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Post by Discoalucard on May 11, 2016 20:47:01 GMT -5
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Post by onionski on May 11, 2016 21:05:42 GMT -5
Ooooh so many mixed feelings about this series. I love the vibes they give off but the gameplay was often just so dry.
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Post by JDarkside on May 11, 2016 21:10:06 GMT -5
Ooooh so many mixed feelings about this series. I love the vibes they give off but the gameplay was often just so dry. Yeah, I was equally amazed and frustrated a lot, but I think the positives outweigh because of how unlike this series is to its contemporaries. Also, apologies for the grammer and spelling mistakes, I just reread this for the first time in months and wow, I need to seriously proofread better.
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Post by blackdrazon on May 12, 2016 10:32:05 GMT -5
Okay, I have to ask about the banana-knife-fish-cat-blowtorch.
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Post by Discoalucard on May 12, 2016 11:22:51 GMT -5
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Post by nerdybat on May 12, 2016 13:31:39 GMT -5
I remember a game by Godlimitations where you burn flies with a lighter+spray can, then flies relocate to a cat, and then a burning cat smashes into a mirror that's used to monitor the area (that's how you sneak into a basement under that mirror). The funny thing is the game takes itself, this puzzle included, completely serious. Maybe that was the point of reference, or I somehow skipped something even crazier by those guys? .3. As for the series, I love to see how it slowly turns into a cult classic over the years. Back when it was released, nobody aside of a couple reviewers from niche videogame sites even talked about it, and I found it out by pure luck on a local DC++ hub (back when torrents didn't become big yet in Russia. I miss retarded RPs in hub chats ).
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Post by JDarkside on May 12, 2016 17:16:23 GMT -5
I'd love to do an article on those games because they're bizarrely well produced for flash titles. Also, the bad guy is an expy for Gendo Ikari.
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Post by GamerL on May 12, 2016 18:49:07 GMT -5
I actually bought the Xbox version of Still Life back in 2005 but I couldn't get past that damn cookie puzzle (and at the time had no internet so I couldn't look up a guide)
I plan on revisiting the series via GoG one day, funnily enough I just discovered that I already bought Still Life on there and forgot.
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Post by onionski on May 13, 2016 10:07:06 GMT -5
I actually bought the Xbox version of Still Life back in 2005 but I couldn't get past that damn cookie puzzle (and at the time had no internet so I couldn't look up a guide) I plan on revisiting the series via GoG one day, funnily enough I just discovered that I already bought Still Life on there and forgot. The cookie puzzle is infamous among adventure game devs--one of the clearest examples of exactly what not to do with puzzle design, ie incorporate an obtuse puzzle into the game without it making any sense in the narrative or to serve any other purpose than lengthen the game. I also seem to recall a really bad puzzle that had you use a robot to dodge sensor lasers or something.
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Post by nerdybat on May 13, 2016 10:57:26 GMT -5
I actually bought the Xbox version of Still Life back in 2005 but I couldn't get past that damn cookie puzzle (and at the time had no internet so I couldn't look up a guide) I plan on revisiting the series via GoG one day, funnily enough I just discovered that I already bought Still Life on there and forgot. The cookie puzzle is infamous among adventure game devs--one of the clearest examples of exactly what not to do with puzzle design, ie incorporate an obtuse puzzle into the game without it making any sense in the narrative or to serve any other purpose than lengthen the game. I also seem to recall a really bad puzzle that had you use a robot to dodge sensor lasers or something. As a person who knows how to make cookies, I actually found this puzzle very fun and cleverly designed. Though when one of the necessary skills to beat the game is cookie baking, and you aren't trying to make a culinary simulator, then you're clearly doing something wrong with your game, so I can see the reason for such backlash.
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Post by kaoru on May 13, 2016 11:05:26 GMT -5
As a non-American I was just a bit thrown off by the recipe being in cups and spoons instead of just giving you the numbers of grams and such you neeed xD The cookie puzzle is infamous among adventure game devs--one of the clearest examples of exactly what not to do with puzzle design, ie incorporate an obtuse puzzle into the game without it making any sense in the narrative or to serve any other purpose than lengthen the game. I also seem to recall a really bad puzzle that had you use a robot to dodge sensor lasers or something. Honestly with Still Life, the puzzle for the chick are mostly not that great. Like, her ancestor goes through a Prague that is a glorified Myst island with all the weird apparatures and thingies he has to get to work, that make very little sense to be existing at all, and then with her present day puzzles they actually try to root it a bit more in stuff that would make sense for her to encounter, but they run out of police investigation things rather quick and have to desperately search for her to have stuff to do that could even remotely count as a puzzle - like baking cookies or getting her boss a coffee. Well, I've played Post Mortem and the first Still Life, and they did not wow me. They are interesting in concept and have nice atmosphere, but playing them is somewhat boring, and Still Life should really just have concluded instead of last minute setting up a sequel.
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Post by JDarkside on May 13, 2016 17:15:24 GMT -5
You probably won't like Still Life 2, it's much more fond of mean-spirited bullshit. It DOES give you warning, but you really have to be paying close attention.
That Spider and Laser puzzle is quite possibly the worst puzzle I have ever seen in any game in my entire life, don't even get me started on that bullshit. I love the cookie puzzle, though, it's a nice breather in the story and pretty clever once you figure out the language tricks.
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