|
Post by derboo on Dec 13, 2015 23:53:26 GMT -5
www.hardcoregaming101.net/samandmax/samandmax.htmThe Freelance Police hit the road and save the world beyond time and space in the devil's playhouse. This was originally published in the Guide to Classic Adventure Games, but is now finally available on site.
|
|
|
Post by Snarboo on Dec 14, 2015 0:39:43 GMT -5
Link to the article?
|
|
|
Post by drpepperfan on Dec 14, 2015 0:53:34 GMT -5
No link in the thread.
The original Sam and Max has got to be in the top 10 best adventure games. It's just so perfect and unique among adventure games, every puzzle and character is branded into my memory forever. Truly amazing.
Enjoyed the Telltale games too. Kind of a shame the Walking Dead was such a hit, leading Telltale to devote itself to the more dramatic games. (No idea if the Minecraft one is comedic or not. But I don't really want to find out.)
|
|
|
Post by TΛPETRVE on Dec 14, 2015 5:47:26 GMT -5
What angers me the most about Telltale is that they pretty much abandoned the adventure game path altogeter for the interactive movie thing introduced with The Walking Dead. On the other hand, maybe it's for the better, considering how anaemic the gameplay e.g. in the Back to the Future series was.
|
|
|
Post by elektrolurch on Dec 14, 2015 6:42:43 GMT -5
Sam&Max hit the road is also one of my all time favorite adventure games, and one of the few I could finish without a walkthrough;) Though yeah,sometimes it requires moon logic as well. But it was so damn funny....... I never played the Telltale games, and after this article, plus from what I heard, I'm still not sure I should bother with them. I'd say that the true heir to lucas arts style point and click adventures are other modern indie games, like Dropsy...
|
|
|
Post by Malev on Dec 14, 2015 7:15:46 GMT -5
Rob Paulsen's Talkin Toons podcast had him talking with Bill Farmer, the voice of Disney's Goofy and also Sam from Hit the Road. He mentioned the regret that Nelvana didn't recast the VAs from the game, but since the animation studio is in Canada, it's cheaper for them to use local talent (well, and Canadian tax write-offs and all that). The reason they weren't in Telltale's series? That's due to them being made pre-Walking Dead big(ger) money TTG days.
|
|
|
Post by drpepperfan on Dec 14, 2015 12:24:31 GMT -5
Wonder if, with how much they've earned from their latest projects, Telltale could hire the original voices if they ever revisited the series. Would be nice, but I don't think they ever will. Ah well. I never played the Telltale games, and after this article, plus from what I heard, I'm still not sure I should bother with them. Really? The article's pretty positive about the games, especially the second series onward. I would say they're certainly worth a try, considering how cheap they are to buy now. Lot of fun stuff in there.
|
|
|
Post by TheChosen on Dec 14, 2015 12:46:57 GMT -5
Still haven't gotten around playing any of the newer games apart from first season. I should though. The original was my all-time favorite adventure game and I thought the Telltale one was even better. Its really a rarity to see games that are actually funny.
|
|
|
Post by hudakj on Dec 14, 2015 15:33:45 GMT -5
I'm surprised Telltale didn't keep rolling along with these. They were getting better and more creative with each release.
I'm guessing the Heavy Rain influence is far reaching with Telltale. Since then they've abandoned making adventure games in favor of 3-D visual novels that occasionally allow you to walk.
Not that I'm against the VN approach, but abandoning the more free-roaming games entirely seems like a step backward for them. Not to mention that VNs shouldn't require much of a budget to make if they dropped the whole 3-D element (given Telltales graphics, it would be an improvement). Plus, I was hoping that Telltale would dispose of the whole "episodic game seasons" deal by now. It's a format that only really works well with VN type games. Guess it was just a matter of taking the path of least resistance. Either that or they took the wrong lessons from their Jurassic Park game.
|
|
|
Post by 16bitter on Dec 14, 2015 15:45:53 GMT -5
That cartoon was a favorite for me and my sister back in grade school; I only heard about the game when Telltale resurrected the series. Always wanted to give them a shot, but I have no experience with classic adventure games and figured I'd have a hard time with the old school interface.
|
|
|
Post by hudakj on Dec 14, 2015 16:06:10 GMT -5
The classic LusaArts games (regarding S&M Hit the Road) had a VERY easy to use interface. They've dated very well in that aspect. I doubt you will have much trouble with it.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 14, 2015 17:36:06 GMT -5
I really didn't enjoy the Telltale Sam & Max games. They felt like cheap fan fiction that just didn't measure up to the original. It's like their heart was in the right place, but they just didn't have the comedic chops to pull it off.
|
|
|
Post by hudakj on Dec 14, 2015 20:55:37 GMT -5
I really didn't enjoy the Telltale Sam & Max games. They felt like cheap fan fiction that just didn't measure up to the original. It's like their heart was in the right place, but they just didn't have the comedic chops to pull it off. I wouldn't argue the the overall sharper writing in Hit the Road. Owes a lot to the premium staff at LucasArts. Same could be said of the voice-acting, which is a bit astonishing considering we're talking about a game that came our around the dawn of CD gaming when VA'd games were becoming possible.
|
|
Lord Dalek
Full Member
WHY DOES HE HAVE A SECOND/THIRD/FORTH/ETC. FORM?!?!
Posts: 249
|
Post by Lord Dalek on Dec 14, 2015 23:23:13 GMT -5
I really didn't enjoy the Telltale Sam & Max games. They felt like cheap fan fiction that just didn't measure up to the original. It's like their heart was in the right place, but they just didn't have the comedic chops to pull it off. I wouldn't argue the the overall sharper writing in Hit the Road. Owes a lot to the premium staff at LucasArts. Same could be said of the voice-acting, which is a bit astonishing considering we're talking about a game that came our around the dawn of CD gaming when VA'd games were becoming possible. Lucasarts always used professional VAs. Its one of the things that set them apart from the Sierra "grab whoever is in the hall and shove 'em in a booth!"-style of cdrom casting.
|
|
|
Post by drpepperfan on Dec 15, 2015 0:18:34 GMT -5
I wouldn't argue the the overall sharper writing in Hit the Road. Owes a lot to the premium staff at LucasArts. Same could be said of the voice-acting, which is a bit astonishing considering we're talking about a game that came our around the dawn of CD gaming when VA'd games were becoming possible. Lucasarts always used professional VAs. Its one of the things that set them apart from the Sierra "grab whoever is in the hall and shove 'em in a booth!"-style of cdrom casting. Are you implying Cedric was in some way voiced by a "amateur" How dare you.
|
|