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Omikron
May 19, 2016 11:27:23 GMT -5
Post by Discoalucard on May 19, 2016 11:27:23 GMT -5
www.hardcoregaming101.net/omikron/omikron.htmThe first game from well known developer David Cage, Omikron features David Bowie in the role of a central plot-moving character who interacts directly with the player, looking like and voiced by Bowie himself, and even contributed to aspects of its design and aesthetics
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Omikron
May 19, 2016 12:27:01 GMT -5
Post by Maciej Miszczyk on May 19, 2016 12:27:01 GMT -5
there's somehting I can't quite put my finger on about some of the French games from 90s and early 00s that make them unmistakable with anything else, regardless of the game's genre. take Omikron or anything by Michel Ancel (whenever he was a main designer/director) or those clunky Cryo adventure games - there's a very particular kind of weirdness to them. too bad David Cage abandoned that style to focus on... well, the kind of games he's known for.
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Omikron
May 19, 2016 13:40:33 GMT -5
Post by TheChosen on May 19, 2016 13:40:33 GMT -5
After Bowie's death Cage wrote about working with him on this game. Its well worth reading.
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Omikron
May 19, 2016 21:53:20 GMT -5
Post by Allie on May 19, 2016 21:53:20 GMT -5
I liked the idea of Omikron a lot more than I actually liked Omikron.
I think that Shenmue stole a lot of its thunder, and for good reason.
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Omikron
May 20, 2016 0:54:41 GMT -5
Post by TheGunheart on May 20, 2016 0:54:41 GMT -5
This really should've gone over the much-touted "Reincarnation" system more, beyond just the character stats. Truth is there's only two, story-related reasons your character's identity is ever important (when you're Kay'l at the start, and when you have to possess a security guard to escape a facility). There's also, creepily enough, only a finite number of characters you can possess; even if you do so without killing your current host, they just vanish from the game after the switch.
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Omikron
May 20, 2016 6:05:11 GMT -5
Post by qishmish on May 20, 2016 6:05:11 GMT -5
I played and finished it last november.
It's clunky in control, fighting has lag and glitches, fps mode doesnt have recovery time at enemies...
...yet Omikron is so immersive and just doesnt let you go away.
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Omikron
May 20, 2016 11:16:47 GMT -5
Post by nerdybat on May 20, 2016 11:16:47 GMT -5
If anything, I tend to see David Cage as video game industry's M. Night Shyamalan - not in terms of reputation, but more like how they both approach to their work. Not unlike M. Night, Cage has a whole slew of interesting concepts and ideas that form his unique view on stuff he makes, but like Shyamalan proved bad at directing well put together, consistently good movies, David Cage isn't really that great at making solid, well-designed games. So, while both creators got lucky at one point by making unique, groundbreaking works, with time it became evident (in "The Village" for M. Night and "Beyond: Two Souls" for David) that they aren't as ingenious as much as they're just clueless about the medium in which they work, figuring and making stuff up on the go with varying results.
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Post by k1ttenface on Jun 3, 2016 9:20:10 GMT -5
"You can ride them, but only in the form of taxis delivering you to pre-discovered addresses" isn't true. When you call for a car you can pick a destination or manual control.
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