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Post by Discoalucard on Nov 15, 2015 14:42:10 GMT -5
www.hardcoregaming101.net/gangwars/gangwars.htmWe'll be spending the next week covering SNK/ADK beat-em-ups, so here's the first one, Gang Wars, which borrows liberally from films like The Warriors, anything featuring Jackie Chan, and assorted other martial arts movies.
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Post by Magma MK-II on Nov 15, 2015 16:36:38 GMT -5
Burning Fight is already showing up at the bottom of the article, hehe! Guess we can expect Robo Army as well down the road.
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Lord Dalek
Full Member
WHY DOES HE HAVE A SECOND/THIRD/FORTH/ETC. FORM?!?!
Posts: 249
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Post by Lord Dalek on Nov 15, 2015 16:37:47 GMT -5
Ah the clinical definition of a Kusoge. Badly programmed, badly designed, badly translated, badly...badly. Gang Wars literally only has its silly cinemas and bad voice acting going for it.
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Post by djsquarewave on Nov 15, 2015 19:41:19 GMT -5
"Watanabe has a limited resume in gaming, but has done sound design and music work on a wide variety games. Her sound can be heard in games like World Heroes, Castlevania: Curse of Darkness, Rumble Roses, and Ninja Commando." The Yuka Watanabe who worked for ADK is not the same person as the Yuka Watanabe who worked for Konami, so Castlevania and Rumble Roses shouldn't be mentioned here.
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Post by Leona Phoenix on Nov 16, 2015 6:02:43 GMT -5
There's an extra "mo" in Space Battleship Yamato, there.
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Gang Wars
Nov 16, 2015 15:30:14 GMT -5
via mobile
Post by Neo Rasa on Nov 16, 2015 15:30:14 GMT -5
I actually tried to reach out to her to verify this whenever I wrote this months ago but received no response. It's interesting though because I feel like there's this sort of break in English game website credit listings around the late-90s which causes a lot of extra entries on these sites. I know Mobygames and VGMDB lists it like they are different people. I think only IMDB combines these credits, though I usually find it to be the more accurate English source for this information when it's there. The VGMDB listings don't seem solid to me, however, because when I looked at the change comments I saw they were split into two people only because in 2007 one person saw her credited on Dawn of Sorrow's soundtrack album and this made them think they're two different people. Then Mobygames/etc. used these as their source. However, if I had read this panel summary correctly when I was putting this together (I may not have), I got the impression that Yuka joined CyberConnect2 in 2003 (the same year ADK went bankrupt!) to focus on game development after already having several years experience in audio production. This combined with her expertise being in audio production and sound programming is what made me lean towards her being the same Yuka Watanabe of ADK. ADK itself was more of a general electronics company first and then a game developer - they actually designed the Neo Geo's hardware, and even today you can read more about Yuka Watanabe's contributions to sound programming on IGDA Japan than you can about her actual composing. I ran into kind of a similar situation when I was writing something about music in From Software games because of different audio company names being used in place of individuals. And I often keep running into situations where I see disparate entries that are clearly the same person when I look this stuff up or even just listen to the music. When I try to look up Japanese sources, however, I find almost no mention of Yuka Watanabe's work for ADK AT ALL on top of her being listed as a sound programmer often. This makes me think this (and that her work on Castlevania games have received relatively higher profile releases outside of the games themselves) is why her career seems to "begin" with Rumble Roses in 2005. So while I can totally believe that they might be different people, it's more likely to me that they are one in the same.
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Post by Allie on Nov 18, 2015 8:18:04 GMT -5
Just from looking at the screen shot, you wouldn't be able to think that anyone BUT ADK made it.
Ninja Combat carried over a lot of the same aesthetic.
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Gang Wars
Nov 18, 2015 9:01:16 GMT -5
via mobile
Post by Neo Rasa on Nov 18, 2015 9:01:16 GMT -5
They even use the same shortcut for the female characters that they use in Ninja Combat where they're the early game male enemies but re colored. So the sprites look super blocky and even more awkward because of the drastically different outfits/etc. they tried to fit onto them.
And again, I always find that funny because ADK actually designed the Neo Geo hardware, you'd think of any developer they could do better even in the system's early life (especially so soon after they did the totally rad Magician Lord).
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Post by Magma MK-II on Nov 18, 2015 10:29:51 GMT -5
I think this article could use more screenshots of actual gameplay.
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