wants you to be following the plot for the best ending. Like I don't think you can beat the Scissor Man unless if you find every other character and their fate. And to do that seemed pretty obtuse. Like stuff I'd have never ever guessed.
Overall though. I liked it. And I understand why it gets all the love it does. It's a fantastic game. And looks really good too.
I do have a question. The Scissor Man isn't random is he? Because I didn't see him a whole lot. Like less then I saw him the last time I played the game. It seemed like knowing what you're doing only triggers him a couple of times, but wandering around in "pointless" rooms seems to make him appear.
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Post by kaoru on Sept 5, 2015 14:36:19 GMT -5
I do have a question. The Scissor Man isn't random is he? Because I didn't see him a whole lot. Like less then I saw him the last time I played the game. It seemed like knowing what you're doing only triggers him a couple of times, but wandering around in "pointless" rooms seems to make him appear. No, the first game has very specific spots that can trigger him, but he will never just randomly start chasing you like the killer does in the sequels.
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Post by wyrdwad on Sept 5, 2015 22:31:02 GMT -5
The only problem I have with the first game is that Scissor Man never triggers on his own. So once you know the couple of spots that might trigger him in subsequent run throughs - and most of them you never have to get close to to get through the game even - it loses a lot of its atmosphere, because you never have the feeling of he could pop out any time, because he won't. CT2 has those really long and boring intermissions that are such a drag to get through. See, I was OK with those. They felt like a really entertaining B-movie horror flick to me, and for as dumb as it was, I really did get into the story. Yeah, that seems like the least ambitious game of the bunch. I still enjoyed playing it more than Clock Tower 3, though! The frequency of the villains' appearance really is what killed CT3 for me. I was actually able to "pre-hide" after a while, because I realized the sledgehammer dude's appearances literally occured every 65 seconds, on the dot. And that makes the game a whole lot less creepy! I also hated that each villain's appearance was often foreshadowed by music cues. As in, I'd hear the "you're being chased" music before I saw OR heard any real indication of the villain's presence -- something that's never occurred in any other Clock Tower game (not even Haunting Ground). It sort of takes you out of the experience when a gameplay element forewarns you that you're being stalked. And those boss battles were just awful. Mechanically, they sucked SO BAD, but even more than that, the mere fact that they existed in the first place really made the game feel unworthy of the Clock Tower name. Part of what makes the Clock Tower series (and Haunting Ground) so frightening is that you CAN'T ACTUALLY FIGHT BACK -- you have no choice but to hide, because your villain is literally unstoppable. If you're able to shoot magical arrows and kill the villain at the end of each stage, that's just... stupid. It drains any sense of tension from the game. -Tom
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Post by Resident Tsundere on Sept 6, 2015 0:54:45 GMT -5
Oh, the memories. CT (SNES) was one of the first games that I successfully emulated and played through. It was pretty scary in parts, so I have a fondness for this series... ...that ultimately was repaid by the sheer mediocrity of the second game. Nothing in that game worked for me as well as the first. The graphics, though 3D, were less convincing than the first game's realistic 2D graphics, nor as convincing or atmospheric as the prerendered backgrounds of RE1, or the grittier but stylish graphics of Silent Hill. The first game did a really good job of putting you on edge, but the second game lacks such a virtue. The game seemed a little gorier than the first, which I found unnecessary and didn't make up for the lack of atmosphere. The Struggle Within looks like ass, but I still kind of want to play it to see just how much of a disaster it is. I remember when Remothered was going to be a thing. I'm pissed that it's in limbo, but hey, thanks to this article, I know of Wretcher, so I can check it out.
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Post by Ace Whatever on Sept 6, 2015 2:27:57 GMT -5
My favorite memory of First fear is contributing screenshots for all 8 endings to VGMuseum at the same time as some other guy and poor Rey had to make a compromise between our submissions.
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