It's December, the end of the year and perhaps more things than that, but we have a fantastic game in store for you that we've been meaning to get around to for awhile. It's Legacy of the Wizard, developed by Falcom and published by Broderbund. As one of the very few Dragon Slayer games to make it to America, there was nothing quite like this action-adventure back in the day and very few games come close to its charm or difficulty.
Welp, enjoy suffering, guys, haha. This is one game I don't plan on ever replaying again. But I'll be watching from the sidelines to see if completing the mother's and father's sections destroys everybody's will to live like it did mine, haha.
Though viewing the map ahead of time kinda goes against the spirit of GC9x
Despite having played the game once before, I am actually doing a new map for this playthrough. I'll scan and upload this periodically to help people out. For those doing their own maps, note the game world is 4 x 16 rooms in size, and each room is 4-5 times wider than it is tall. My recommended process is to only mark important boundaries between rooms and inaccessible subsections of rooms to reduce how much you actually need to write down.
I always get stuck in Xemn's area where you have to like... ride the blocks to "fly."
This was one of the first 3 games I had on the NES and my dad once sat on the cartridge. I was convinced that, somehow, he had inadvertently broken something inside the cartridge and made one of the characters invincible (the little dragon thing.) Since I was like four it was kind of an impressive connection for me to have made, even though it was wrong. Good game if you've got the time to devote to it.
edit: that middle image is the exact screen where I get stuck. It is a nightmare.
Pochi's section is pretty straightforward and you can sorta brute force the boss by sticking to it like glue and unloading. Pochi's attack is so rapid fire that the boss will probably die before you do.
The funny thing is that, even if you have a map and know exactly what to do, the game it's still a pain in the ass. Especially because Xemn's block-moving controls suuuuuuck.
If I remember correctly, the game handles bosses in a weird way. Like they're not assigned by area, but always appear in a set order. But some characters are better against certain bosses than others, and certain areas can only be cleared by certain characters (meaning you have to use that character to clear whatever boss you get for the area), so it's possible to kind of screw yourself. I believe I went in the order of Pochi, Lyll, Xemn, and Meyna, but I have no idea if that order is ideal (I know I had a hell of a time against at least one boss). All I can say is that I did manage to beat the game that way at least.
Also you really, really, really don't want to lose on a boss, otherwise you'll have to do the entire area again (which can take over an hour, even with knowing exactly what to do, depending on the area). The game would've significantly benefited from having no bosses outside of the final boss, but I guess in that era, they probably felt a boss at the end of each area was a necessity.