Alshoff
Junior Member
Now you're my friend, too!
Posts: 59
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Deus Ex
Jan 16, 2016 0:47:43 GMT -5
Post by Alshoff on Jan 16, 2016 0:47:43 GMT -5
I raised the game's gamma settings to compensate for its default darkness. This made the night-vision goggles useless, but they were already useless since they only lasted about 60 seconds.
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Deus Ex
Jan 16, 2016 10:01:23 GMT -5
via mobile
Post by Neo Rasa on Jan 16, 2016 10:01:23 GMT -5
Any night vision stuff in the game is useless, it's only there because they never bothered to remove it. Originally the lighting level was going to effect how hidden you were and there were to be lights you could destroy and/or turn off to taake advantage of this. I always love how 90s action sci-fi movie the concept art for JC Denton is. PAUL DENTON HAS BEEN KIDNAPPED BY THE MAJESTIC 12...
ARE YOU A BAD ENOUGH DUDE TO RESCUE PAUL?
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Deus Ex
Jan 17, 2016 16:33:10 GMT -5
Post by neozeedeater on Jan 17, 2016 16:33:10 GMT -5
Nice in-depth article. Deus Ex is still my favourite game after all these years. It amazes me that after playing through it several times, I still encounter new things in it. Even though I enjoyed the sequels and spiritual successors like Dishonored and Epic Mickey, no one has fully recaptured that type of design like the first. Being watered down for difficulty is part of it. It makes the choice and survival aspects have less impact.
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Deus Ex
Jan 17, 2016 23:56:54 GMT -5
Post by Mathius on Jan 17, 2016 23:56:54 GMT -5
Super duper excited to see an article on this series! I haven't played any of these games yet but they hold a great fascination with me. I wonder though if it's possible to have a spoiler free version for those of us who wish to learn more? I want to read this so bad but I'm holding myself back.
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Deleted
Deleted Member
Posts: 0
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Deus Ex
Jan 18, 2016 0:15:53 GMT -5
Post by Deleted on Jan 18, 2016 0:15:53 GMT -5
electronic old men running the world! OLD MEN ARE THE FUTURE!
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Deus Ex
Jan 18, 2016 9:33:25 GMT -5
Post by GamerL on Jan 18, 2016 9:33:25 GMT -5
Super duper excited to see an article on this series! I haven't played any of these games yet but they hold a great fascination with me. I wonder though if it's possible to have a spoiler free version for those of us who wish to learn more? I want to read this so bad but I'm holding myself back. The article doesn't give away too much, though if you want to go in completely fresh you should wait. electronic old men running the world! OLD MEN ARE THE FUTURE! Why contain it? It's cool.
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Deus Ex
Jan 18, 2016 9:49:24 GMT -5
Post by hansdampf on Jan 18, 2016 9:49:24 GMT -5
Shame that you didn't mention the superior GMDX mod.
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Deus Ex
Feb 15, 2016 9:59:33 GMT -5
Post by Gendo Ikari on Feb 15, 2016 9:59:33 GMT -5
The opening is spot-on: despite not implementing many things at best (although, on the other hand, it never does one really badly either), it's the combination that makes Deus Ex one of the best games I've played, striking a perfect compromise between a linear story and sequence of environments, and freedom of approaching them. The same compromise is reached with writing: you can have long and interesting conversations but they never get too verbose. The hefty experience bonuses you can get encourage exploring everything before proceeding to objectives. One of the reasons the game came out so well may have been the excessive and unchecked freedom that Ion Storm was given initially: it's a risky approach however, and in fact it resulted in disaster for their other studio (the one the churned out Daikatana, although they also released Anachronox the following year). Other scrapped ideas were for FEMA secret detention camps, Austin (where the studio was) and even some base on the Moon.
No need to expose more about Invisibile War's failure, once again I'm in complete agreement, not a bad game in itsef but a big step back in so many ways, and I'm not even that generous about its visuals, even when I fist played it in 2006 (I did the first two back-to-back) I felt it was, of course, more technologically advanced but many textures felt plastic-like, while excessive gesturing and spirited expressions of the characters sent them into the uncanny valley.
I was tempted to buy Project Snowblind on Steam during the latest sale but beside the "historical curiosity" it doesn't attract me much.
For a long time I waited to play Human Revolution (even if it was the game that prompted me to start using Steam when it went on a big sale) because, despite the generally positive-to-enthusiastic consensus, I was still afraid it may not live up to the hype - luckily, it did and then some. It felt like its developers studied the original thoroughly, managing to put modern gameplay elements while not breaking the ones that made DE great - in fact, it has even some of its quirks, like NPCs telling just two or three things and then just parroting the last one. In a funny parallel with the original, it's not the most technologically advanced game of its year (not even reflecting surfaces, although they managed to make a powerful moment out of the lack of them) but has a great art direction; also, like in DE there should have been a city section set in the devs' home (Montreal in this case; you go there, but only inside a specific building). It was worth mentioning, however, that even if several playstiles are possible and supported throughout the game, HR is unbalanced towards non-lethal takedowns (there's even an upgrade to get two close enemies in a single go) and hacking, as they give the most experience. The Director's Cut has added a NewGame+ option, unsurprisingly, ideal for a Psycho Run - even just punching people around is really fun. HR also suffers from an evidently rushed end of development - once again, the endings are determined by a choice in the final level (although each of them has slight variations depending on the letality of the playthrough, too), but that is taken literally as some buttons to push.
The Fall is a relatively impressive feat for how much of the original gameplay they tried to cram in, but still not good enough; an involuntarily ridicolous detail is that downed enemies dissolve after a few seconds regardless or being dead or not, so with the right timing you can attack them, and by the time a camera turns towards them they won't be there anymore. In "defense" of the PC version, it is so easy that you really don't need that shop. With NewGame+, I just used the money to buy a pack of additional Praxis Points and make Jean Reno err Saxon even more unstoppable. One of the worst buys I've ever done on Steam, at least I got a Steam copy of the original that way.
Funny thing about the Shifter mod is that, years before HR, it implemented a system of experience rewards based on getting XP more often but in smaller quantities. Nameless Mod is incredible, and IMO the in-jokes and referencies are not so heavy they lock you out of enjoying it. Just to give an idea on how much content it has, I spent six hours exploring and doing optional quests before tackling the mission with the crucial choice of which side to take. Revision is a great job but I have mixed feelings about the soundtrack, I like part of it better than the original, but other tracks not, especially the remix of the title theme, I'd have left the original.
Finally, the last part of the article is even too generous with the comic. Like it often happens, it was probably written while not everything about the game itself was finalized. The art is nice but there's not much you can do with a story that gets interesting only sometimes, a lousy villain and excessive gore.
Nice to see a page already reserved for Mankind Divided. Its 6-month delay (it should have been released around this time originally) leaves me hopeful that they want to polish it and avoid any rushed closure on one hand, that they may have stumbled in some serious problems on the other.
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Deus Ex
Feb 15, 2016 14:02:38 GMT -5
Post by Neo Rasa on Feb 15, 2016 14:02:38 GMT -5
The HR comics to me are all just as stupid as any video game comic tie in, be it the comic for Werewolf: The Last Warrior, Future Cop LAPD, Soul Reaver, Rage, Perfect Dark Zero, whatever, they're all awful (unless Discoalucard has something positive to say about the US Zillion comics now that those have been revealed ). I know the original Deus Ex can be difficult for some to look no matter how much it's retextured, but if anyone wants an improved look for Human Revolution there's a mod called SweetFX that if one's computer can take full advantage of it really adds a lot to the game's lighting.
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Deus Ex
Feb 15, 2016 14:16:07 GMT -5
Post by lurker on Feb 15, 2016 14:16:07 GMT -5
The HR comics to me are all just as stupid as any video game comic tie in, be it the comic for Werewolf: The Last Warrior, Future Cop LAPD, Soul Reaver, Rage, Perfect Dark Zero, whatever, they're all awful (unless Discoalucard has something positive to say about the US Zillion comics now that those have been revealed ). I know the original Deus Ex can be difficult for some to look no matter how much it's retextured, but if anyone wants an improved look for Human Revolution there's a mod called SweetFX that if one's computer can take full advantage of it really adds a lot to the game's lighting. Or the "Please pick us up for a toyline" antics of Marvel's Brute Force.
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Deus Ex
Feb 17, 2016 7:10:08 GMT -5
Post by Gendo Ikari on Feb 17, 2016 7:10:08 GMT -5
I forgot to post a method to use Revision with the GOG or original retail version of the game, you need the "Deus Exe" modified executable and the mod's full installer from ModDB.
I tried it with the GOG version and it went smoothly.
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Deus Ex
Feb 17, 2016 16:59:47 GMT -5
Post by cambertian on Feb 17, 2016 16:59:47 GMT -5
Does anybody know the best "conservative" mod for the GOTY edition? I heard that some of the maps were broken (or something of that nature) and I'm wondering if the game will even run without modification on Windows 7 64-bit.
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Deus Ex
Feb 10, 2017 13:30:58 GMT -5
Post by Bumpyroad on Feb 10, 2017 13:30:58 GMT -5
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