|
Post by Resident Tsundere on Dec 9, 2015 4:39:11 GMT -5
One thing that kind of annoys me in open world games is a time limit. Though I understand that certain games need to give you some limitations.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 9, 2015 15:53:13 GMT -5
Come to think of it, I *almost* think open-world games need to take a breather for a while---although given we're getting a few fresh examples like Xenoblade X recently, maybe it's just a few chronic offenders (AssCreed, Far Cry, Fallout, kinda sorta Witcher 3) that need to relax a little.
Not that those listed examples are necessarily *bad*, but they've been getting rather formulaic and/or having a lot of sloppy bugs on release.
|
|
|
Post by Allie on Dec 9, 2015 15:59:58 GMT -5
Unlimited has awesome music, though. Wonderful mix of electronica and symphony. I'm going to (mostly) disagree. I'm just not a Hamauzu fan at all. Kenji Ito (or Tsuyoshi Sekito since his style is similar) or bust.
|
|
|
Post by caoslayer on Dec 12, 2015 15:20:02 GMT -5
I really hate the games where the protagonist is not the protagonist of the tale neither a character on itself.
There are diferent grades of the tropes from least annoying to most.
1)Tidus grade. Most people don't even notice he isn't the main character. He have a personality, lots of focus and have relation to some of the other characters.
2) Vaan Grade. The character still have some personality but the plot it is totally detached to him, you could totally remove him from the game without barely changing anything else.
3) White Knight grade. You aren't even a character, you are the typical mute that you can create yourself but unlike create-your-hero or mute hero trends, the plot is not about you, you are almost like a camera-man that is there to see the events that the real characters have.
|
|
|
Post by Weasel on Dec 12, 2015 15:47:49 GMT -5
I'd say "The Tidus" should be what we call that archetype. From the plot's perspective, the only reason The Tidus exists is as a cipher for the player, so that the more alien aspects of the game world can be explained without patronizing the player. (Though as far as FFX goes, Tidus is the one that is often being patronized, with people like Lulu constantly telling him things like "You must have hit your head very hard if you don't know that.")
|
|
|
Post by hudakj on Dec 12, 2015 16:27:43 GMT -5
The "Tidus" type tends to be virtually any relatively normal outsider experiencing a more alien world. Much like the latter Mad Max films in which he is some sort of catalyst for events, but is otherwise detached from the local world. It can also be any sort of "narrator" main character found common in classic literature where their role is more of an observer. I agree that these characters tend to serve more as a reader/author avatar than anything. Though these are viable story-telling methods if approached in the right, though it tends to be a method that is at odds with video gaming in which being part of the action and the world is often the main appeal rather than a spectator role. I really hate the games where the protagonist is not the protagonist of the tale neither a character on itself. There are diferent grades of the tropes from least annoying to most. 1)Tidus grade. Most people don't even notice he isn't the main character. He have a personality, lots of focus and have relation to some of the other characters. 2) Vaan Grade. The character still have some personality but the plot it is totally detached to him, you could totally remove him from the game without barely changing anything else. 3) White Knight grade. You aren't even a character, you are the typical mute that you can create yourself but unlike create-your-hero or mute hero trends, the plot is not about you, you are almost like a camera-man that is there to see the events that the real characters have. Off the same tangent, I would say the complete mandate of voice-acting the main character even if he has nothing worthwhile to say other than very basic exclamations or parroting what is spoken to him. A mute character can at least have a make-believe personality based on player actions. Only excusable if the character has a prior history of being loquacious. If the character is not going to verbally say anything worthwhile it's a better choice to give him a lot of text dialogue options.
|
|
|
Post by magic89 on Dec 15, 2015 17:21:31 GMT -5
Another trend
-Dubbing Japanese games Maybe not all, but some games uses japanese vocals with english subttitles Its OK for me but sometime i miss english voices.
Why they keep japanese vocals? Simple to much to translate and record new dub
For Example Dynasty Warriors 8 is fully english but narracion and NPC talk before battle are not at all.
|
|
|
Post by Échalote on Dec 15, 2015 17:48:56 GMT -5
Simple to much to translate and record new dub I don't think you measure how expensive dubbing is.
|
|
|
Post by qishmish on Dec 15, 2015 17:59:52 GMT -5
Yeah 1) not enough budget for that 2) sometimes fans are angry because dub would be not good enough in any case - so why bother doing it?
|
|
|
Post by vetus on Dec 17, 2015 9:50:50 GMT -5
Even niche games that mostly appeal to otaku like most NIS America games have english dub. I only know a few games with japanese audio only like Senran Kagura series and Project X Zone.
|
|
|
Post by tbb on Dec 19, 2015 20:29:44 GMT -5
The lack of a lifebar in some games annoys me and needs to die. No, the screen dimming and edges turning red isn't a good substitute for a mechanic that's been working just fine for ~30 years.
Games that don't tell you how the save system works. With the lack of manuals these days, this is extra important to know. I was playing a game for the first time recently (name withheld to protect the guilty) and I never did figure out if it saved automatically or if I had to find a save point (or friggin checkpoints) or if I'd played an hour for no reason and lost any progress I did. I haven't put the game back in to check because it got me annoyed and I had other games to play that actually did have normal save systems that were right there and didn't need any figuring out.
For that matter, lack of manuals at all. At least WiiU and 3DS games almost all have an on game manual that you can look at. Not an ideal substitute for a physical manual, but it's there and it works. I recently got a PS4, and there it seems the norm is no manual at all. Maybe a slip of paper with the controller layout on it (probably the one thing you don't need since that usually is available in game on the control setup page), maybe a horribly slow web based "manual" (looking at you Bloodborne) that is awful since I don't want to have to take my system online to read the instructions (and the browser somehow manages to be worse than the PS3 on), but often nothing at all. Major props to the makers of Wasteland 2 for actually including an actual manual in the box. Even if it's a fraction of the size it needs to be for a game of this type, it's still better than the type of crap pamphlet games like Fallout 4 come with. Fallout 4 does have a decent help section in the game, it turns out, but it's not really presented very well, and you need to know what you're looking for. I dunno how Xbone handles this stuff, but it couldn't possibly be worse than PS4 or better than Nintendo.
Speaking of Nintendo, they've got some trends of their own. Lately, in a somewhat ironic twist of dickery, they've been holding back some games that are completely done and ready from the American market while releasing them in the rest of the world much earlier. Not every game, but certainly some I've been interested in like Wooly World and Paper Jam. It's not like they need time to localize, they're done and released in the UK while NOA just sits around twiddling their wieners.
|
|
|
Post by Digitalnametag on Dec 19, 2015 21:57:22 GMT -5
Speaking of Nintendo, they've got some trends of their own. Lately, in a somewhat ironic twist of dickery, they've been holding back some games that are completely done and ready from the American market while releasing them in the rest of the world much earlier. Not every game, but certainly some I've been interested in like Wooly World and Paper Jam. It's not like they need time to localize, they're done and released in the UK while NOA just sits around twiddling their wieners. I believe NOE and NOA do separate localization. So Paper Jam will have two different English localizations.
|
|
|
Post by alphex on Dec 19, 2015 22:11:55 GMT -5
I'd say "The Tidus" should be what we call that archetype. From the plot's perspective, the only reason The Tidus exists is as a cipher for the player, so that the more alien aspects of the game world can be explained without patronizing the player. (Though as far as FFX goes, Tidus is the one that is often being patronized, with people like Lulu constantly telling him things like "You must have hit your head very hard if you don't know that.") I'd prefer to call it The Jack Burton. Only it was decidedly done so with him.
|
|
|
Post by matthew on Dec 19, 2015 22:23:15 GMT -5
I really hate the games where the protagonist is not the protagonist of the tale neither a character on itself. That's really interesting. I had decided that I didn't mind that so much. On the other hand, you have games like Simon the Sorcerer, where the protagonist is kind of a jerk (especially in game 2) and the only way to be a nice guy is to not talk to anyone. It kind of killed the game for me, and I never made it all the way through. In Simon 1, if you try to be nice, Simon actually breaks the 4th wall and complains at you. What annoys me are black and white morality options passed off as character development. "Do you burn down the orphanage? (Y/N)" I kind of dig the feeling of being Marty McFly, just along for the ride as crazy things happen. I recognize Tidus and Vaan, but what "White Knight" are you referring to?
|
|
|
Post by hudakj on Dec 19, 2015 22:45:55 GMT -5
Even niche games that mostly appeal to otaku like most NIS America games have english dub. I only know a few games with japanese audio only like Senran Kagura series and Project X Zone. Yeah, it's not that common though thankfully we get a choice more often these days. Also I would not use "dub" referring the the Japanese track in Japanese games. Those are native tracks, and in this day and age, the native track should always be preserved since it is often the one with the most work put into it. The foreign languages are the dubs and while naturally the default when included, should be optional instead of mandatory. It's like only being able to choose the English dub track on when watching a blu-ray of The Seven Samurai or any continental European film for that matter
The thing that makes games more unique is that they often have certain space limitations, especially on consoles. So usually languages are cut to save space. More so in a game that contains something like 10 hours of dialogue. Also, unlike film or TV, it's easier to alter the lip-sync in games these days so the dubbing is less obvious and intrusive. In addition, the lack of flesh and blood actors aids in the suspension of disbelief so you're not stuck with a dub actor trying to imitate Clint Eastwood. So in closing, I think games with only one non-native audio track is a trend that needs to die off.
|
|